Unity - Completed - Destroy! Mosaic! [v1.1] [Rin/Lingering Ghost Studio]

  1. 4.00 star(s)

    ApocCharging

    Version: 1.2

    Overall
    A solid brick breaker game with some animated CGs.

    Good
    1. Animated main menu
    2. Language selector on main menu
    3. Starts with vsync on
    4. Button in the options to unlock all CGs
    5. Gameplay tutorial
    6. Hold right click to charge your power meter. While charging, you can’t move the paddle. Charging causes your character to animated masturbate. Good, engaging, risk/reward mechanic.
    7. The background character’s facial expression changes as you reveal them
    8. Losing health causes your character’s clothing to become broken
    9. You can choose to downgrade the length of the paddle to earn talent points
    10. Completing the level with 1, 2, or 3 hearts remaining unlocks more CGs of that level’s character
    11. Rapid click through a cutscene to skip through it
    12. You can sell back nodes in the talent tree to get your money back
    13. Some levels have an animated CG and the blocks move around with the animation
    Issues
    1. The level select screen doesn’t show you which character the level is. You just select a gem icon and need to know beforehand what level that is.
    2. Can’t tell on the level select screen which levels you’ve earned the extra talent point from for completing the level without taking any damage. You have to check the gallery.
    3. Almost impossible to visually tell the difference between the ‘speed up’ and ‘slow down’ powerups
    4. Selecting the menu option to unlock all CGs prompts up repeated confirmation boxes. They’re annoying.
    5. You can’t direct the ball based on where it hits your paddle, unlike every other brick breaker game. Choosing to make the ball hit the left half of your paddle doesn’t steer it more left.
  2. 4.00 star(s)

    bastorra

    "If only this wasn't AI" is the exact way to describe how I feel about this game., which is a shame because it's actually really inventive! The skill pool, moving bricks, non-rectangular bricks, and rounded corner unbreakables are all really interesting twists on the format. Clearing maps gives you skill points, and there are a lot of upgrades that make going back for 100%s a lot easier. The fact that you can intentionally take debuffs to get points to spend elsewhere is a cool innovation.

    As for the negatives, the big one is obvious; it's all AI using a common model. The level images are decent (as are most single AI images), but all of the gallery bonuses are inconsistent on top of being completely superfluous. None of the art is particularly standout.
    If the gameplay was bad, I would probably consider this "AI slop", and the only reason it's getting a pass now is because the gameplay was enjoyable.

    The other problems I have is that menu transitions are slow, and the game will lag very hard when there are too many particle effects, making it more likely to lose lives. Good thing there aren't any consequences for losing.

    This has little replay value after 100%ing all 20 levels, but the process of getting there was decent enough. I unironically recommend playing this for the gameplay.
  3. 4.00 star(s)

    Sana121212

    It's pretty fun ! There's not that many levels but that's okay, I really enjoyed it and I recommend it !

    It's not the most content intensive game in the world but everything's well done, there's no bugs, the UI is pretty, etc.
  4. 5.00 star(s)

    hero12348

    Absolutely love the game. Think of it like playing a random smartphone game. Really lovely style. The game mechanics are simple but fun. The 20 Levels are enough content for like a short hour. Most of the rewards are pics, some even animated. It's perfect for a short session
  5. 3.00 star(s)

    Saucins67

    The biggest problem with this game is simply its lack of content. I wasn't aware of this when I started, and I think it's important to realize... This game only has like... 20 levels. Y'know, for what it is that's fine, but it sort of tricks you into expecting more than you're getting I feel. It's starts out with cutscenes and an attempt at starting like a plot of some sort, and then just goes nowhere with anything.

    Gameplay wise it's basically an average brick breaker experience, which is fine at the best of times, and frustrating at the worst. What makes this game almost interesting is it's item/powerup system. Anytime you break any of the blocks, you have a small chance of getting a powerup. These can be good OR bad actually, so it's important to actually pay attention to what items you're about to grab before actually grabbing them. Also worth note is the fact that for a small price you can pay to START with certain powerups pre-added. This is where one of my biggest moments of frustration comes in, as by the time you earn enough "SP" to purchase these pre-game power ups... The game is over. The difficulty doesn't really vary much either in levels, so it just ends up feeling like a waste of time to go for them

    In terms of the art and sexual content, as far as AI art goes I'm pleased by it, but again the content just feels so lacking it's barely worth the time getting invested. Each stage offers you three hearts, and the more hearts you have at the end of the level, the more art you unlock of the characters in the gallery. But the pictures you unlock really don't have much difference to them. You get 1 clothed art just for beating the level, and then art 2 and 3 are just standard nudes or rehashes of whatever pose you just beat. But since the level art inherently is already nude/sex art, it makes going for the three heart bonus pointless once again.

    I was so convinced I must be missing something, that I 100%ed the game to see if maybe there was SOME sort of completion bonus, but nothing. If I had to describe this game in one word, it'd likely be "Limited." This game would make a great demo for a full game, but if this game is truly "Completed" as the tags suggest... I don't even totally know if it's worth the time to play unless you REALLY like brick breaker...
  6. 4.00 star(s)

    gao23

    As much as I swore a blue streak at this game (I guess I suck at block breakers) I LOVE seeing more games that are ACTUAL GAMES and not just VNs or slideshows. Took me a few minutes to figure out that some of those Power Ups are actually Power DOWNS, but the gameplay is solid, with enough build mechanics to make it fresh and engaging.
  7. 5.00 star(s)

    Shaiduk

    normally i am really biased against AI games , but i have enjoyed this one. The art even through it can look slightly off in certain spots in certain scenes it almost nails the non AI look. the gameplay is fun and responsive and i would like to see the game expanded as long as the same amount of effort will be put into it.
  8. 5.00 star(s)

    Smecar

    its a nice brick braker game with a twist and gotta give it to the innovative masturbation power mechanic
    nice gallery, with even more pics if you manage to keep all lives on each level
    some animated levels too
    and a skill system with a potential to create little builds

    in conclusion quite enjoyable quick game, even if fapping is optional
  9. 3.00 star(s)

    honeyplay2fan

    As much as I dislike AI slop, the art in this game is lovely and high quality. And the gameplay, while simple, is enjoyable enough to make it a fun little diversion. The music is cute and well chosen, and I enjoy the light, humorous tone of the barely-there story.

    The ball physics are somewhat questionable, however. Don't expect to save your wayward ball by slamming it with the edge of your paddle.
  10. 2.00 star(s)

    Ordolph

    Very mid. Basic breakout with an additional mechanic that lets you charge up projectiles that you can use to break the bricks. CG is decent, although only about 5 or so animated rewards, everything else is just stills. Not really worth the bandwidth to be honest.