Hey everyone,
I've been searching for a similar topic but couldn't find one so I decided to ask the question myself.
Does grind in adult games is a must? and when does it stops being fun?
Do you think that in order to have a good adult game you must have the aspect of grinding in order to progress with the story? (aka relationship, stats, money)
If you believe that that's the case, when does it stops being fun and becomes a chore?
If not, how would you extend the length of a game in a similar way that grinding gives you?
while the ideal scenario is to have a game with free roaming, progression and without grinding at all, in most cases that's not possible due to time it takes to develop a non linear story, and maintaining the npc logic - have them being in the right place at the right time (if you use a clock system in your game) so you fill the content with grind.
In my personal opinion, I enjoy both VN and games, I really don't mind grinding but I must admit that there were a few occasions where I closed a game because it was just too much.
The only way I can think of doing a game without that, is making quests type of game where you need to get stuff from people that needs stuff in order to progress ( which to me seems more interesting).
I would like to have your opinion on the topic.
Thanks for reading.
I've been searching for a similar topic but couldn't find one so I decided to ask the question myself.
Does grind in adult games is a must? and when does it stops being fun?
Do you think that in order to have a good adult game you must have the aspect of grinding in order to progress with the story? (aka relationship, stats, money)
If you believe that that's the case, when does it stops being fun and becomes a chore?
If not, how would you extend the length of a game in a similar way that grinding gives you?
while the ideal scenario is to have a game with free roaming, progression and without grinding at all, in most cases that's not possible due to time it takes to develop a non linear story, and maintaining the npc logic - have them being in the right place at the right time (if you use a clock system in your game) so you fill the content with grind.
In my personal opinion, I enjoy both VN and games, I really don't mind grinding but I must admit that there were a few occasions where I closed a game because it was just too much.
The only way I can think of doing a game without that, is making quests type of game where you need to get stuff from people that needs stuff in order to progress ( which to me seems more interesting).
I would like to have your opinion on the topic.
Thanks for reading.