Ren'Py Displaying animation in renpy

formerflame

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Game Developer
Mar 28, 2018
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So I'm having some problems inserting movies into my renpy game. Here's what I've tried and the problems I'm having with each. The clip is 5 seconds long at 30fps encoded with VP9.
Code:
scene v1t7
"Characters talking"
$ renpy.movie_cutscene("images/v1/flashback/v1tpan.mkv", delay=None)
scene v1t8
That code works but at the end it flashes the previous image v1t7 for about half a second then shows v1t8.

I also tried:
Code:
image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv")
show v1tpan with fade
That code plays the first second of the clip then skips right to the end without playing the rest.

As well as:
Code:
play movie "images/v1/flashback/v1tpan.mkv"
That works but is not skippable and it won't freeze on the final frame so I have to save the final frame and put it in the script (scene v1t8 in this case) which isn't a big deal but I'd like them to be skippable if possible.

I'm also wondering how to insert a clip that loops until the player clicks to move on.
 

mickydoo

Fudged it again.
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Jan 5, 2018
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image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv")
show v1tpan with fade

You nearly had it with this one, you simply need a pause or something.

image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv")
show v1tpan with fade
pause

I call a screen for camera buttons

image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv")
show v1tpan with fade
call screen camera

Or you can use dialogue too I think

image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv")
show v1tpan with fade
"Fuck me Jim"

The movie will loop until the player clicks
 
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79flavors

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Coding off the top of my head, may need testing...

Python:
image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv", loop=True)

label start:

    scene v1t7 with fade
    "Characters talking"
  
    scene v1tpan with Pause(8) # assuming movie is 8 seconds long.

    scene v1t8 with dissolve

The movie should still be skippable.
I've done this with displayables using animations which are a series of still images on a loop, should be more or less the same. Obviously test it... my assumptions could be wrong.

I'd also draw your attention to , which is an image/displayable to put on the screen while RenPy spends time decoding the first frame of the video rather than a blank/transparent screen.

Anyway, try it. Worse case... it doesn't work - in which case, you're no worse off than you are now.

If you really do want the movie to loop infinitely, until the player continues - you're going to have issues. The primary one is auto-advance.

You could code something like:
Python:
    scene v1tpan
    pause

... which would be fine, except if auto-advance is switched on. In which case, that pause will wait it's minimum possible time and then continue - probably before the movie has barely started showing.

Python:
    scene v1tpan with Pause(8)
    pause

# -or-
    scene v1tpan with Pause(8)
    "Some other line of dialogue"

# -or- # late edition...
    scene v1tpan
    pause 8.0

Might be more an option, but again it's all about testing with auto-advance switched on and off.
Because that first example is a pause followed by a pause... which auto-advance is switched OFF, will make the game feel unresponsive when the player clicks within the first 7 seconds and it seems to do nothing.

Honestly, a looping anything when shown as a scene is best followed by 5 or 6 lines of dialogue - so the video continues to play in the background while the player is reading the lines. Not that that is always practical.
 
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formerflame

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Game Developer
Mar 28, 2018
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For anyone that is having this problem in the future.
This works. Changing loop=True will loop the movie. To make sure the next image in sequence shows up rather than flashing back to the image before the movie until a click add the image="next image path" .

Code:
scene v1t7
"talking"

image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv", loop=False, image="images/v1/flashback/v1t8.jpg")
show v1tpan with fade
pause
scene v1t8

"talking"
[\CODE]
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Code:
scene v1t7
"talking"

image v1tpan = Movie(play="images/v1/flashback/v1tpan.mkv", loop=False, image="images/v1/flashback/v1t8.jpg")
show v1tpan with fade
pause
scene v1t8

"talking"
Two things :

Firstly, the image declaration (image v1tpan = [...]) should be at level 0 of indentation and outside of any label.

Secondly, since you know how long is you movie, it's better to give a duration to your pause. This way the player will not have to click to continue, what is annoying when there's no text displayed.
But be careful, when given a duration, the pause statement is silently transformed into a transition. This mean that players who decided to configure Ren'py to skip transition will not see the movies. Therefore, you need to use the Ren'py equivalent here, $ renpy.pause( 5.0 )