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HTML - Devious World [Oct 2025 Public] [Devious Skooma]

  1. 1.00 star(s)

    DaH0

    I never review but DW was one of those first games I found, so I decided to give it a shot.

    So yeah, there's no content here, at all. I feel like there's even less content that when I played this a decade ago on TFGS. It's bad, like at it's root the game tries to do too much and does nothing at all.

    Bottom line, don't bother you're literally missing nothing.
  2. 1.00 star(s)

    BlackGhost - 1

    Thought I would try it.. I don't often play HTML novels, but why not. Wow... this game isn't done. There are missing pages which you can't get past, a bare bones navagation, and even worst HTML code itself.

    I wish I could give a 0 as this "Game" is not even that. I mean it is text based which is meh, but if it worked as intended maybe that would be at least interesting to look at.

    Don't play this, even if you like HTML versions like this as it is just a waste of time. You won't even get a full version as it is broken beyond use.
  3. 3.00 star(s)

    Lurked&Looded

    Review of the October 2025 updates of the games

    Having once played these game back when the content of both the male and female versions was enough to fit into a single HTML executable, I feel...underwhelmed. Like the years since I last played these games has expanded upon the breadth of the content available, but has failed to refine it into an end product I would call "finished" and recommend it to others, in a similar vein to [game I am not allowed to mention under Rule 2].
    Story is, as back then, kind of just there.
    Content is still hit or miss. Sometimes you stumble upon the most titillating thing you can think of, other times you get slam-jammed up the hole by your most nope-worthy fetishes. The only warning you get is the fetish list in the title menu, and there's no tags or method to adjust or flag which paths lead to something you may or may not want. The closest thing is an unofficial tool for running these games, and the tag system there is incomplete/unimplemented.

    Overall, I feel as though the developer is spreading themselves too thin. Ambition outpaces means, and the game (along with its spinoffs) suffers for it.

    Tl;dr

    The Good
    • There's a lot of stuff, though very few of the routes are actually finished.
    • Wide span of fetishes, so there's something for (almost) everyone
    • The version changelog contains shortcuts to skip to certain routes/content, even for older versions.
    • The newer versions of the games include images for certain characters/moments.
    The Bad
    • There's a lot of stuff, and very few of the routes are actually finished. Nothing kills the boner quite like moving through an event chain or route, only to find that whatever option would continue that route is marked in the red highlight of unfinished content. Some decision points have all their options marked unfinished, meaning the content just ENDS right there. The option to skip back through text is a small amelioration.
    • Wide span of fetishes, so there's something for (almost) everyone. By that same token, you can and will run into something that sends your libido from 60 to 0 in 2.5 seconds from out of nowhere because again, this game has no tags or system to mark which paths contain which fetishes.
    The Debatable
    • There may be images in this game, but none of them really apply to the actual seggs. Your reading comprehension and imagination will have to do the heavy lifting there. Though perhaps the lack of actual seggs images may be a good thing, given how the lack of tags means, again, stumbling into the most unsexy thing you can imagine by accident is entirely possible.
  4. 1.00 star(s)

    Ai Shoujo Fan

    Devious World August 2025 build

    Strike #1:
    Instead of the HTML game having one html files, I was greeted with four HTML files that confused the heck out of me...
    DJ b5.thml
    DM a49.html
    DW b5-F.html
    DW b5-M.html

    Strike #2:
    At least give the game file names more clarity. I would have named them something like...
    SideStoryJamie_b5.htm
    SideStoryMundanity_a49.htm
    MainStoryFemale_b5.htm
    MainStoryMale_b5.htm

    Strike #3
    Also, the developer should have made a simple guide for new players on the OP explaining what each htm file is, so someone like me who wants to play as a hetero male on the latest release, on a release that has a lot of content for that player, will know which htm file to use. And the sad thing is that two people responded to my posts on the forum and they weren't even helpful. They waited until after I started the main game before admitting that the main game has too many dead ends and little content for males and that I should have played the side character games for Jamie and Eric instead. Well, damn. You could have led with that. And it would have helped it was written in the OP.

