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HTML Destined To Ascend [Development Thread]

Which engine would you most like to see the game in?

  • Keep it as it is – HTML

    Votes: 34 77.3%
  • RPG Maker

    Votes: 10 22.7%
  • Other (comment with suggestions!)

    Votes: 0 0.0%

  • Total voters
    44
  • Poll closed .

Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
Hey everyone!
I've finally got files! Let me know about bugs you possibly encounter during game, also I'm curious about your opinions about this game! Feel free to write, how do you feel about direction of this game or what you would like to see! It may be regarding NSFW content or storyline!

Download link -

Changelog

Add new events and enhance existing locations
- Introduced a "Drunk Wanderer" event with multiple interaction options, including drinking, mocking, and physical interactions. - Added a "Peasant Wedding" event with choices for engaging with villagers and potential NSFW interactions.
- Updated the Clear Sky Azure Dragon Pavilion and Ghost King Netherworld Sect locations to include portal functionality for teleportation.
- Modified the Stats page to initialize a new variable for tracking civilians harmed.
- Enhanced the Intro with a tutorial on movement and skills.
- Adjusted ability calculations to use base attack values instead of strength or magic for more accurate damage output.
- Improved the Region Events widget to include the new "Drunk Wanderer" and "Mortal Wedding" events.
 
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D123G

Newbie
Apr 17, 2025
37
11
17
when there are events of waiting to the text to show, only the one of the beginning works well. the one of the patroling the sect the first option doesnt allow a continue, only the other 2 work well, also thanks for the update
 

Krh

New Member
Jul 19, 2018
5
11
54
Having bookmarked this thread long ago, I checked out the new version. It's both impressive and disappointing at once.

The writing and setup aren't bad at all. This feels like a cultivation setting with all the right tropes. Scenes strike a good balance between descriptiveness and brevity - neither glossing over important stuff nor crushing the player under tedious, uninteractive text walls.

While I have an intense dislike of AI-generated illustration in general, the result here is among the better I've seen. Anime samefaceness mitigates somewhat and care seems to have been taken in picture selection. Unsure if combat abilities having broken pic links is bugginess or if they just haven't been added yet.

I can't help but wonder if this has been tested at all. If you'd have taken five minutes to walk around and poke at some basic stuff, you'd have noticed buggy encounters and bounty targets spawning on impassable mountain squares. The drunk wanderer, wounded cultivator and wedding events seem to work, everything else either lacks a description (spirit wine), stalls mid-way (demonic beast encounters outside the blood sands area) or doesn't fire at all (I can tell something is supposed to happen because extra space appears between map and menu buttons, but nothing is shown). Rogue cultivator scales with turns taken rather than player progress, I guess, because those guys soon become impossible to defeat.

Right now there doesn't seem to be any way to progress toward breakthrough, aside from meditating in the sect spirit hall. Some event descriptions suggest XP should be gained, but the number doesn't go up from those. The found wine has an error message about exp not being defined. I'm not going to click through five hundred sect missions to see if breakthrough is implemented yet, so further testing will have to wait.

All in all, I like what you're doing here, both the lewd stuff and the regular stuff. The world's tone is right. Humiliation is humiliating. Hoping to see more reluctant/embarassed lewdings in the future. Needs polish and substance, has great potential. Looking forward to more.
 

Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
Having bookmarked this thread long ago, I checked out the new version. It's both impressive and disappointing at once.

The writing and setup aren't bad at all. This feels like a cultivation setting with all the right tropes. Scenes strike a good balance between descriptiveness and brevity - neither glossing over important stuff nor crushing the player under tedious, uninteractive text walls.

While I have an intense dislike of AI-generated illustration in general, the result here is among the better I've seen. Anime samefaceness mitigates somewhat and care seems to have been taken in picture selection. Unsure if combat abilities having broken pic links is bugginess or if they just haven't been added yet.

I can't help but wonder if this has been tested at all. If you'd have taken five minutes to walk around and poke at some basic stuff, you'd have noticed buggy encounters and bounty targets spawning on impassable mountain squares. The drunk wanderer, wounded cultivator and wedding events seem to work, everything else either lacks a description (spirit wine), stalls mid-way (demonic beast encounters outside the blood sands area) or doesn't fire at all (I can tell something is supposed to happen because extra space appears between map and menu buttons, but nothing is shown). Rogue cultivator scales with turns taken rather than player progress, I guess, because those guys soon become impossible to defeat.

