Updated Review for v0.0.6
Returning to this game over a year later, I'm sad to say it's losing me a bit. In a way it feels a little criminal to give this three stars, since in the world of lewd RPGM games specifically it's really not the worst I've played. But my issue with this game is that it's coming up just short in most aspects, stopping it from reaching that "good" status. After sinking some hours into it, I ended with a feeling of boredom more than anything else.
There is effort going into the game for sure. The style almost feels reminiscent of Fallout games. Post apocalyptic setting aside, it's a bit more exploration and quest driven as opposed to constantly moving through a big story. You have an overarching quest that even pushes you to explore essentially. There's a nice amount of attention to detail in the world, and just a lot of little details in general that all add up into a fun experience. Gets you immersed pretty easily. I have no problems with the setting.
So the world does inspire you to want to delve into it, but once you do is where the problems start appearing. The writing is the first area that falls short. In a way it seems like the dialogue is intentionally dialed back in favor of the RPG stuff, but I think there just isn't enough of it because of that. Girls have an affection system, and the only time you really sit down and interact with them is after triggering events from reaching certain levels of it (dislike having to spam gifts btw). These events often play at as little, admittedly cute, dates where you either have some lame flirting or a lewd scene and usually ends right after. None of the characters go deep enough for me to really be attached to them.
You really spend most of your time doing quests. Problem there is even ones that could be interesting end up feeling, for the most part, like filler. Go kill animals in the mine. Go deliver this letter. Go talk to these three guys. Go kill these bandits. etc etc. Maybe you'll get a cool reward or find some nice loot? Nope. Here take some money and find ANOTHER consumable. I could get past it if the quests had some interesting writing going into them, but they mostly don't. I'm going to use one of the main quests as an example. You end up in an underground android base to find a code. After bringing your party into it, the MC decides "actually I'm gonna do this solo you guys just stay here" which turns it into a stealth mission basically. Since if you get caught by robots, now you're in a solo fight and just get your ass kicked. You run past all the patrols, end up getting the code, and then walk out. That's it? That's it. Nothing to find, no boss to beat, no lore to hint at anything going on with these strange robots, or just anything that would peak my excitement really. Though to be fair the very end of the quest has a sort of tease that gets you thinking. It's not 100% bad, but most of it is boring.
As for other general parts of the game it's still the same deal. Sex scenes are short with some relatively basic animations (lots of clipping). Exploring feels kind of pointless when you can sequence break and mess up a save. The quest log often doesn't give enough detail. With how expansive the map is, it needs a fast travel. Translations aren't the best. Combat, another frequent aspect of the game, felt like a slog. I wasn't the most kitted out but with some of the better weapons, a full party, and being around level 9, bandits both slightly above and below my level are still wiping me. I suppose the solution is to spam health items? I didn't experiment too much. But there's not a ton of variety to experiment with in the first place.
I think this game really does want to be a fun RPG more than a strong narrative driven experience. I think that's great. But the RPG elements themselves are just a bit too lackluster to make up for the lack of compelling writing. The game has a really nice foundation, but that foundation really needs to be built upon in most areas.