Pretty good game,huge potential but as of right now (understandably since its not close to being finished) lacks many features and others that are present aren't properly tied togheter to form a coherent whole. I won't focus much on the game as is,as theres plenty of others but on suggestions on how to improve it,admit it or not,those will make a better game,just need credit if implemented:
-A skilltree or atleast a way to specialize into a certain playstyle,as of right now you can only aquire like 2 skills from 2 NPCs,1 from a dead one and the rest you can only gain through weapons,which means 2 per weapons,1 spell per wand or enchanted weapon.
Combat is very promising with the whole battlefuck system with many buffs and debuffs and enemies leveling up or changing their attack pattern but the player is basically the same rugged but boring,a skilltree would go a long way to fix combat and make combat not so repetitive and boring it becomes a drag. Some armor actually decrease your armor by wearing them,like what??
-Overhaul and fix the item system
Items are as of right now randomly generated with some for example having contradictory stats like boosting attack and speed at the cost accuracy and the SAME item reducing attack and speed to boost accuracy,or items that make no sense,they grant huge intelligence and reduce all other stats but dont grant any spells plus its difficult to find a balanced weapon.
The HUD shows barely any info about it,no levels,no properties beyond a few words that sometimes dont fit into the bar,no nothing.
You should be able to upgrade and enchance weapons AND armor and accesories AND buy them from somewhere,right now you cant buy them and have to grind the areas for random chests that might not even give you an item or a very low level and low stat item.
Weapons and armor should have icons not the basic RPG maker icon thats the same for all that makes it confusing to get your inventory (that gets bloated usually) in order.
Salvaging from the mimic barely gives any good weapons and the conversion ratio is stupidly broken,around 3 items to forge 1 which may or not be useless,but probably it will be useless.
Music and effects: are ok but I wish more variety,im sure it can be done more than the basic RPG maker background sounds.
-An overhaul of the nemesis system
I really like it but the problem is that it is barebones right now and Im worried it will evolve until the end of the game badly,right now the system works as this: you get defeated or escape from an enemy that gained lvl from you and she gains points,with these she gains PASSIVES only,AT RANDOM,without any real strategy or checks to make sure its not insane,for example I messed around with the system and found that outside 2 or 3 perks that are unique to a certain monster or category of em,the perks are same and taken randomly,only one main perk is somehwat unique like: assasin,enforcer,amazon,etc. which are just basic all stat boosters which might give them allies at the start but dont do anything unique.
monsters should get perks in a certain system and with checks for example so you dont get an enemy that is resistant to every element so you cant damage it + regeneration like crazy from 3-4 perks at the same time.
Also those perks SHOULD BE as HE CLAIMED that give new skills or change how others work not just passives and be unique to the monster,also the option to spare an nemesis makes no sense,yes they do try to charm you into sparing them but even if it fails you get the option to do so,why???
I also wish for the nemesis system to change atleast a bit how the enemies that are nemesis look,even if not by alot but the more effort the more welcome,cause its weird to expect that those hyper boosted enemies to look the same.Maybe have unique dialogue? Or changed animations from the standard?
-Here I want to talk about more variety with monsters cause all in all areas are the same minus a small difference in levels,It would be great if you can do somekind of randomizer or change/boost enemies in different areas,so for example the 3 slimes that defend the shire in the forest,so they arent the pushover they are since they are supposed to be guardians.
This can be achieved by making a randomizer for perks or stat boosts or both that makes every encounter unique,plus chaning their appeareance a little like changing the color of the slimes or their hair or their shape or etc. so they dont all look the same.
Or just manually change the stats and perks for all enemies,so for each area they are different,for example the slimes in the caves to be different than those in the forest.
Also will we get different outfits for the protagonist?