    Strike #4:
    So yeah, because there is no OP guide for new players, I had to click on all four html files. I noticed that two were for the main game, male and female leads, and two were some sort of side character game. I thought that the main game for the male lead would be what I wanted, but I chose a character and literally no choices because they were all dead ends. So three screens of dead choices before a complete dead end. There were other male characters to choose from but they had a lot of dead ends too. And it was suggested to play the side game instead of the main game because it had more male content. Does that make any sense?

    Strike #5:
    You can't just choose a type of male you want to be, like age and personality. You are forced to play as an existing, pre-made character allowing you pretty much no customization. You want to play as a young man. Sorry, no content for this character so go play the old guy instead. That sort of thing.

    Strike #6:
    I did end up playing a little of Jamie. Even he had so many dead ends. When I found some rare paths that had some content, the content was like 10 pages at a time. That is just ridiculous. When I use sex chat AI, I like the bot's responses to be like six or so long paragraphs. But not 100 paragraphs long. Really, if I am going to read that much content at a time with no choices or breaks, I might as well just find an erotic novel to read. And once again, I ran into the same problem when even this character Jamie who supposedly has so much content that he needed his own side story... even he had countless dead ends.

    Strike #7:
    This game was put on F95Zone around 7.5 years ago. And the developer had already been working on the game several years before it was placed on F95. So at least 10 years working on this game, only to deliver this broken mess full of dead ends.

    Strike #8:
    Does it make any sense whatsoever to have 30 different characters in a world and make a game where you play as each one, having a different perspective as that character? It really doesn't? At most, I can see a game where you play as four characters. Like some games where you play as the son, sister, mom, and dad. And even games that do that don't usually go well and end up abandoned. I try to get into those games, but after I am forced to change characters after one or two times, I end up getting bored and quit. Now imagine a game where there are 30 characters that you chose from? Ridiculous.

    Strike #9:
    As I said, I have no control over the character. On the main game, if I wanted to play a youth, instead of playing the smart jock, I have to play the loser jerk because the first one has no content but the second one might. Not only that, but I wanted to play hetero. I played Jamie, a side character, thinking that he had promise because he can do things with his mom and girlfriend. But then that quickly devolved into the girlfriend shapeshifting into a chick with a dick and doing nasty things with her dick to Jamie, with me having no control and being able to stop it. I am not a fan of having gay fetishes forced on me when I want to play as a hetero male.

    Strike #10:
    This isn't even worthy of being called a choose-your-own-adventure, because the results of each choice are so random and unpredictable and not at all tied together. Let's say you get three seemingly innocent choices about what you want to do today. One choice might cause you to take a trip to Mars, and another choice will make you realize that you are really a Super Saiyan but you look human because your tail was cut off. And what's the point of giving an example of a third choice? You get the idea. Not to mention 99 out of 100 choices you want to make will be unavailable dead ends, so you really have no control over the story whatsoever.

    Strike #11:
    As some people said, there are no images to spice things up. Really boring.


    I wish that I could give this game negative 100 stars instead of one star.
  5. 4.00 star(s)

    Demosen

    More a CYOA book than a game. Huge range of content, but where you start doesn't really help you determine where you'll end. Plenty of great content though and written far better than 95% of the games on here.
  6. 1.00 star(s)

    CertainPromise

    I rated this game 1 star because of its frustrating, repetitive nature. It's a text-based game, which could be engaging if done well, but sadly, this one fails miserably. The main issue is that all the choices you make lead to dead ends, and after reaching one, you're forced to spam your way back to another branch, only to face yet another dead end. This loop of disappointment makes it feel like there's no real progression or meaningful choices, which is essential for any game, especially a narrative-driven one.
  7. 1.00 star(s)

    ximaginaryfriend

    10 years for a game that feels like a first draft, every single path i tried was a deadend aside from a single 1 click game over button where i got eaten by a monster. when i realized how incomplete it was i was shocked to find out this game wasnt new, in fact it was already 4 years old when this thread was made here 6 years ago. this is the very definition of a patreon milker
  8. 1.00 star(s)

    PrinceCydon

    It actually pains me to rate this game so low, because I really think the writer is good at what he does and what's available is compelling and varied. Want to read about a twink teenager having sex with his male friend? You can do that. Want to read about the same teenager getting with his big titty goth friend? You can do that too. Want a story about a MILF? A college girl? A shy nerd? It's all there. There really is something for everyone, and if you like a lot of different things, then you're eating good.

