Development tips

devilkin87

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Apr 21, 2021
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Hello I am trying to start working on developing some games was looking for rendering software and how to work with them, any help would be greatly appreciated.
 

AnimeKing314

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First off you want to decide what look you want to go for. If you want more realistic looking then daz is the most common choice though I have seen vam (virt-a-mate) gaining some popularity recently. If you want a more anime-style then one of the illusion games is usually the way to go (koikatsu and honey select/honey select 2 being the most popular). If you have at least some artistic talent then blender is another good option. Those are all for 3d, there's also a number of options for 2d but I'm less familiar with those. Once you decide which option you want then I or someone else can direct you to tutorials plus there's quite a few how-to articles on this site.
 

MissFortune

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First off you want to decide what look you want to go for. If you want more realistic looking then daz is the most common choice though I have seen vam (virt-a-mate) gaining some popularity recently. If you want a more anime-style then one of the illusion games is usually the way to go (koikatsu and honey select/honey select 2 being the most popular). If you have at least some artistic talent then blender is another good option. Those are all for 3d, there's also a number of options for 2d but I'm less familiar with those. Once you decide which option you want then I or someone else can direct you to tutorials plus there's quite a few how-to articles on this site.
I think it's probably more apt to say what his/her computer can handle as they are all very different in that sense. Daz and Blender are significantly more GPU (or in Blender's case, CPU and GPU) intensive and in return give you a better result. HS and Koikatsu are far less power hungry and in return you're given a less realistic (or perhaps better phrased 'stylized') anime-esque result. Daz and Blender also have far more tutorial avenues, as well, which might be another point on the scale for them. Can't really speak to VAM, though. Still not very sure what exactly it is.

Not everyone is running a 30 series Nvidia GPU or even a 20 series. Many are still on 16 and 10 series cards, and I know a few people still running RX580's (definitely a good card entry-level gaming still, but hardly capable for stuff like this. Especially Daz seeing as it's AMD.). Their PC is the answer to which they go for, and then moving forward from there (via tutorials, etc.).
 
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MidnightArrow

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Aug 22, 2021
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I think it's probably more apt to say what his/her computer can handle as they are all very different in that sense. Daz and Blender are significantly more GPU (or in Blender's case, CPU and GPU) intensive and in return give you a better result. HS and Koikatsu are far less power hungry and in return you're given a less realistic (or perhaps better phrased 'stylized') anime-esque result. Daz and Blender also have far more tutorial avenues, as well, which might be another point on the scale for them. Can't really speak to VAM, though. Still not very sure what exactly it is.
Even at its worst Blender/Cycles is much more efficient than Daz Studio/Iray since Cycles is made by the Blender team and isn't a third-party library bolted (poorly) onto a lacklustre UI full of bugs that haven't been fixed for years. And Blender also recently rolled out a real-time render engine called Eevee that looks great and renders instantly. Much better than that Google Filament shit Daz added to try and keep up (they failed lol).

Also Daz's tutorial situation (especially about complex undocumented shit like the Shader Mixer) is pathetic unless you like ponying up $50 for tutorials in the Daz Shop. There's a few free ones like the WP Guru but even he made a video where he just shows his viewers the Shader Mixer and then nopes the fuck out of there.

If the OP has a low-end computer I'd recommend using Daz as an asset shop only and exporting to render with Eevee.
 
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MissFortune

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Even at its worst Blender/Cycles is much more efficient than Daz Studio/Iray since Cycles is made by the Blender team and isn't a third-party library bolted (poorly) onto a lacklustre UI full of bugs that haven't been fixed for years. And Blender also recently rolled out a real-time render engine called Eevee that looks great and renders instantly. Much better than that Google Filament shit Daz added to try and keep up (they failed lol).

