Strong concept, RPGmaker execution.
You have a team of five adventurers, they have 65 days of their prime and then they retire, then you replace them with their children or just other people for hire. The combat and exploration are typical RPGM, nothing too fancy.
You've got missions, which create somewhat of a storyline, and you've got quests, which are just general "Kill 5 goblins" and "Bring me 5 goblin testicles". I don't know how far the missions go for now, because I couldn't make it beyond Alraune one: the game is just too buggy.
Which is the main problem of the current build, this thing crashes way too often to be a good time. You want to marry two of your adventurers? There's a chance that you'll get permaflashbanged after their ceremony and you'll have to alt+f4. One of your male adventurers spent a bit too long in the futa amazon captivity? There's a possibility that his feminization level will increase beyond it's expected value and the game will crash. As a matter of fact, the unexpected or unspecified value crashes are an incredibly frequent issue: go out of town with specific conditions? Crash. Pick some random thing up? Crash. Your second adventurer got captured in the Amazonian town while trying to rescue the first one? Well, futas are gonna rape him and that somehow messes up the value. Cras- well... almost. The error message causes the game to go out of fullscreen and that sometimes makes it unplayable, so might as well crash.
Speaking of feminization, the game is obviously centered around transformation. There are different body types, genders, races, corruption mechanics and potions to facilitate that. Alongside that, characters can feel uncomfortable if their current body is clashing with their identity. This all seems like a solid system. Which begs the question, why is there a potion that just makes them comfotable with their body? Shouldn't this be a longer process? That poor adventurer, who I finally saved from the Amazons came back a "dickgirl"(actual in-game designation): tiny dick, pair of tits. He should be furious and he is. But then I feed him a 50 gold potion and he's fine suddenly. It just kinda devalues the entire process of transformation.
Characters lack impact, whichis kinda by design, they are replaceable, after all. But the lack of any dialogue, of any reactions to their enemies and each other makes what little time you do have with them rather dull. There are five personality types, but all they do is change their facial expressions. A perverted sage and serious priest willhave the same reaction to being sexually assaulted by their enemy and that is none at all. As a result, losing a character is an inconvinience, not drama
Despite that, I see the vision and I like it. The customization is impressive for an RPGM game, there's plenty of classes and building your team while also thinking about their replacements is a really interesting process, but I can't help but feel that it needs a solid year longer in the oven until it is enjoyable.
You have a team of five adventurers, they have 65 days of their prime and then they retire, then you replace them with their children or just other people for hire. The combat and exploration are typical RPGM, nothing too fancy.
You've got missions, which create somewhat of a storyline, and you've got quests, which are just general "Kill 5 goblins" and "Bring me 5 goblin testicles". I don't know how far the missions go for now, because I couldn't make it beyond Alraune one: the game is just too buggy.
Which is the main problem of the current build, this thing crashes way too often to be a good time. You want to marry two of your adventurers? There's a chance that you'll get permaflashbanged after their ceremony and you'll have to alt+f4. One of your male adventurers spent a bit too long in the futa amazon captivity? There's a possibility that his feminization level will increase beyond it's expected value and the game will crash. As a matter of fact, the unexpected or unspecified value crashes are an incredibly frequent issue: go out of town with specific conditions? Crash. Pick some random thing up? Crash. Your second adventurer got captured in the Amazonian town while trying to rescue the first one? Well, futas are gonna rape him and that somehow messes up the value. Cras- well... almost. The error message causes the game to go out of fullscreen and that sometimes makes it unplayable, so might as well crash.
Speaking of feminization, the game is obviously centered around transformation. There are different body types, genders, races, corruption mechanics and potions to facilitate that. Alongside that, characters can feel uncomfortable if their current body is clashing with their identity. This all seems like a solid system. Which begs the question, why is there a potion that just makes them comfotable with their body? Shouldn't this be a longer process? That poor adventurer, who I finally saved from the Amazons came back a "dickgirl"(actual in-game designation): tiny dick, pair of tits. He should be furious and he is. But then I feed him a 50 gold potion and he's fine suddenly. It just kinda devalues the entire process of transformation.
Characters lack impact, whichis kinda by design, they are replaceable, after all. But the lack of any dialogue, of any reactions to their enemies and each other makes what little time you do have with them rather dull. There are five personality types, but all they do is change their facial expressions. A perverted sage and serious priest willhave the same reaction to being sexually assaulted by their enemy and that is none at all. As a result, losing a character is an inconvinience, not drama
Despite that, I see the vision and I like it. The customization is impressive for an RPGM game, there's plenty of classes and building your team while also thinking about their replacements is a really interesting process, but I can't help but feel that it needs a solid year longer in the oven until it is enjoyable.