Daz Do most devs here use downloaded animation?

immortalkid69

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Jun 13, 2022
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If so, how do you guys adjust the animation to make the hands or feet fit perfectly in the scene. Isn't it a bit cubersome to adjust every frame in a 60 frame animation?
 

GNVE

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Jul 20, 2018
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I have made some animations myself in Daz. I decided to stop. It never looks good in games. Usually to slow and robotic. (My animations included). You can do things to mitigate that a little but it takes a lot of work to look good. More than I want to spend. I think a couple of good stills look better than a mediocre animation.

But yes if you download an animation you'd have to adjust it. Not every frame though. Daz (and other 3D software) works with key frames. Basically working with key frames is like making a couple of slides and let the software make the intervening frames. (though you can find you might need 12 frames for the left arm and only 5 for the right arm. So you the slide show analogy is not entirely accurate.)
 

immortalkid69

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Jun 13, 2022
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I have made some animations myself in Daz. I decided to stop. It never looks good in games. Usually to slow and robotic. (My animations included). You can do things to mitigate that a little but it takes a lot of work to look good. More than I want to spend. I think a couple of good stills look better than a mediocre animation.

But yes if you download an animation you'd have to adjust it. Not every frame though. Daz (and other 3D software) works with key frames. Basically working with key frames is like making a couple of slides and let the software make the intervening frames. (though you can find you might need 12 frames for the left arm and only 5 for the right arm. So you the slide show analogy is not entirely accurate.)
Like if I want to change the hand position from the start of the animation, won't i have to change very frame after that?

Also why are you not using downloaded animations?
 

GNVE

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Jul 20, 2018
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Like if I want to change the hand position from the start of the animation, won't i have to change very frame after that?
No the hand might have 5 keyframes then you only need to adjust the hand 5 times.

Also why are you not using downloaded animations?
Honestly I just never tried them. I imagine they are the smallest loop possible (e.g. two seconds) which increases the robotic feeling of an animation. If you make the loop larger (e.g. 8 seconds) you can add a little variability in the animation.
 
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coffeeaddicted

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Nope, i am with GNVE on that topic.
Animations look really bad. Perhaps better than in Fallout 4 but still, you see the unnatural flow of things.
But everyone to it's own.
Personally, i find it more arousing, and that's why we are talking about animations, to tell the story through images and words.

On the other hand, these can be good fillers. I know that lot's of people like animations. I played some games with animations and even i can't tell if they were pre-made or indeed made by the dev, they looked kind of bad mostly.
Worst, some can't be skipped. :eek:
 

immortalkid69

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Jun 13, 2022
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Nope, i am with GNVE on that topic.
Animations look really bad. Perhaps better than in Fallout 4 but still, you see the unnatural flow of things.
But everyone to it's own.
Personally, i find it more arousing, and that's why we are talking about animations, to tell the story through images and words.

On the other hand, these can be good fillers. I know that lot's of people like animations. I played some games with animations and even i can't tell if they were pre-made or indeed made by the dev, they looked kind of bad mostly.
Worst, some can't be skipped. :eek:
I feel a bit confused by your words. Do you find animations arousing or do you find still images arousing?
 

coffeeaddicted

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I feel a bit confused by your words. Do you find animations arousing or do you find still images arousing?
Sorry for the confusion.

Still images are mostly arousing to me. I don't need an animation for getting hot.
I like to have it played in my head instead of played before my eyes.

Besides all these animations remind of these horrible porn gif's. It's so early 2000 and i think they only can show one action at a time.

But i think you should go with what you think is right for you. I am just one user out of millions. I don't matter that much. If at all.

I, myself, are doing an attempt of a game. Though animations never really crossed my mind. Needles to say that if you are doing them yourself, you are in control but some pre-made ones are not really bad. I just think it's a waste of time.
To be fair. For a game to reach a wide audience it may be imperative to include animations but i am not sure really.
 
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coffeeaddicted

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I think i am surely opinionated. So take it with a grain of salt.

There are some games that try to give choices for animations.
Like this one.
Live with MILF

First, i find the Milf really arousing. The nylons, shoes, that all works for me.
I did not like the male MC though.

Anyway, here you can see animations from different angles. Animations look alright. Though i think they are the main action, rather than the icing of the action.

Like i said, i am opinionated.
 

Synx

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Jul 30, 2018
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I have made some animations myself in Daz. I decided to stop. It never looks good in games. Usually to slow and robotic. (My animations included). You can do things to mitigate that a little but it takes a lot of work to look good. More than I want to spend. I think a couple of good stills look better than a mediocre animation.
You will never create any realistic looking animations with DAZ. Their animation tools are to basic for that.

To achieve realism you got to combine the large movements from moving the bones with smaller movements from physics. Like the hair bouncing up and down, the ass getting slightly squeezed 'flat' when you slam into her, the muscles/fat on her legs and belly sighting bouning with the rithm, etc. You need a comprehensive and well functioning physics system for this kind of stuff, and DAZ just doesn't offer that.
 

papolk

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Feb 11, 2022
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It depends what you are trying to do.
I recommend Spring Dynamics, Limb Stick and mcasuals scripts.
 

coffeeaddicted

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From people i know i was told, you need to use specific software to make realistic animations. DAZ isn't meant to do that. DAZ is good to render scenes but it's static and that's fine.

You need to look to something like Blender, and real animation software to make that happen.
I think for Fallout 4 people use StudioMax and it's still looks crap because of the limitation the engine can handle.

It may be better to just pay someone that is experienced and use that.
 

GNVE

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Jul 20, 2018
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You will never create any realistic looking animations with DAZ. Their animation tools are to basic for that.

To achieve realism you got to combine the large movements from moving the bones with smaller movements from physics. Like the hair bouncing up and down, the ass getting slightly squeezed 'flat' when you slam into her, the muscles/fat on her legs and belly sighting bouning with the rithm, etc. You need a comprehensive and well functioning physics system for this kind of stuff, and DAZ just doesn't offer that.
True. But even games that did use blender or a similar software better suited to animation still often look robotic and slow. Daz was a few nails in the coffin for me not necessarily the last one.
 

TessaXYZ

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Game Developer
Mar 24, 2020
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Downloaded animations for Daz assume that you're using a standard-shaped gen 8 model. If you're not, and god forbid you've changed her height, nothing works anymore and you have to edit everything.

So no, I don't use premade animations. I just make my own, which IMO look better than the premade ones anyways.
 
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mickydoo

Fudged it again.
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Jan 5, 2018
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I have probably made 100 animations for my games by now, all of them a bit less crap from the one before it. Its not a DAZ issue, I can make ones just as crap in other software. The problem is, Im not an animator. Clarkson on Top Gear once wanted to see how far he could drive a new Range Rover up this volcano, when he got stuck he freely admitted a experienced off roader would probably be able to keep going. Point being, no one is good at everything.

They are fun to make if remember it is just for shits and giggles. To actually answer your question, no I never use pre made ones.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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AnimArts and Stimuli are basically the only ones available, and premade animations are often quite easy to pick out by anyone who's seen them enough, especially the latter of the two vendors. I don't use the former of the two out of principle.

You can make some pretty damn good animations with Daz if you're willing to put the effort into it. Many won't and proceed to blame the tool for it. Sure, you don't have any soft body physics like Blender (and getting a pressured squeezing looking is nigh impossible while animating) and any consistent hair movement will be tough, but understanding the fluidity of inertia and keyframe timings will make it fairly easy to get something similar in the sense of skin-skin collision.

There's tools that are going to make your life easier, though. Limbstick (basically IK), eR Breast Animator basically takes the math out of the breasts, and some kind of up-down ass (the butt bounce morph in works quite well, imo.) morph largely do the trick.

Was talking to someone the other day and made this in fifteen-ish (excluding rendering and exporting from Premiere) minutes with the aforementioned three tools. Could use a bit more motion in the head/mouth/etc., but the general idea is still there.

 
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immortalkid69

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Jun 13, 2022
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AnimArts and Stimuli are basically the only ones available, and premade animations are often quite easy to pick out by anyone who's seen them enough, especially the latter of the two vendors. I don't use the former of the two out of principle.

You can make some pretty damn good animations with Daz if you're willing to put the effort into it. Many won't and proceed to blame the tool for it. Sure, you don't have any soft body physics like Blender (and getting a pressured squeezing looking is nigh impossible while animating) and any consistent hair movement will be tough, but understanding the fluidity of inertia and keyframe timings will make it fairly easy to get something similar in the sense of skin-skin collision.

There's tools that are going to make your life easier, though. Limbstick (basically IK), eR Breast Animator basically takes the math out of the breasts, and some kind of up-down ass (the butt bounce morph in works quite well, imo.) morph largely do the trick.

Was talking to someone the other day and made this in fifteen-ish (excluding rendering and exporting from Premiere) minutes with the aforementioned three tools. Could use a bit more motion in the head/mouth/etc., but the general idea is still there.

wow the butt and breast jiggle looks fluid