Also Daz's tutorial situation (especially about complex undocumented shit like the Shader Mixer) is pathetic unless you like ponying up $50 for tutorials in the Daz Shop. There's a few free ones like the WP Guru but even he made a video where he just shows his viewers the Shader Mixer and then nopes the fuck out of there.

If the OP has a low-end computer I'd recommend using Daz as an asset shop only and exporting to render with Eevee.
My point remains the same. It wasn't a Daz vs Blender argument like you're trying to make it (even looking past your snobby elitism toward it). It was an adjust your expectations based on your system argument.

You won't find anyone proficient with Blender with a low-end system. Your bare minimum that wouldn't net you a low-poly mess in Blender is at least a 10th gen i5/AMD equivalent with a 16 series card (assuming one can even find one at a good price.). In the current state of the market, that's well over a grand. Sure, you can do it with less, but you're computer will burn to death and most likely bring your CPU to an early death with it (which is why Cycles absolutely wrecks it with a good GPU. X might just even make it obsolete.). But yeah, go ahead and render anything realistic in blender with your i3 and 970 and see how long your PC lasts. I mean, honestly, go read the comments of any blender tutorial and you'll see someone talking about how their system is on fire.

Once again, you aren't doing anything professional in blender without a good/great system, unless you want to wait a few days. Same goes for Daz. HS/Koikatsu is what devs with slower/lower-end systems should be pointed towards. Unless they have the patience of a saint (like Snoop)

Again, wrong on the tutorial point. , , , , and even WP on the official Daz channel, plus some inactive guys with older tutorials like Steven David. There's more than enough for someone to get familiar with Daz and learn more on their with practical usage. Also, this is a piracy forum, no? Even if you're paying $50, it's better than watching a single blender tutorials series and then seeing "Wanna learn more about Blender? Check out our $700 series on our website!" That's like downloading shareware and asking a user to pay for it's most basic feature, or in other words, a downright scam. It's one thing to call it bad, but don't act like the opposite isn't just as bad/dated.

But whatever, I'm not gonna waste any more time arguing with a stranger on the internet. Enjoy your day/night. :rolleyes:
 

MidnightArrow

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Again, wrong on the tutorial point. , , , , and even WP on the official Daz channel, plus some inactive guys with older tutorials like Steven David. There's more than enough for someone to get familiar with Daz and learn more on their with practical usage. Also, this is a piracy forum, no? Even if you're paying $50, it's better than watching a single blender tutorials series and then seeing "Wanna learn more about Blender? Check out our $700 series on our website!" That's like downloading shareware and asking a user to pay for it's most basic feature, or in other words, a downright scam. It's one thing to call it bad, but don't act like the opposite isn't just as bad/dated.
I know all those content creators and they all make entry-level stuff except for Parmy Baddhan who I can't stand because his 30 minute videos are 25 minutes of waffling and stammering and 5 minutes of good content. That means an afternoon wasted going through his rambling to see if he talks about the one thing I need to know.

Also you left out who has the actual best tutorials for advanced properties/corrective morphs type stuff.

But there's a deeper conflict of interest in that Daz sells the tutorials directly. That's why the official documentation is absolute shit. On contrast Blender is well-documented and the content creators who do offer paid courses aren't selling directly through the Blender Foundation and crippling the official documentation so they (the Foundation) can make more money.

EDIT:
Also, OP asked for advice on which software to use for rendering, so I told them exactly what they should look out for. Not sure where you got the thing about "snobby elitism" from since I use Daz3D all the time and I find the program a slow, buggy mess lacking in features (like decent IK) compared to Blender.
 
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AnimeKing314

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I think it's probably more apt to say what his/her computer can handle as they are all very different in that sense. Daz and Blender are significantly more GPU (or in Blender's case, CPU and GPU) intensive and in return give you a better result. HS and Koikatsu are far less power hungry and in return you're given a less realistic (or perhaps better phrased 'stylized') anime-esque result. Daz and Blender also have far more tutorial avenues, as well, which might be another point on the scale for them. Can't really speak to VAM, though. Still not very sure what exactly it is.

