Alternate title(s):
Are having games become largely directed by fan requests / Are games which are derived solely for profit going to kill game diversity overall?
These 3 questions all revolve around the same basic point but I think something deserves being said now to build awareness rather than wait a couple years from now when it becomes a runaway train and then it's too late to fix. Who knows, maybe it already is.
To make it clear up front, I don't like games that have fan/subscriber requests or polls because they eventually ALWAYS end up following the majority, which basically belongs to a few archetypes and shut out the rest. I prefer when a game's development has leaders that have in mind an actual story progression and a story direction, in that, they know where they want the story to go and can write around it rather than ask people for input. Because that inevitably always leads to conflict. Always.
One thing I've always admired about Japanese people are that they (largely) aren't profit driven. If they have an idea, they believe it's worth exploring and that's how we end up with marvelous things that nobody else would take a chance on. In the lewd game field, Jap games have so many subplots and fetishes/niches there even though might be just one or two games on it, that makes them unique because as long as its there, someone will discover it and someone will buy it.
In contrast, non-Japanese businessmen are not so. If something isn't profitable, it won't be worth it to even take a chance. Since, time is money after all.
This fad, in my opinion, is becoming more apparent as time goes on because more and more game 'companies' keep popping up only to get their Patreon/Subscribestar counts up and follow the same builds/fetishes that everyone wants to see because it nets them the most cash. And I'm actually seeing this now where devs, even experienced devs with a few games under their belts, taking longer and longer to finish games, as if to continue milking the proverbial teat of their subscribers rather than actually complete content. I'm even willing to go as far to bet that if we look at how many games were actually COMPLETED over the past few years, we'd find it going down, and the average length of development time of each game increased from what it used to be. Yet, the archetypes are mostly all the same and the quality isn't all that much better.
Devs are less willing to take a chance if they are depending on the income for survival. They'd just stick to the tried-and-tested ideas, which admittedly isn't their fault. And to pile on top of this, the consumers have devolved into a bunch of entitled whiny brats who only want to see what they want, and to hell with everybody else. And yes, I have heard the argument: "It's my money so I get to decide how it is spent."
Go back to the days when devs didn't communicate with anyone. They just released things. Starve the whiners of a platform to air their stupidity and just put the game you want to see out there. However you want to make your game, you go right ahead. If it's good, people will enjoy it as it is. Some feedback now and then for non-story related elements are acceptable, but nothing else. Nobody should dictate how the story is made except you. Democracy has poisoned everything to the point where we believe everything should be up to a vote (which shuts out everything except the largest group voice, even the 2nd largest group). As for the money-grabbers, I don't know of any good solution on the horizon unless they manage to price themselves out of the market, but by then they already made bank on the heads of unsuspecting souls who wait 9 months for an update consisting of 2 new scenes and some text changes.
Are having games become largely directed by fan requests / Are games which are derived solely for profit going to kill game diversity overall?
These 3 questions all revolve around the same basic point but I think something deserves being said now to build awareness rather than wait a couple years from now when it becomes a runaway train and then it's too late to fix. Who knows, maybe it already is.
To make it clear up front, I don't like games that have fan/subscriber requests or polls because they eventually ALWAYS end up following the majority, which basically belongs to a few archetypes and shut out the rest. I prefer when a game's development has leaders that have in mind an actual story progression and a story direction, in that, they know where they want the story to go and can write around it rather than ask people for input. Because that inevitably always leads to conflict. Always.
One thing I've always admired about Japanese people are that they (largely) aren't profit driven. If they have an idea, they believe it's worth exploring and that's how we end up with marvelous things that nobody else would take a chance on. In the lewd game field, Jap games have so many subplots and fetishes/niches there even though might be just one or two games on it, that makes them unique because as long as its there, someone will discover it and someone will buy it.
In contrast, non-Japanese businessmen are not so. If something isn't profitable, it won't be worth it to even take a chance. Since, time is money after all.
This fad, in my opinion, is becoming more apparent as time goes on because more and more game 'companies' keep popping up only to get their Patreon/Subscribestar counts up and follow the same builds/fetishes that everyone wants to see because it nets them the most cash. And I'm actually seeing this now where devs, even experienced devs with a few games under their belts, taking longer and longer to finish games, as if to continue milking the proverbial teat of their subscribers rather than actually complete content. I'm even willing to go as far to bet that if we look at how many games were actually COMPLETED over the past few years, we'd find it going down, and the average length of development time of each game increased from what it used to be. Yet, the archetypes are mostly all the same and the quality isn't all that much better.
Devs are less willing to take a chance if they are depending on the income for survival. They'd just stick to the tried-and-tested ideas, which admittedly isn't their fault. And to pile on top of this, the consumers have devolved into a bunch of entitled whiny brats who only want to see what they want, and to hell with everybody else. And yes, I have heard the argument: "It's my money so I get to decide how it is spent."
Go back to the days when devs didn't communicate with anyone. They just released things. Starve the whiners of a platform to air their stupidity and just put the game you want to see out there. However you want to make your game, you go right ahead. If it's good, people will enjoy it as it is. Some feedback now and then for non-story related elements are acceptable, but nothing else. Nobody should dictate how the story is made except you. Democracy has poisoned everything to the point where we believe everything should be up to a vote (which shuts out everything except the largest group voice, even the 2nd largest group). As for the money-grabbers, I don't know of any good solution on the horizon unless they manage to price themselves out of the market, but by then they already made bank on the heads of unsuspecting souls who wait 9 months for an update consisting of 2 new scenes and some text changes.