Visit the canteen, your task is to defeat the mob boss.
Thank you for the information! I will fix it.
Hmmm that's strange. I checked the code and everything is fine. I also turned on the game a while ago and started after the strange house thread and after collecting the extra 5 million I was able to buy the rancho. It's hard for me to say what could be the reason that it's not working for you guys.
This tag has already been added several updates ago. The main reason is some scenes in a strange house where fake shit was used.
I understand what you mean, but the problem for me as a developer is that I am not physically able to satisfy everyone. I've been getting all sorts of feedback, from one that there is too much grind to one that some things come too easily. It's also not that in this game the player doesn't get anything to turn them on, at the beginning you have the option of peeping, dreaming, many ordinary activities like walking or being at the gym also offer some kind of sexy scene, also you only need to click literally a few times to be able to buy a phone and use tinder or build a basic gym and start unlocking the first girls in your immediate area. I understand that acquiring 500 points of corruption when it comes to homemakers can be a deterrent, and I have an idea on how to remedy this and at the same time expand this game with character development that will allow you to acquire these points faster at a time, but for all this I need time. Apropos of this dating IRL it's not quite like that either, just take a look at recent reviews of my game. There are people who rate it low because there is no depth or there characters don't have a more highlighted personality, as far as I'm concerned these are the very people who won't go dating in real life but are just looking for a dating simulator in games. So once again I will repeat myself people have different tastes, they look for different things and they like different things. You and many others may be looking for a quick fap, another group of people are looking for a deep story and long gameplay. In the middle of this is me, who tries to please you all, however, I am not always able to. Contrary to what you may think, balancing a game, especially when it's your first project, is not something that comes easily, it's a constant learning from your mistakes, listening to players' feedback, improving the design, and for all of this you need time above all else. The developer of the game Collage Daze had 4 years to do this currently, I only had 6 months. Thank you for the feedback and I will try to develop even more the options that the player has at the beginning of the game, so as not to scare him away. Regards.