Daz Blender Diffeomorphic importing mhx animation back to daz

Overflown

Has Many Secrets
Game Developer
Jul 26, 2017
213
1,062
So here's the process I've gone through:
Use diffeomorphic to import gen 8 to blender > Make an animation using MHX rigging system > import animation pose back to DAZ following this page:
If I run the animation in DAZ, the whole body moves oppose to only hips, legs, arms etc
To be more clear, I put the model in a kneeling position.I moved the hips back and forth with legs, feet, arms and hands staying in place. So in blender the model only swings her hips back and forth but if I play it back in DAZ, the whole body moves back and forth.
I'm very new to this whole thing, any help's appreciated.
 

Overflown

Has Many Secrets
Game Developer
Jul 26, 2017
213
1,062
I managed to figure out that moving only IK layers and not the FK layers caused this to happen. Moving both IK and FK layers solved it a little but it's still not the same. Still looking for solutions.
 

Overflown

Has Many Secrets
Game Developer
Jul 26, 2017
213
1,062
After some hours of research, I found the solution, to bake them into FK.
 

PlayfulUK

Newbie
Apr 20, 2019
52
2
Still isn't right for me even after baking. Like this video. Though this anim was made with Cascadeur, it's the same problem importing from Blender after Save Pose Preset. I did bake first.

example.gif