    Just don't expect any of those meals to be filling.

    Or contain calories.

    Or have any taste beyond the first few bites.

    You'll notice when I praised the maker of this game I called him a writer, not a developer. And that's because that's what he is. He writes. The game is a choose your own adventure novel. Hell, it's about two dozen choose your own adventure novels.

    And not a single one is finished.

    But, you say, this game is in development! It's a work in progress! Of course there are paths that aren't complete. Why is that so bad?

    Because this game has been in development for about 9 years at this point, and every path is still incomplete. Not only that, but every path has multiple fake choices that aren't yet available. This game constantly teases you, not with slow burn sex scenes, but with content you will never be able to see. And you never know when you'll run into one of these dead ends. You can be breezing along a great story with all your kinks, and suddenly you're railroaded into the one choice that exists, that also manages to change the story completely into something you have zero interest in. And the writer doesn't update this game with anything approaching a plan or even an acknowledgement that people other than him are reading what he writes. He'll just add tiny bits of different paths at random, and then never touch them for months, if not years. He keeps adding new paths that are also unfinished messes at whim. The process for making this game seems like the writing equivalent of dancing blindly through a field of flowers, occasionally picking a flower, smelling it, then tossing it to the side. This game exists solely because the writer wants to write something every once and a while. It's basically a collection of drabbles strung together. A writing exercise. Something done solely to amuse the creator. Which is all well and good if you're not releasing it for public consumption.

    And that's really why I'm rating this game so low. Because the writer doesn't care about anyone reading it. Because this is someone's personal writing journal posing as a game made for people to enjoy. It will never be finished. It will never even have a complete path. Reading it is an exercise in frustration. The years of content in this game mean nothing because none of it leads anywhere.

    A proper story has a beginning, a middle, and an end. Every story in this game has parts of maybe one of these. This game has no art. It has no animation. It has no sound. It has no assets but the words written in it. And it's still less complete and less satisfying to "play" than any other unfinished, empty sandbox or RPG Maker swill on this site. It is purely and simply a failure of writing. Something that should have stayed in the writers private drafts folder and never been released into the wild to plague the aspiring fappers of the internet.
  9. 4.00 star(s)

    Privitarium

    It's a choose your own adventure with pretty decent writing.

    The main complaint I've seen is that there are a lot of dead links. The reason for that is because Devious World is more of a hobby. A playground for the author, if you will. Devious World has no set goals (aside from monthly release) and no true completion in mind. It's just a collection of branching stories that often contain ideas for how a branch might continue (for the author's own reference). Hence there's an abundance of red links for ideas which the author may never pursue, and is released for free every month. The author does not write because she's paid (pretty sure they've confirmed on a post they're female), people pay her because she writes.

    Don't expect a "game". There is no project or deadlines. It's set up as a choose your own adventure because it's a convenient format for the ADHD author's purpose of writing a metric tonne of smut. You're being invited to read the twisted, meandering, and very horny imaginations of another depraved individual that is sometimes like your own. Sometimes also their regular fiction and fanfiction.

    If there's one 'complaint' I have, it would be that any fetish you initially encounter on a branch does not mean that everything on that branch is the same. More than a few times, a choice will take a sharp left into something completely different. This made my first read many years ago a bit of a slog, skipping through every single choice on a path I found squick just to see if it might suddenly transform into gold. Now, I only need to check the changelog.

    What is there is can make for dozens of hours of reading. A lot of which any one person won't be interested in. If you're willing to spend some time, you'll likely find something you enjoy. And given the tangential nature of a lot of the choices, a good amount of what you prefer may likely be hidden behind something you don't. If you're not willing to sit down and read, don't expect to find anything fast. Everyone has specific tastes, and unfortunately Devious World has no signposts.

