HTML - DNAReorg Students [v0.0.4] [Vega TG]

  1. 5.00 star(s)

    nexisphere99

    This game has a lot of promise, and while it’s still relatively barebones, the foundation is solid.

    One aspect I particularly enjoy is the addition of an exploitation path in the restaurant storyline; I hope this gets further developed in future updates, as it adds depth and replayability.

    The option to get knocked up to prevent reversion is another fantastic addition that aligns well with the game's themes, and I’m excited to see how this mechanic evolves.

    Overall, the game is progressing nicely. Keep up the excellent work, and I look forward to seeing more updates that build on these great features!
  2. 2.00 star(s)

    God of Debauchery

    This is for v0.0.4

    So the premise is not very clearly described in the overview, so I'll go ahead and slap the actual game description from the online page down below:

    "Kyle is a high school student who's had past relationships, but none turned out the way he hoped. Desperate to experience connection, he turns to the DNAReorg technology, curious about what life would be like as Kyla, his female form. Using DNAReorg, he transitions into Kyla, a fresh identity that brings new perspectives and experiences in her life. As Kyla, he finds an entirely different kind of freedom and exploration in relationships, embracing a different side of intimacy and connection.

    In navigating life as both Kyle and Kyla, he faces complex choices about identity, friendships, and romance. Through his experiences, Kyle learns about self-acceptance, the nature of desire, and the transformative power of his choices, all while keeping his dual identity a secret from those around him. The story explores the intersection of identity, technology, and human connection in a world where transformation and self-discovery are limitless."

    Significantly more context than what the OP has.
    Unfortunately, the game promises more than what it delivers on currently.

    The writing is extremely sub-par with descriptive text that is in-line with low quality erotic roleplay text you would see from the days before Tumblr neutered itself to conform to the demands of its religious overlords.
    As an example: "nods enthusiastically, hands over credit card." or "bites lip in deep thoughts."
    Not exactly decent writing, and really doesn't escape from the mental image of the "UwU, snuggles the bulgy wulgy" kind of crowd.
    Nothing like poorly structured sentence fragments in a heavily text based game to drag down the enjoyment of the content.
    There are also a fair bit of typos that could easily be fixed by slapping the text through spell checker, but that seems to be too much effort for this apparently low effort game.

    Now that I'm done giving crap to the writing of the game (which is the majority of the content in the game unfortunately) the premise itself is unbelievable right off the bat even for a fantasy setting.
    It's only 100 years in the future and society is still not only somehow still functioning as a capitalist regime, but that same capitalist regime is giving out free cures for life long afflicting ailments such as cancer, but then they also charge out the ass for everything else that uses the exact same technology?
    The game doesn't outright state that it is a capitalist society, but the fact that you have to work dead end jobs just to make ends meet while the super rich continue to enjoy more luxury than they deserve just kinda screams "capitalism."

    As for the gameplay itself, there isn't much there really as you pretty much just have to follow whatever the main mission prompt tells you you need to do to progress whatever story might exist currently.
    This is a slight issue right away because the first prompt tells you to go to DNAReorg, but when you get there you find out that you need at least $100 to actually move forward, so you then have to leave, go work for a whole day at the restaurant, sleep, and then go to DNAReorg to finally begin the game.
    That's more a fault on game design as you shouldn't set the first objective to be to go someplace that you can't do anything with.
    I would suggest setting the starting money amount to being either exactly $100, or giving the player even more than that since you would have to be in a pretty miserable state to not have more than $100 to your name.
    After that first "mission" you then have to go work at a bar and flirt with a guy until you get fired for flirting too much...genius mission right there.
    The mission then changes to going to try to get a job at the restaurant as Kyla, but guess what, the transformation only lasts for a measly 24 hours even though they rewrote your genetic code to get your whole body to rearrange itself, so if you decide to go home with the dude who was flirting with you, you get fucked both literally and figuratively as the very next morning you revert back to being a guy and you now have to work another whole day just to be able to afford a recharge to turn back into kyla to then progress the next "mission".
    Why is a recharge the same price as the initial transformation even though it should be significantly cheaper not only because of logic but also because it would function better as a game mechanic so you aren't just constantly grinding for cash? No idea.

    As for the H content, it's pretty lackluster and minimal.
    There's usually only one image for each interaction, but occasionally there will be a gif.
    The selection of images and gifs seems to be all over the place though, so don't go in expecting consistency.
    The first sex scene you see is likely with the bar flirt, and guess what, you have next to no control over what happens.
    You either go full tilt or you don't, and if you go full tilt you are doing whatever the developer wants you to do during sex and nothing else.
    Didn't want to see a rimjob? That's too damn bad, because your character wants to get their ass eaten out and you are just along for the ride.

    Overall, I would recommend avoiding this until it sees a lot more development and cleaning up.

    TLDR:
    This is very poorly constructed on the whole, feeling like someone's first attempt at a game, which sadly isn't the case here. Not enough freedom of choice, way too many writing issues, world building issues, and just generally too many issues and not enough decent content to make up for it.
  3. 5.00 star(s)

    zoeytf

    The current gameplay mechanics have some areas needing adjustment for a smoother and more engaging experience. Fitness degradation is too rapid at 1% per day, which feels unrealistic unless the character is severely ill. It might be worth slowing the rate or introducing mechanics to balance it. Raising mood is frustratingly difficult, potentially a bug and it lacks clear benefits, making it feel inconsequential to the game. Additionally, numbers dipping into negatives, especially with percentages, undermine their utility and should be capped at zero. The lack of an 8-hour work option adds unnecessary tedium when trying to maximize earnings; this could be streamlined by allowing the full shift if a shorter one hasn’t been selected. There’s also a stark imbalance between the earnings of male and female characters, with males earning significantly more for shorter shifts, rendering the female path far less rewarding and more of a chore to reach the $25,000 goal for permanent transformation. Finally, the price jump between the last two transformation tiers is immense, and with limited ways to earn money, achieving the highest tier feels near-impossible. These tweaks could make the game more balanced, engaging, and rewarding for all play styles.