Right now there doesn't seem to be any way to progress toward breakthrough, aside from meditating in the sect spirit hall. Some event descriptions suggest XP should be gained, but the number doesn't go up from those. The found wine has an error message about exp not being defined. I'm not going to click through five hundred sect missions to see if breakthrough is implemented yet, so further testing will have to wait.

All in all, I like what you're doing here, both the lewd stuff and the regular stuff. The world's tone is right. Humiliation is humiliating. Hoping to see more reluctant/embarassed lewdings in the future. Needs polish and substance, has great potential. Looking forward to more.
Thank you for the detailed feedback! I really appreciate you taking the time to break down both what’s working and what isn’t.
Regarding the bugs you mentioned:
Broken combat ability links and impassable bounty spawns are definitely things I need to fix.
Some events not firing or stalling (like the demonic beasts and spirit wine) are likely incomplete implementations; your testing helps me pinpoint where to focus.
Rogue cultivator scaling and XP issues also highlight mechanics I need to adjust

Regardin experience - code was set up to give player character exp points with most interaction. And it was coded, but I just didn't put $ before variables so that's why it wasn't working. I think(?) I mostly fixed that. I'm adding experience with most of events - it won't feel grindy. And losing ain't fun, right?

it doesnt allow to see the nsfw event of the wedding
when there are events of waiting to the text to show, only the one of the beginning works well. the one of the patroling the sect the first option doesnt allow a continue, only the other 2 work well, also thanks for the update
I've fixed weeding event. I'll look into it!



Thanks for all support and reviews! It means very much for me. I will work hard to make this project even better!
 
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Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
What I'm planning/doing next?

Thanks to your feedback, I'm adding more flavour into random events(those you encounter during world map traveling) by expanding them. Some of them will have NSFW twist - e.g. Demon Pig and Nine-Tailed Fox. For now, depending on player first interaction during event, some things may change. For example - if player tries to 'appease' demon pig, next time npc will remember it and act accordingly to first interaction. For now I'm planning to do only 2-step interactions- first one, and second one. Later I will expand interactions after second time.

I've changed how ingridients are displayed. How it was before? -1x bonetemperedfragment. How it is now? -1x Bone Tempered Fragment.

After expanding current events during world map travel, I will move to main storyline. I'm probabvly going to change few things, player will have option to continue with storyline even if not part of available sect.


What I will do in future?
After clearing current region, player will travel to second one - bigger and with stronger enemies and different locations. By default, I want to make option for players to make their own sect at 2nd region. Sect character will depend on player reputation(demonic/righteous) or by simply choosing if it's gonna be evil/good sect.
There will be new encounters, options to scout new recruits for sect(nsfw option also :) )

Also, I'm sorry if game development is slow but I'm doing it whenever I can spend few hours on it.
 
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Itzmefr

New Member
May 7, 2024
10
5
22
What I'm planning/doing next?

Thanks to your feedback, I'm adding more flavour into random events(those you encounter during world map traveling) by expanding them. Some of them will have NSFW twist - e.g. Demon Pig and Nine-Tailed Fox. For now, depending on player first interaction during event, some things may change. For example - if player tries to 'appease' demon pig, next time npc will remember it and act accordingly to first interaction. For now I'm planning to do only 2-step interactions- first one, and second one. Later I will expand interactions after second time.

I've changed how ingridients are displayed. How it was before? -1x bonetemperedfragment. How it is now? -1x Bone Tempered Fragment.

After expanding current events during world map travel, I will move to main storyline. I'm probabvly going to change few things, player will have option to continue with storyline even if not part of available sect.


What I will do in future?
After clearing current region, player will travel to second one - bigger and with stronger enemies and different locations. By default, I want to make option for players to make their own sect at 2nd region. Sect character will depend on player reputation(demonic/righteous) or by simply choosing if it's gonna be evil/good sect.
There will be new encounters, options to scout new recruits for sect(nsfw option also :) )

Also, I'm sorry if game development is slow but I'm doing it whenever I can spend few hours on it.
I think focusing on fixing bugs and cleaning up your code should be your priority right more before trying to add more contents. There are still unresolved bug from back in the first version that haven't been fix like some event text not appearing forcing you to reload a save
 
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Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
I think focusing on fixing bugs and cleaning up your code should be your priority right more before trying to add more contents. There are still unresolved bug from back in the first version that haven't been fix like some event text not appearing forcing you to reload a save
Yes, you're right. I'm fixing bugs like mentioned missing text from certains events. It's part of game, by "expanding" random encounters I clean up the code and fix missing text. Two birds with one stone :). Unresolved/bugged content still have priority right now. As well as adding some enhancement to game quality, like potions/pill or inventory fixes.
 
