Well then, another day, another overly lengthy review from yours truly.
DISCLAIMERS:
- As of time of writing, I am a supporter of the game.
- As per usual, my reviews are generally overly lengthy and tend to be quite a mouthful, to counteract this...
The TL;DR up front:
So, Dimension 69 then. The title is quite indicative of what you'll be dealing with here as well as the lighthearted tone that it is generally going for. It's a fun little romp, spanning all around 2-4 hours of playtime depending on your pace, that doesn't take itself too seriously, but is still mostly polished in areas where it counts, all the while having some nice scenes to pack it in. So it's an easy recommend from me and I can only suggest you to check it out as well.
So let's hop to it, by talking about the
story and writing up first:
Overall, it's really damn solid. The premise is quickly established during the intro - you gain the power to hop dimensions and attract the attention of someone who is monitoring the local cluster and get roped into helping her as a result. The story unfolds nicely and at a pretty good pace given the current length of the game, with very well-written dialogue overall, all the while being packed in a more comedic tone. There's been barely any typos in the text in general and the comedy more often lands closer to the hit than the miss, which is perfect for a game that decides to take a more humorous approach. The dialogue itself flows very naturally and character dynamics are very easily grasped as a result, which helps us jump into an MC that isn't exactly a blank slate, as tends to be the par for the course when it comes to sandbox games.
But, since I now mentioned that topic and story and writing are for nerds, let's actually go and talk about
the characters in particular:
You'll be in for a very fun time, that's for certain. The characters on display a varied and both personality and appearance. And yes, while they are definitely following classic stereotypes that you most likely will be able to call out from a mile away, it feels still natural enough simply because their tropes aren't being played for laughs and constantly being called back to, and characters actually feel like they existed in the world prior, being written as a result of their surroundings, not simply "well, what would be cool to have in a harem game?".
Oh well, mentioned the tags, might as well get to
the gameplay and GUI next:
It's pretty much what you'd expect from the tags. You'll have different times to check different locations and talk to characters to trigger the next events. So far, so sandbox. Covered in all and all a really clean and fitting interface that feels quick and easy to navigate to boot, even! While the open world does not add a whole bunch of extra to the gameplay
yet, it is not overly obstructing either, as in many other games that decide to take the sandbox approach. Navigation is made very easy and quick, which I feel is an important factor as the own pace that a sandbox allows for goes great in a game such as this, where you can (and will) fuck around and fuck many different girls - the last thing you want is to navigate several interlaced menus to simply reach the next stop. With an interface as accessible as you'll be presented here, getting lost is more or less impossible as a quick hintbook and quest log are a simple button press away, yet the game isn't overly obtuce and just paying attention to dialogue would be enough to get through everything.
But then again, who cares about the technical stuff? You'll most likely be here for the
lewd content on display, and there's already a nice bunch of it for you to get to:
The game is very quick in its payoff, and while it does at moments feel like you are going at it at a breakneck pace, it does not exactly feel unnatural or overly rushed, thanks to the prior mentioned writing and tone. What you'll be offered here as a result is quick to come and enjoy. The animations are all nicely put together and go very smoothly. There's nothing out there like stiff animations or the likes that instantly pulled me out of the scenes on display. Already a very good sign. Over the course of the games current length, you'll have various scenes with different characters to enjoy.
But with all things enjoyable will have to come some not so enjoyable things to give some contrast. There's some
issues that I managed to come across:
(Short aside: I'm not too well-versed with Unity to guarantee that those issues I ran into - that are mostly technical in nature - were due to me managing to break stuff on accident or if things were a bit unstable here.)
For once, the transition times can - seemingly at random - be offputtingly long. I've had it happen that the transition from the end of an event back into the sandbox took several seconds of staring into a blank screen until the game was done loading, on a machine that handles streaming in 1080p at 60fps basically in its sleep. Not entirely certain what the issue is here exactly, but it's been noticeable enough to receive mentioning.
Somehow, I also managed to lose what amounts to half an hour of progress, simply because the game does not autosave from what I have seen and I managed to softlock the game into not responding to any interface presses, by running into an end of content message wall.
But this leads into another niggle I came across - the quest log and character event log did not properly update their numbers for me. The textlogs on the right were properly updating and instructing me on what to do, even mentioning that there's gonna be new content in the coming updates, yet the event counter on the left hand side did not properly increase on my end, meaning I simply saw the numbers on the left side, noticed that something was not yet completed and bam, ran into the above mentioned issue by accident... whoops.
So while the game is most definitely polished in the lewd area as well as writing and storytelling, I personally ran into some instability here that soured my mood a bit. Your mileage may vary.
Oh well... To close this overly lengthy review off then.
I personally had my fun with the game and it motivated me enough to once again go and write a review and decide to support the developer as a result, more or less on the spot, so hey, if it managed to do something like that for me and you don't have much of an issue with the whole thing being a sandbox, you should most definitely check it out. The playtime as of right now is relatively short at around 2-3 hours, depending on your reading speed and willingness to get invested. For what it's worth, that's a decently enough length to not miss out on much, but potentially finding something very worth this little time investment.