You're the boss, daddy!
So after playing DT: Melissa’s Secret, I wrote quite a harsh review because I thought the game didn’t respect the complex setting it was set in enough, despite the effort put in. Noted that the developer had talent and that the form could grow into something special. I decided to give New Intern a try to see what changed. Things changed for the better.
First off, the premise of this story fits the writing style much better. While I do raise an eyebrow at a few key plot moments, most of the story is well thought out and crafted with a tongue in cheek. Some of the endings seem sudden or don’t fully make sense to me, but that doesn’t necessarily ruin the experience. I enjoyed this more than Melissa’s Secret, if only for the fact there were fun references thrown in.
One thing I will say is that the game understands the concept of ‘things that happen in between conversations’ better. It’s an interesting puzzle to figure out what has exactly happened and how to respond properly, although that could be a separate game altogether. Sophie seems conflicted and open to corruption, but in a way that makes far more sense psychologically.
The graphics look great as they did in the other game, even though Sophie didn’t really appeal to me personally. It works fine and the art style is clean, yet realistic enough. Replayed for all endings and wasn’t ‘that’ impressed with the reach, but the story itself was nice. Extra sidenote is the attention to detail put in with street names, company names and callbacks to earlier situations.
In short, this game handles it subject far more serious and it’s showing, making an average to good game.
So after playing DT: Melissa’s Secret, I wrote quite a harsh review because I thought the game didn’t respect the complex setting it was set in enough, despite the effort put in. Noted that the developer had talent and that the form could grow into something special. I decided to give New Intern a try to see what changed. Things changed for the better.
First off, the premise of this story fits the writing style much better. While I do raise an eyebrow at a few key plot moments, most of the story is well thought out and crafted with a tongue in cheek. Some of the endings seem sudden or don’t fully make sense to me, but that doesn’t necessarily ruin the experience. I enjoyed this more than Melissa’s Secret, if only for the fact there were fun references thrown in.
One thing I will say is that the game understands the concept of ‘things that happen in between conversations’ better. It’s an interesting puzzle to figure out what has exactly happened and how to respond properly, although that could be a separate game altogether. Sophie seems conflicted and open to corruption, but in a way that makes far more sense psychologically.
The graphics look great as they did in the other game, even though Sophie didn’t really appeal to me personally. It works fine and the art style is clean, yet realistic enough. Replayed for all endings and wasn’t ‘that’ impressed with the reach, but the story itself was nice. Extra sidenote is the attention to detail put in with street names, company names and callbacks to earlier situations.
In short, this game handles it subject far more serious and it’s showing, making an average to good game.