    PS: read the review by y33tthem34t. It's a pretty accurate summary of reader experience.
  10. 1.00 star(s)

    ProstoSmile

    This game has great potential, but it self-destructs due to the author's lack of understanding of how to move the project forward and his specific tastes.

    Let's start with the author's misunderstanding: the author is a pretty good writer, the text is not perfect and reading all these mountains of empty text is pretty boring (except for some good stories) but the whole problem is that the author tries to curb the impossible by creating dozens of different stories with the possibility of choosing which... often leads to nothing and you end up in a dead end, so why give such a choice at all? Wouldn't it have been easier to just leave the stories finished so as not to disappoint people. Nothing has changed recently, so I guess it will continue to be the same.

    Then there are the author's specific tastes: as a writer of erotic stories, I can understand him to some extent, because no matter how hard you try, but when writing a story you will put your thoughts and desires into it, but damn... take away the gays, the femboys, the cuckolds and you're left with a small pile of unfinished stories. I'm in no way saying that these fetishes are evil, it's just that their concentration here absolutely dominates everything else, and even in the more vanilla stories, they're just trying to take you in the wrong direction.
  11. 2.00 star(s)

    TheOnlyKong

    This game is just a collection of small short stories. Almost every single route is unfinished. The dev is a solid writer, but frankly as many have pointed out, this game is a waste of time for both the dev and players. It's simply not feasible to finish making. I'd much prefer if this work were abandoned and the dev wrote for some other artist to create full scenes. So many games out here with solid renders but trash story, meanwhile this dev doesn't understand scope but knows how to write. If we could just combine them together... But that's just my opinion.
  12. 2.00 star(s)

    Vvsttannat

    I found this game around 2015 in TFGames.

    It's been nearly 9 damn years and this MF is still closer to the start than the first quarter of the whole project. Is it really THAT difficult to focus?

    It's a shame, because the writing is pretty good. But how am I supposed to enjoy the game when I'm always two or three clicks away from an end of content?

    Skooma could've just picked two or three single stories per gender that could've branched out and the game would've been over by now, but instead they've decided to attempt at writing 10k+ different stories that only last for a couple of passages.
  13. 1.00 star(s)

    frankensteiner316

    im sorry but this is shit. Potentially not shit but as it is rn its 100% shit. Maybe the male pc is better, but every female path you take ends in a red passage missing. Also ive found one picture? I didnt click through every option so maybe there are more but ive clicked through most of them and only found one. Writing is decent, not great but not bad, stories kinda make me think of those tv shows like tales from the crypt. No pictures despite there being a pictures folder makes me question some stuff. No music so cant deduct points for that.
    Overall its absolutely not worth it, dont waste time.
  14. 1.00 star(s)

    Death Panda

    This is a very poorly thought out concept for a game. There are 24 characters and each of their routes has a large number of choices which never seem to merge. Because of this, very conservatively assuming only 2 choices per page, there will be 768 routes being written when you get 5 pages into each route, 24,576 routes when you get 10 pages into each route, and 786,432 routes when you get 15 pages into each route. This game or collection of short stories or whatever-you-want-to-call-it will never be completed to a satisfactory level.
  15. 2.00 star(s)

    TinkleTonkle

    This game suffers from a lack of discipline with content. Instead of vying for a few finished stories it is a couple dozen incredibly incomplete stories. The writing for some of them is good and I would like to see more of it but that is unlikely considering the large amount of other content that also needs completion.
  16. 3.00 star(s)

    BlackDahliaStudios

    Version a87:

    This game is the epitome of a mixed bag. I really like it, but it has glaring issues.

    The writing is good, sometimes offering inspiring and fantastic situations that suck me in and I can't get out of my head. Other times it falls flat, due to lengthy descriptions or boring subject matter. In a text game, the writing is paramount, so having no editor can be challenging.

