Take devs like BrightSunStudio. He kept abandoning games to make a new one on the premise that if he didn't have enough financial support by the time he launched 0.2 of that game he'd leave it and try a new one. A few of us told him it was a shit idea, he was growing slowly, but he played it incredibly stupidly [...]
When you see that devs like
@HopesGaming or
@Nottravis make incredible games and still struggle to have the support they deserve, how can he'd seriously believed that blackmailing people will make him earn more ?
It's a shame, but he should have been a dick, like Slonique and his never effectively finished games.
If i've said it once i've said it a thousand times, devs get into this for the wrong reason. Do it as a hobby, sure, don't come in expecting to make a living from it because even if you get insanely lucky you'll still only probably make 1k or less because there are so many games and far less money to go round.
Yeah. Fund it with you own money. Then use Patreon to pay back part of it and, who know, perhaps that one day you'll be successful enough to spend the money you earn with Patreon for more projects. And if really you are short on money, there's a ton shit of assets available for free here. Use them, and buy one of them each time you've earned enough for it.
But expecting to earn enough to fund a whole project with Patreon is looking at the top 100 adult creators, without seeing the 2600 other ones.
I see a lot of Patreon stretch goals that if they earn a certain amount they will quit their job and work on it full time. Those I don;t even bother downloading, they will be abandoned in a few months. Quitting a steady job with a certain income to try and make a living in the uncertain field of H game development, idiocy.
I agree.
It's something possible, but contrarily to what these people think, you need more than their $2K/month (sometimes it's even less) for this. You need to earn at least $5K is you want to put enough on the side to face the future,
and to have reached a stable situation, a state where you already know what will be your next game and that it will not cost you too much support when you'll release it at first. So, in short, you need to see it as an effective job, you now own your own company, you, and need to make it live until its natural death.
But those devs don't thought about this, and here come the problem for me. It's not even a question of abandoned game, it's more practical ; if they aren't able to plan correctly something as important as their own future, how can they plan correctly their game ? So, they'll rarely earn enough, because the game don't worth this much.
Yes, the market is oversaturated but I can't see it changing any time soon.
Yeah, as long as there will be guys thinking that they could have made better that "this dev who abandoned his project", it will not change.
I use the "updated thread" feature to follow the market, so I rarely see the first release, but each month there's, more or less, the same number of new games, than updates of an already know game. It say it all... 2 over 3 projects are abandoned before the fifth update.
And the worse part is that it's a vicious circle. The more there's games that never pass the fifth update, the more there's people waiting for the sixth one before giving their support, and so the more there's devs who stop for lack of support.