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LewdSlime78

New Member
Jul 19, 2021
7
2
37
Yes, you're right. I'm fixing bugs like mentioned missing text from certains events. It's part of game, by "expanding" random encounters I clean up the code and fix missing text. Two birds with one stone :). Unresolved/bugged content still have priority right now. As well as adding some enhancement to game quality, like potions/pill or inventory fixes.
Just wanted to say the Patrol mission, if you try and track deeper, It still doesnt let you go further and is just stuck there unless you go back and a lot of random events dont show text for the thing and only show responses. like drink or save it
Also is it normal for the wedding event to stop showing the lewd option after the first time?
Oh and the wounded cultivator one brings up this error.
rescue Disciple mission in the town seems to be incompletable because igo to thequest area and it doesnt go further than some text no option to continue
i hope we get images for some of these lewd scenes
And one more question does raise the stakes for disciple sparring actually work or just an option that exists for now and one day it will have a requirement of corruption then it will be usable?
 
Last edited:
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Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
Just wanted to say the Patrol mission, if you try and track deeper, It still doesnt let you go further and is just stuck there unless you go back and a lot of random events dont show text for the thing and only show responses. like drink or save it
Also is it normal for the wedding event to stop showing the lewd option after the first time?
Oh and the wounded cultivator one brings up this error.
rescue Disciple mission in the town seems to be incompletable because igo to thequest area and it doesnt go further than some text no option to continue
i hope we get images for some of these lewd scenes
And one more question does raise the stakes for disciple sparring actually work or just an option that exists for now and one day it will have a requirement of corruption then it will be usable?
I'm working on fixing patrol mission, for random events I'm also added text for most of them now(except 9-tailed fox, because this will be event with NSFW chance, but for next release it shall be done). About weeding - my files merged incorrectly and that's why scene isn't displayed properly. I'll look into side missions as well (those from city board and sect mission hall)
When it comes to raising the stakes, it depends on other character corruption level, I will increase range of possible corruption stat for NPC's.

And when it comes to screenshot you've attached - are you playing on brand new save, or using old save? If you're playing on old save, you should try starting new game. It's caused by new variables for NPC widget creation, as I was testing options.
For images - For every 18+ scene I want to use some images, some scenes will have reusable images and some will have unique.
 
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Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
This game reminds me of Tale of Immortal
I won't lie - after playing this game I had certain thought, that it would be awesome if I could play more NSFW version of Tales of Immortal, so I've started making adult version of it :).
 
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LewdSlime78

New Member
Jul 19, 2021
7
2
37
I'm working on fixing patrol mission, for random events I'm also added text for most of them now(except 9-tailed fox, because this will be event with NSFW chance, but for next release it shall be done). About weeding - my files merged incorrectly and that's why scene isn't displayed properly. I'll look into side missions as well (those from city board and sect mission hall)
When it comes to raising the stakes, it depends on other character corruption level, I will increase range of possible corruption stat for NPC's.

And when it comes to screenshot you've attached - are you playing on brand new save, or using old save? If you're playing on old save, you should try starting new game. It's caused by new variables for NPC widget creation, as I was testing options.
For images - For every 18+ scene I want to use some images, some scenes will have reusable images and some will have unique.
Ahh I see Yes i have been playing with an old save. Also Looking forward to it
 

LewdSlime78

New Member
Jul 19, 2021
7
2
37
I won't lie - after playing this game I had certain thought, that it would be awesome if I could play more NSFW version of Tales of Immortal, so I've started making adult version of it :).
Thank god im not the only one that thought tale of immortal needs an adult version or mod
 

Erolath

Newbie
Game Developer
Apr 29, 2024
85
163
111
Update Notice
Hey everyone! Just a small update this time - I’ve been pretty busy with work and other responsibilities lately, so I haven’t had as much time to focus on the game.
Here’s what’s new:
  • Improved mission flow and added some new side missions.
  • Reworked virginity loss mechanics and related dialogues.
  • Added an achievements system (you’ll start seeing it track milestones in the background).
  • Refined battle and event interactions, including a new NPC: the Whispering Shade.
I couldn’t fully playtest everything before releasing, so there are probably a few bugs lurking around - sorry in advance!
Let me know what features, scenes, or improvements you’d love to see next. Thanks for sticking around! ❤


Link: