+ Ability to skip turn
+ Move forward / backward
+ Floating text show damage / heal values
+ Highlighted vignette to see who is currently selected
+ Flashing combat images also use these vignette edges
+ Colourful HP bars
+ Resistances implemented, having res rating and calculated from it actual damage reducing percentage value
+ Prepare for combat option - extra promt before any action begins
+ Soft max amount of skills is 6, hard max amount is 10 ( -1 speed, -10 unit acc for taking skill slots 7-10 )
+ Full unit info view mode
+ Scroll bar if there are more then six skills
+ Show ac / dmg for all targets in a multi-target attack
+ Keyboard 1-9-0 to select skill => 1 - 4 to use on 1 - 4 pos target, space to deselect skill
+ Heal skills
+ Heal can crit and show estimated heal as damaging ones do
+ Some skills have cooldowns
+ Vignettes for initiative bar images
+ Cut-in anim and floating text slowed down
+ Unit move between positions speed up 2x
+ If skill must target ally unit - cut-in anim card will be shown from other screen edge to not overlap with skill anim sprite
+ Miss floating text will be "MISS" word and not shown as zero damage dealt anymore
+ If you don't have any skill selected, clicking it will bring detailed unit info screen. Click anywhere to close it.
+ In case of critical hit there are critical multiplier shown in combat log record
+ Escaping from combat
+ New set of settings, accessible by game menu => "Gameplay"
+ Hotkey to move unit forward - letter "D"
+ Hotkey to move unit backward - letter "A"
+ Hotkey to skip current unit turn - letter "X"
+ Battle configurator retain configured squads state between fights, hp of units will be restored and cooldowns cleared
+ HP bar now smaller and moved to space inside battler card
+ Cut-in anim, floating text anim, skill anim, unit move anim, unit control panel anim can be disabled to speed up combat gameplay or if you have issues with it.
+ "Use keyboard controls" preference to activate keyboard controls and show it's hints
+ Scrollbar on unit control panel visible only when more then six skills set.
+ You can see mob skills cooldowns in full unit view mode
+ Mobs reporting with floating text if they skipping turns.
+ Unit death anim
+ Units move forward if frontline destroyed
+ Dead units now just grayscale portrait with vignette, but without name/hp
+ Preference to disable unit death animation
+ While skill effect playing there are skill name showing, now with curly font with increased font size
+ If both cut-in and skill animations disabled, floating text (if enabled) only lasts half of a second
+ Squad save and load from battle configurator screen.
Not implemented: Secondary skill effects
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