Desired render

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Deleted member 1063287

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I was just looking at some comics and noticed a style I like. The characters seem almost cartoony and have vibrant colors. Does anyone know how to achieve this look?
 
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Deleted member 1063287

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Will that make the skin smooth aswell or is that somethin else?
 

Winterfire

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Sep 27, 2018
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Saturation is only for the colors.
To get smoother skin, you can do that within DAZ3D... I would guess it has to do with normal maps.
 

Saki_Sliz

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May 3, 2018
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Yeah, saturation (or a higher contrast LUT)

The character also looks to have a bit of an outline, this could be achieved with a fresnel shader effect (at least so most edges of the character have a bit of outlining effect to them), or with an image editing program. I explain a similar effect here, but for the above image you might want to match the outline with a mild dark red, desaturated background.

Now the breast look to be a bit paler than the more redder hues of the shoulders and hip area, this is typical of daz textures, I don't know which texture they are using exactly. Most daz textures have a lot of freckles and 'dirt' to make the skin look less perfect and more realistic, I don't think I have seen a texture this clean of these natural blemish detailing, the cleanest I have is Tess but that tries to be a cartoon character. I would really like to know what texture is being used since I want to do more toon like toon characters and most daz textures look terrible on toony styles.
 

Deleted member 1121028

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Don't do that kind of render but you can try few things. Remove any bump/disp/normal maps if the skin have ones. In render setting oversaturate, push the gaussian pixel filter quite high and use denoiser to 'bleach' skin detail even more. Doing a blurr pass on the color map with PS could work too (as well as adjusting RGB curve for the skin tone). For soft shadows, a large rectangle emessive/spolight from far away, or a large sun disk scale should do the trick. That's what come to mind.
 
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Deleted member 1063287

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Don't do that kind of render but you can try few things. Remove any bump/disp/normal maps if the skin have ones. In render setting oversaturate, push the gaussian pixel filter quite high and use denoiser to 'bleach' skin detail even more. Doing a blurr pass on the color map with PS could work too (as well as adjusting RGB curve for the skin tone). For soft shadows, a large rectangle emessive/spolight from far away, or a large sun disk scale should do the trick. That's what come to mind.
Yes that did it, thanks.