Do's and Don'ts in Game development gl?

Trollbb

Newbie
Apr 15, 2021
32
37
109
I've been thinking of making a game of my own. I want to at the least make a single game of my own.
Why a porn game? I have almost played all the games In F95 i have played so many of them that i have to play the worst rated one's nowadays or replay some stuffs...i am a horny dude who likes to fap, listen to music and play these games.
My mind has always been as dirty as it can get and imagination being my only strong point.
I believe in myself that aslong as i put effort i can become average.
So please help me to start it all...
It will probably take a year or two before i release one cuz i have develop the skills first.
 

woody554

Well-Known Member
Jan 20, 2018
1,713
2,194
443
just start making it, it's the best way to learn things. and the most fun.

don't take content advice from anyone.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,801
10,942
921
Do: Use that motivation to start your project and learn as much as you can.Don't: Rely on that motivation for continued development. It doesn't last.
Do: Listen to advice and suggestions.Don't: Let that advice dictate what you do. If something doesn't fit, just say no.
Do: Shitpost in the developer only forums.Don't: Expect anyone in there to make sense.
Do: Establish a firm foundation for the game and properly organize tools and files.Don't: Pop everything in one folder and rely on memory for stuff.
Do: Have fun with the process.Don't: Be overly focused on getting to the result.
Do: Break problems and tasks into small chunksDon't: Overthink and get hung up on the total amount of work.
Do: Realize I changed the text color.Don't: Make a big deal of it.
 

NeonSelf

Member
Dec 3, 2019
347
612
258
You dont "develop skills first", since you will have to practice on something anyways - start making what you actually interested in, it will be more motivating for you, compared to repeating some tutorial. Maybe you have some particular scene in mind, then look for assets and try rendering a few frames to make a story. If you dont know programming - learn basics and play with them, make a dialog with some choices or a simple menu.

Watch tutorials on YouTube - thare are playllists of gamedevs making new games from start to finish in different game engines. You can also look into code of some RenPy games to learn how they work.
 
  • Like
Reactions: Trollbb

eevkyi

Member
Aug 14, 2025
227
243
63
Before starting any project, take your time to experiment as much as possible with different tools, engines, etc, and establish a solid workflow that will allow you to create a game from start to finish. While learning things along the way is quite normal, defining a process beforehand helps you avoid getting stuck and giving up.

While it's not mandatory to follow rigid software development standards (especially as a beginner), at least try to learn how to use git. Besides facilitating overall management, a version control tool can save you from accidental deletions and problematic changes. Since your focus is on adult games, prioritize using to host your project online, as other popular options like github aren't very friendly to adult content, even if they aren't always enforcing their policies.

Regardless of how much time you spend honing your skills, start small. Only consider a larger project when you have a lot of experience and can perhaps bring in other people to work with.
 

PopotoProductions

Member
Game Developer
May 22, 2024
118
358
149
As others say : start small, know what you want, enjoy the process.

You look like you mostly want to do it because of your love for adult games, that's a fine starting point and one that can be a good motivator. Also don't expect to get rich, the hugely successful projects you see on Patreon and all are the exception, not the rule.

Also be sure to play with your own strengths and weaknesses. If you love VNs but don't enjoy writing, it'd makes no sense to try and make your own. On the other hand, if you don't code and/or don't want to learn how to code, stuff like Ren'Py or RPG Maker are your best options.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
12,826
21,159
1,026
Do: Use that motivation to start your project and learn as much as you can.Don't: Rely on that motivation for continued development. It doesn't last.
Do: Listen to advice and suggestions.Don't: Let that advice dictate what you do. If something doesn't fit, just say no.
Do: Shitpost in the developer only forums.Don't: Expect anyone in there to make sense.
Do: Establish a firm foundation for the game and properly organize tools and files.Don't: Pop everything in one folder and rely on memory for stuff.
Do: Have fun with the process.Don't: Be overly focused on getting to the result.
Do: Break problems and tasks into small chunksDon't: Overthink and get hung up on the total amount of work.
Do: Realize I changed the text color.Don't: Make a big deal of it.
Do: Works on your game mechanism before you release a demo of your gameDon't: Wait the last second to see if you can do all the marvels you promised.
Do: Be consistent in the change you made regarding the design.Don't: Starts to be inconsistent in terms of design.
 

MissCougar

Active Member
Feb 20, 2025
865
3,535
262
Do: Use that motivation to start your project and learn as much as you can.Don't: Rely on that motivation for continued development. It doesn't last.
Do: Listen to advice and suggestions.Don't: Let that advice dictate what you do. If something doesn't fit, just say no.
Do: Shitpost in the developer only forums.Don't: Expect anyone in there to make sense.
Do: Establish a firm foundation for the game and properly organize tools and files.Don't: Pop everything in one folder and rely on memory for stuff.
Do: Have fun with the process.Don't: Be overly focused on getting to the result.
Do: Break problems and tasks into small chunksDon't: Overthink and get hung up on the total amount of work.
Do: Realize I changed the text color.Don't: Make a big deal of it.
Do: Works on your game mechanism before you release a demo of your gameDon't: Wait the last second to see if you can do all the marvels you promised.
Do: Be consistent in the change you made regarding the design.Don't: Starts to be inconsistent in terms of design.
These are the best.

My biggest suggestion is just to make the game you want to make. Big, small, just do what you want to do.

I feel like the whole "do something small" thing leads to just a bunch of small things that really werent what you wanted to make, but you felt you were building skills. That's fine if that's how you want to go, but if you ultimately don't enjoy those things the skill you ultimately learn will be burnout and frustration and you exit the event.

If you idea is some huge sweeping MMO, you'll still need to learn nuts and bolts of it to make it happen. And if you know how to make things modular you might be able to reuse those components into some other project you want to do.

Do what you want to do. <3

Best of luck!!!
 

Trollbb

Newbie
Apr 15, 2021
32
37
109
Tnkq everyone, as a great ape once said, "Ape together stronk".
Well, i would surely be developing one or 2 of these adult games.
Got a little motivated now.
Good luck to me and again thank you.