I haven't been in the game for a long time. The changes are interesting, the characters have developed a little, but ... So many errors are created by a new system with shards and stress(
1) Dialogs are played in the process, and not in advance before teleportation to the reaper -> |Dom examples: Narcissa/ Mary|
2) Stress cant be solved on some Dominas, even can reach max level -> |Mary with her obligatory 10 loses|
3) Situation, when you have maximum stress scale and 0 soul shard (do REAL visual and text trigers crash) - |Gave my last soul shard for weapon, then decided visit last oponents...|
There is a problem (not to mention the already existing). and the trouble is with code itself -> you can't just add new mechanics without consequences.
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I would not pay attention to this if everything else would be logically justified, but again - new Soul Shard Sistem.
"Resurrection" in the game is not very well explained (there are no exact details in the dialogues)
Ok, I lost the shards;
Ok I find myself in a dark place in front of the reaper;
Then there is a choice... that does not exist:
- I can't give up - (well, do not judge, maybe content will be here in the future)
- I can continue, but i don't pay anything for that (even foreign shards)
Well, the rules of this game universe violated at the start ( some core nps stories look illogical/ after some events situation is only getting worse ...). Plot-holes are inevitable if nothing changes
Hopefully, when version 8.0 comes out, everything will be corrected