    The concept and design is too ambitious. Not only does the game start out with over 20 branches in character creation, but it keeps branching with each new passage. This is a mathematical issue because each new branch is an exponential, factorial increase, not multiplication. In other words if each passage had only two choices and each branch had only three passages, the resulting number of passages would be 220 (2^3 * 20 + 2^2 * 20 + 20). Make each branch four passages long (a very modest increase in each branch), and and you're suddenly looking at 540 passages. Each additional passage, averaged across all the branches, more than doubles the amount of work required. And that's assuming only two options. Many passages in this game branch in more than two directions. Assuming a modest 250 words (average length of a manuscript page) in each passage, the hypothetical game with branches that are four passages long requires that author to write a total of 135,000, in other words, a full novel (~50,000-100,000 words). This example is theoretical, so let's look at the real numbers.

    In reality, the author has written 3.5 million words at this point and the game is maybe 25% complete at most. (I'm being generous.) So, that makes this at least a 15 million word project. The author wrote the currently existing prose over 10 years; continuing this pace will result in the game completing in 30 more years at the earliest. So, probably not before the author turns 60 years old. And let's be realistic: pace decreases over time, so it will take longer than that.

    With the (conservative) math aside, my point is this: the design is not feasible. The author needs to fix it somehow or it will never be finished. Options: fewer branches, branches that combine back together, choices that don't generate new branches, shorten the length of each branch, change character creation so it doesn't generate branches, etc. There are many ways to fix this problem, but it needs to be fixed somehow.

    The choices aren't always clear about communicating consequences, they expose the player to extreme content without warning that may be unpleasant, and there isn't much player agency overall.

    This game has a great concept, but botched the execution. It's designed as a collection of unfinished short stories rather than a game. Despite its issues, I still like, but I wish it was better.
  17. 2.00 star(s)

    Nick_Rock90

    I'm going to be honest with this, it's a mediocre project that only serves to excite and then drop you, you can't take a simple route without the option you want later being blocked, my main problem with this game is that it shows you so much but so little at the same time, the developer should focus on finishing character routes rather than starting a new game which surely nobody asked for, the only good thing about this in the female route is the bestiality, and even so it fails to be avoidable (more than taking a totally different route most of the time) or without noticing first at least, everything else is surpassed by Girl' life in terms of gameplay, the only good thing about the game in general and what it deserves 2 stars for is the writing that really excites you but that quickly lowers you from the cloud due to blocked routes
  18. 4.00 star(s)

    Taula

    A chore to read.
    Jump through choices until you find the start of a path, then pray that the path is more than two "choices" deep. There are no choices most of the time, you will be presented with 5 choices but only 1 will lead anywhere.

    Apart from the saltiness that comes from finding a route I absolutely love but finding that there is no way it is added upon nor continued in any meaningful way, my only remaining gripe is how hard is finding the content.
    There should be a guide pinned or a quick-jump menu at the start or something, if you could just straight up ignore all the useless branches (both marked and unmarked) the user experience would gain so much more.
  19. 2.00 star(s)

    bloodbus

    Can't enjoy a game that leads nowhere no matter what choice you make. I think it could be good, but the fact that I couldn't get anywhere in any story was annoying. The writing is fine. Sometimes there's anime pictures that should just be removed - it's inconsistent with the rest of the game. And since this game was posted here in January of 2018, a couple months away from being 5 years old, I'm going to be very critical of this. How has it taken nearly 5 years to write a handful of unfinished stories? Dev couldn't focus on one story to the end - not even a single branch? At least label which ones are dead ends from the start instead of this
  20. 4.00 star(s)

    Deleted member 2368932

    This is a really good game. Lots of options and paths, great variety of kinks and excellent writing. It would easily be 5 stars if it wasn't so damn frustrating. As mentioned, insane amount of scenarios and paths, which is great, and understandably they're not all finished, that's fine. But the way that is handled is incredibly frustrating. I'd prefer there be a few finished paths and the unfinished ones simply tell you "this path will be out in the future" or something. Rather this game lets you progress a certain way along a path and then suddenly you a hit the unfinished point. Often this will be just before the action gets started. Just before MC can fuck his daughter, just before MC can teach his son's bratty GF a lesson etc. It happened to me again and again and again across all the various paths, and it really got on my nerves. So again, great game, but the way the unfinished paths are handled makes it feel like a major tease.