I was looking for a game to fill the void in my heart after What I'm Looking For In Summer and Himegashima Island. This game is NOT what you're looking for.
However, if you're looking for some fantastic pixel art HCG, that's kind of the only thing this game has going for it. The girls are lovely, but after the their initial hook, what else does the game have to offer?
Story: There isn't any outside of the initial premise. Maybe a few tasks that get done, but something happens, and then it gets resolved, but no overarching story.
2/10 - for initial premise and following through with it
Characters: Instead of learning about the characters now, you do flashbacks into how you met them. It's an odd approach of providing "depth" to characters, and does little in terms of adding additional personality. The dialogue itself is good enough to provide a baseline understanding of their personality, and honestly it should have leaned heavily for that instead of what it did. IMO it would feel more organic, such that the MC builds bonds now rather than through some random flashback.
4/10 - for odd flashbacks, but enough writing to understand a character's personality
Gameplay: There's an overworld with various events, and a few areas where you do mini-games to progress favor towards a heroine. The overworld is difficult to explore, with odd routes and openings to potentially explore, but are there for no reason other than to just be there. I've spent way too long trying to explore the map to get to a dead end and find nothing. There's this one area where the initial encounter, you can still explore it, but there's literally no reason to explore it, but you think there might be some random event there. Nope, that area is never used ever again. And there's random encounters everywhere. It could be under your bed.
The mini-games themselves are a mixed bag. They're extremely basic with a minor bump in difficulty on the next encounter. They're more tedious than they are interesting and fun. It's just something to do to work for a heroine and nothing more. At the very least, it's not grindy or super long.
4/10 - short and simple
Lore and World Building: This one was quite difficult for me. There's definitely something going on with one of the main heroine, and is loosely revealed at the end. I haven't seen it myself, but someone within the discussion mentioned that there is additional lore that can be discovered through books at a certain level. You have to walk up to the object, which has no indication that you can interact with it what so ever, and interact with it.
I'm talking about the flavor text/dialogue you get when you interact with random environmental objects, e.g. a random lamp. All of the interacts early on are very lackluster. The MC only really states what it is, or gives an excuse that there's nothing of interest here. It conditions the player that "Hey, I know you want to interact with objects, but there's nothing to do here." At the very least , it would be interesting to see a character event or some kind of interaction with other characters, but there's NOTHING.
That's why when I got to that certain level to interact with the books, I completely skipped over it.
Other than this notable about what's going on with that particular heroine... there's not much to talk about. The overworld is very, very boring and their sprites are minimally viable. I think visually it looks okay, but we run into the gameplay problem I mentioned earlier; it looks like there's places to explore, but there's actually nothing to interact with. It's very dead.
4/10 - hints at something, but doesn't really do anything
Music/Sounds: The music and sound didn't contribute much to the overall feeling either. It minimally worked and fit the place, nothing else. The transitions from zone to zone and event to event was a bit jarring. It "works."
4/10
Execution and Experience: Very, very poor. I was coming from Himegashima Island and What I'm Looking For In Summer. Perhaps my expectations are too high when this game was mentioned as "similar, " but it's not at all. I have a difficult time following dialogue and trying to figure out who is talking. I also got very lost on what I'm supposed to be doing. Obviously it seems that I'm supposed to be increasing my favor to the heroines, but at a point the mini-games disappear. There's also no clear indication of WHAT increases your favor, and it's very difficult to figure out what the favor is immediately after doing something. I don't even know if H-events increase favor. That's how unclear it was.
I was not entranced by the experience/world this game has to offer. Perhaps I was initially when you start getting the odd nightmares, but it does not expand any further on this. It fails to probe the player's curiosity, and the resolution of the story and its events are just... why am I even playing this game? Obviously to whoo the girls but, I wasn't having fun; and that's what matters when you make a game.
4/10
Art: But this is an H-game. How does the HCG do? Fantastic. If you like pixel art, this game is a treat for the eyes. The overworld pixel art is extremely bland, however. I'm pretty sure that it's just RPG Maker assets. No real shame there if you just want to shove out a game. But I definitely feel that they could have executed the presentation of the character sprites and dialogue better.
8/10 - only down because of generic gameplay art
Overall: This game advertises itself on its art, specifically it's pixel HCG. If that's all you really care about, then you care about the HCG. The game to get to the HCG is slightly painful, but is it worth it? That's something only for can decide.
