Deserted Island Company Trip -Women's Survival Strategy- is a point and click game about you, the (male) protagonist, ending up stranded in a seemingly deserted isle with his 3 beautiful co-workers. Together, you must find a way to survive the perils of nature, which extends to randomly (and yet repeatedly) catching colds overnight, inconvenient typhoons drying up your throats over the day, and wolves just barging in every week for the rent.
First off, I will say that the game's pacing story-wise is nice: you can creep on the girls right away, but making them fall in love with you, and going for the harem ending where they all willingly have sex with you at the same time, takes some time, at least on a first playthrough: It leads to a believable progression for the relationship, at least in a game's way.
And better yet, it's possible for characters to progressively dislike each other, at least in theory.
In practice, the game's really easy at letting you seduce the girls, and even when you start the harem path and the game warns you the women will start disliking each other due to jealousy, you can just talk with them all together for two hours to basically offset any penalty.
Following up on that, the game's very repetitive: every area is basically a wood area, you're just harvesting materials or making an "exploration" progress bar rise without visual change, and you're hoping the RNG gods don't smite you with bug bites in the early game (which makes stress stressful to deal with) or colds at any point: healing status ailments happens either through a potion that can only be crafted with a character that has at least lv.6 crafting, or waiting 3 days...except, I've found that once a character has a cold, the others get it the next day, then they all keep getting it back over and over as soon as someone gets "cured automatically"...essentially, you want to get access to the alchemy table ASAP so that any disease you or the women get can be cured instantly if you have the materials, because so long someone's sick, not only do they perform way worse (and force you to bail on exploring twice as fast if you bring them), you can't progress some events with them anymore.
Really, the game's challenge lies mostly in those annoying random diseases, bad drops of necessary materials, and weather that obstructs your character from progressing relationships: case in point, no one wants to have sex in rain for some reason. I presume its because of the CGs all being daylight.
Not only that, but some relationship progression gates are a bit too narrow: to seduce the wife and convince her to have sex with you, you have to fondle her breasts a whopping 40 times, which takes 3-4 days of dedicated focus on her, and then you have to go from the base to the beach area with her alone, while neither of you are sick, oh and the day must be sunny too.
It's not that big of a deal to figure out if you're willing to look into the in-game hints, but figuring it out without that would take a lot of time, I feel. Much more than seducing the other 2 characters.
Some of you might be interested in the pregnancy mechanic...well, it's not really that much of a mechanic to begin with: once you've reached a certain stage with the girls, they 'consent' to getting pregnant from you, and if you manage to do so, they are basically removed from gameplay: you get to watch them have a pregnant belly in the homebase, but they don't travel with you anymore and the game automatically ends if you get all three pregnant, so it's more of a story bit, despite there being a random chance involved in knocking them up at least.
Them being removed from gameplay really sucks because there's a bonus dungeon that requires intense combat grinding to complete, and doing it even down one lady in your team feels absurd without NG+ bonuses.
Ah, right, the game has multiple endings, which is real nice: you can choose one girl for yourself or 3, or just end it all forever alone. Even leaving the isle or staying there is a choice. After whatever ending you got, you get to use all those achievement points you earned to carry over arbitrary stats to make the next playthrough less frustrating, but you know, it'd be nice if the game wasn't frustrating to begin with!
My review sounds a bit negative, but I actually really liked aspects of this game, like the pacing, the art, and the gameplay loop concept, and the way the story unfolds about the past of the protagonists wasn't that bad either, however, I cannot look past the fact the game really had to make players grind for hours to hide the fact that although it has lots of different outcomes depending on your actions, it has very little substance behind it. Remember that bonus dungeon I mentioned earlier? It's actually the only dungeon in the game! And it forces you to fight against monsters way tougher than the regular game throws at you...what do you gotta do to beat them?
Grind even more, of course!
And don't get the ladies pregnant, even though the game is basically all about doing exactly that.
In summary, I like the idea, and some of the execution, but there's just too many other flaws. It's gotta be a 3.5 from me (rounded up to 4 because I want to see a second attempt at the idea, but with more substance).