Lol why are those mutually exclusive, you can totally have both if developers actually you know, put effort into their game?
But that's rare, so i'll give a proper opinion now
It's a game, if you wanted to read, you couldd, go to good reads, select a book you read once in highschool and go to 'people also like' section and pick something from there, but this is a game, it's not meant just for reading.
Gameplay takes precedence, if a game is REALLY good then you could honeslty have no story, but for the sake of the game's survival, it's not a good idea.
People are naturally drawn by stories, a game like dead cells most certatinly is very fun and addicting to play, and catching the story is likely the least of people's interests, but it's story when you take the effort to understand it just makes the game feel more alive.
You give weight to the enviorment and the things you do, it flares up your imagination, gameplay is what we like to challenge oursself with, but just gameplay alone will not truly make the best game, a good game sure, but not the best.
And branching paths are also gameplay you know, not story, story is just writing, while branching paths ia gameplay mechanic,, and i think every single story based game should have multiple paths and endiings depending on your choices, otherwise, wth are you even doing making a game?
Most of the issues come with money problems, making branching paths requires more idk, va work, art, animation, sound design and a bunch of other shit.
As a result some devs might cut on every path and make it shorter and more boring to give the game more paths, which is also a bad idea.
So there needs to be a balance, or atleast great consideration that when making a story based game, you'll likely spend more money on it than making a management game or some shit.
On the other hand sometimes people just genuinely dont give a shit about a story, or dont want to spend the effort to dig it out and the devs didnt make it any easier.
An example i can use is shimmering horizon cursed blacksmith.
The gameplay is definitely one of the more entertaining ones, putting aside its unfairness sometimes its a genuinely one of the top 1 % of games in terms of gameplay, and it does have a story, but its story itself is a complete fucking mystery.
Some of the details are in events which are always fucking cryptic as shit, other details are revealed in your index through item. descriptions or just chapters you get from special enemies when you kill them.
This is far beyond the effort a normal player wants to do, a dev has to realize that players are LAZY and want things to be easy. So making a good game but making the story cryptic as shit may just be a waste of effort, atleast for a normal audience, until some actually dedicated people actually bother to pay attention and bring more deidcated people with them
It truly depends like the poll says, devs have to consider what kind of game they're making, which genres it's a part of, and what expectations are placed on the game by the people who consume those genres
Once they fulfill those minimums, then they can creatively branch out to the things they want to do, adding their own flair or interpretation after the minimum framework
If they want to add a story to it, they have to intergrate it properly, and obviously, write it well
There's alot of devs who are bad programmers with good ideas who manage to make a good game in the end anyways (undertale) but how many of them will also be good writers too? not alot, it can happen, but basing things off of success stories isnt how i interpret things
If they want to make a story based game, they have to give considerations to the budget they have, and how they can use it, so planning is infinitely more important here, and obviously, writing a good story too
TLDR: It's a game, make a game, if you want to make a story focused game, multiple choices are also a gameplay mechanic dingus, go write a book if you dont like either
a Narrative Raising Sim. "Raising what? Princesses
I see what you did there, but i agree, it's avery niche genre but i love everything about it