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HTML - DNAReorg Students [v0.0.3.a] [Vega TG]

  1. 5.00 star(s)

    zoeytf

    The current gameplay mechanics have some areas needing adjustment for a smoother and more engaging experience. Fitness degradation is too rapid at 1% per day, which feels unrealistic unless the character is severely ill. It might be worth slowing the rate or introducing mechanics to balance it. Raising mood is frustratingly difficult, potentially a bug and it lacks clear benefits, making it feel inconsequential to the game. Additionally, numbers dipping into negatives, especially with percentages, undermine their utility and should be capped at zero. The lack of an 8-hour work option adds unnecessary tedium when trying to maximize earnings; this could be streamlined by allowing the full shift if a shorter one hasn’t been selected. There’s also a stark imbalance between the earnings of male and female characters, with males earning significantly more for shorter shifts, rendering the female path far less rewarding and more of a chore to reach the $25,000 goal for permanent transformation. Finally, the price jump between the last two transformation tiers is immense, and with limited ways to earn money, achieving the highest tier feels near-impossible. These tweaks could make the game more balanced, engaging, and rewarding for all play styles.