Not everyone is running a 30 series Nvidia GPU or even a 20 series. Many are still on 16 and 10 series cards, and I know a few people still running RX580's (definitely a good card entry-level gaming still, but hardly capable for stuff like this. Especially Daz seeing as it's AMD.). Their PC is the answer to which they go for, and then moving forward from there (via tutorials, etc.).
I won't touch the blender side cuz I only have very limited experience there but for Daz I was able to render using a GeForce 980. The caveat is that you have to use the 3delight renderer instead of the iray which means you have to be selective about the materials you use and that it'll take quite a long time but it's still completely possible.

Edit: to add, while I haven't used it yet I believe vam is the same idea as KK/HS just with a more realistic look. I might actually test it out soon though to actually see how good it is.
 
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May 23, 2020
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Blender is more powerful and better in all aspects than DAZ, but it's learning is much more curved unlike other programs.

Anyway, Blender is a set of tools and it is a mistake to want to cover everything.

I was using DAZ and switched to Blender. The learning has not been friendly but after a few years I would not use DAZ again except for its library.
 
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MidnightArrow

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Blender is more powerful and better in all aspects than DAZ, but it's learning is much more curved unlike other programs.

Anyway, Blender is a set of tools and it is a mistake to want to cover everything.

I was using DAZ and switched to Blender. The learning has not been friendly but after a few years I would not use DAZ again except for its library.
I mostly agree with you, but I've found it is faster to use Daz Studio for VN convo sprites, since Blender doesn't handle presets well. It's just easier to create one pose and then swap outfits and hair without needing to export them all, or to throw together a quick sprite for some guy you talk to once. Nowadays I only use Blender for actual scenes, with characters moving around the environment, to save time.

Obviously I still pose them in Blender, even when I render in Daz Studio.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Blender is more powerful and better in all aspects than DAZ, but it's learning is much more curved unlike other programs.

Anyway, Blender is a set of tools and it is a mistake to want to cover everything.

I was using DAZ and switched to Blender. The learning has not been friendly but after a few years I would not use DAZ again except for its library.
Domiek largely summed up my (rather shallow, to be fair) experience with Blender quite well. Something akin to "You spend more time trying to fix what Blender fucks up than you are actually doing work".

Daz does what it sets out to do quite well. I mean, there's a reason that 90% of Ren'py VNs are made with Daz. It's easy and can look from good to fantastic with enough practice (far easier than you'd be able to achieve with Blender, at that.). But that's exactly what Daz sets out to do. It's an entry-level software for people looking to make stuff like VNs or even one-off renders without having to go buy and learn Maya, ZBrush, Substance, and so forth. It's not setting out to be an industry standard. Therein lies the fallacy of comparing Blender to Daz. One's a hobbyist software and the other is trying (and failing) to compete with Maya and other industry standard software. They're two different software doing two different things.
 

MidnightArrow

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is trying (and failing) to compete with Maya and other industry standard software.
No, not really.

It's true Blender has a lot of problems due to decades-old legacy code, but it isn't "failing to compete" with Maya. They mostly do their own thing. Every year they make a movie and use it to find ways to improve the program. They just totally redid their hair system for Project: Heist, and while they were making it they discovered how much they need sculpting layers. Next year they'll probably fix that. Development is driven by the needs of the artists making their open movies, not so much what other software is doing.
 
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May 23, 2020
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I mostly agree with you, but I've found it is faster to use Daz Studio for VN convo sprites, since Blender doesn't handle presets well. It's just easier to create one pose and then swap outfits and hair without needing to export them all, or to throw together a quick sprite for some guy you talk to once. Nowadays I only use Blender for actual scenes, with characters moving around the environment, to save time.

Obviously I still pose them in Blender, even when I render in Daz Studio.
There is no comparison between posing in Blender and in DAZ.
 
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