6/10
However, if you're looking for some fantastic pixel art HCG, that's kind of the only thing this game has going for it. The girls are lovely, but after the their initial hook, what else does the game have to offer?
Story: There isn't any outside of the initial premise. Maybe a few tasks that get done, but something happens, and then it gets resolved, but no overarching story.
2/10 - for initial premise and following through with it
Characters: Instead of learning about the characters now, you do flashbacks into how you met them. It's an odd approach of providing "depth" to characters, and does little in terms of adding additional personality. The dialogue itself is good enough to provide a baseline understanding of their personality, and honestly it should have leaned heavily for that instead of what it did. IMO it would feel more organic, such that the MC builds bonds now rather than through some random flashback.
4/10 - for odd flashbacks, but enough writing to understand a character's personality
Gameplay: There's an overworld with various events, and a few areas where you do mini-games to progress favor towards a heroine. The overworld is difficult to explore, with odd routes and openings to potentially explore, but are there for no reason other than to just be there. I've spent way too long trying to explore the map to get to a dead end and find nothing. There's this one area where the initial encounter, you can still explore it, but there's literally no reason to explore it, but you think there might be some random event there. Nope, that area is never used ever again. And there's random encounters everywhere. It could be under your bed.
The mini-games themselves are a mixed bag. They're extremely basic with a minor bump in difficulty on the next encounter. They're more tedious than they are interesting and fun. It's just something to do to work for a heroine and nothing more. At the very least, it's not grindy or super long.
4/10 - short and simple
Lore and World Building: This one was quite difficult for me. There's definitely something going on with one of the main heroine, and is loosely revealed at the end. I haven't seen it myself, but someone within the discussion mentioned that there is additional lore that can be discovered through books at a certain level. You have to walk up to the object, which has no indication that you can interact with it what so ever, and interact with it.
I'm talking about the flavor text/dialogue you get when you interact with random environmental objects, e.g. a random lamp. All of the interacts early on are very lackluster. The MC only really states what it is, or gives an excuse that there's nothing of interest here. It conditions the player that "Hey, I know you want to interact with objects, but there's nothing to do here." At the very least , it would be interesting to see a character event or some kind of interaction with other characters, but there's NOTHING.
That's why when I got to that certain level to interact with the books, I completely skipped over it.
Other than this notable about what's going on with that particular heroine... there's not much to talk about. The overworld is very, very boring and their sprites are minimally viable. I think visually it looks okay, but we run into the gameplay problem I mentioned earlier; it looks like there's places to explore, but there's actually nothing to interact with. It's very dead.
4/10 - hints at something, but doesn't really do anything
Music/Sounds: The music and sound didn't contribute much to the overall feeling either. It minimally worked and fit the place, nothing else. The transitions from zone to zone and event to event was a bit jarring. It "works."
4/10
Execution and Experience: Very, very poor. I was coming from Himegashima Island and What I'm Looking For In Summer. Perhaps my expectations are too high when this game was mentioned as "similar, " but it's not at all. I have a difficult time following dialogue and trying to figure out who is talking. I also got very lost on what I'm supposed to be doing. Obviously it seems that I'm supposed to be increasing my favor to the heroines, but at a point the mini-games disappear. There's also no clear indication of WHAT increases your favor, and it's very difficult to figure out what the favor is immediately after doing something. I don't even know if H-events increase favor. That's how unclear it was.
I was not entranced by the experience/world this game has to offer. Perhaps I was initially when you start getting the odd nightmares, but it does not expand any further on this. It fails to probe the player's curiosity, and the resolution of the story and its events are just... why am I even playing this game? Obviously to whoo the girls but, I wasn't having fun; and that's what matters when you make a game.
4/10
Art: But this is an H-game. How does the HCG do? Fantastic. If you like pixel art, this game is a treat for the eyes. The overworld pixel art is extremely bland, however. I'm pretty sure that it's just RPG Maker assets. No real shame there if you just want to shove out a game. But I definitely feel that they could have executed the presentation of the character sprites and dialogue better.
8/10 - only down because of generic gameplay art
Overall: This game advertises itself on its art, specifically it's pixel HCG. If that's all you really care about, then you care about the HCG. The game to get to the HCG is slightly painful, but is it worth it? That's something only for can decide.
6/10