If you enjoyed Goblin Conqueror it's probably a 5/5, and for everyone else it's possibly a 3/5. The story is what carries this game and is built on worldbuilding established in the prior game. Once again the developer seems to have focused on their own ideas, leading to some creative implementations of things here and there (eg. a trade sequence with multiple solutions). Would I consider this a top game? Not really. As much as I like Dragon Conquista it feels more like comfort food. A familiar taste that you can always enjoy, but really lacking the unique, standout qualities of bigger releases.
Sex Scenes: From a gallery/art perspective it's nothing special. The battle related scenes are average at best. It's the context and writing behind the more elaborate scenes where this game shines. Its moments like watching the mc rage masturbate at home after someone fails to make a move that got me to laugh, but people that are here just to skip text and look at pictures aren't going to like it.
Combat: It's a joke and massive downgrade from the prior game. There is no battlefuck either. It's a soft loss state in most cases. The system has potential at a glance, but after realizing I was overthinking things I used the same basic strategy for every enemy and boss. Not only is it completely mindless and lacking variety, but it's pretty easy to get overpowered from stats/equipment early on. Hopefully the dev refines the system in their next game.
Story/writing/MTL: I played dazedanon's awesome MTL which was readable. Yes, there are the usual MTL fails, but the writing style of the dev is a bit more simplistic and straightforward. So most of the story was easy to follow and didn't really get butchered by translation. I suspect it might be a good choice for people learning 日本語, but haven't seen the raws myself.
One thing that bugged me was some weird characterization quirks in lewd scenes, where the dev seemed to drop the ball on how willing the mc was or how she reacted to certain things. However, this isn't really a corruption focused game and most of the scenes handled those states appropriately.
As for the main story, it's nothing to write home about, but also much better than the average RPGM experience. The side characters seem to be more developed and take a bigger role, even in a story-only virgin run which I found to be a pleasant surprise. There's a bit of self-awareness without getting into 4th wall breaking territory which I appreciate:
"How did you know which one?" "We were prepared either way." It's a competent, cohesive adventure story which is about all I could ask for in these games. On the flip side the adventure is... kind of generic. A lot of the areas and objectives feel like JRPG tropes and there isn't much novelty here. Girl leaves home and saves the world, yaaaaay.
TL;DR - If you just want a gallery and hate reading don't bother. It's not a battlefuck game if you're into that. It's better than the average RPGM game, but doesn't particularly stand out either.
Sex Scenes: From a gallery/art perspective it's nothing special. The battle related scenes are average at best. It's the context and writing behind the more elaborate scenes where this game shines. Its moments like watching the mc rage masturbate at home after someone fails to make a move that got me to laugh, but people that are here just to skip text and look at pictures aren't going to like it.
Combat: It's a joke and massive downgrade from the prior game. There is no battlefuck either. It's a soft loss state in most cases. The system has potential at a glance, but after realizing I was overthinking things I used the same basic strategy for every enemy and boss. Not only is it completely mindless and lacking variety, but it's pretty easy to get overpowered from stats/equipment early on. Hopefully the dev refines the system in their next game.
Story/writing/MTL: I played dazedanon's awesome MTL which was readable. Yes, there are the usual MTL fails, but the writing style of the dev is a bit more simplistic and straightforward. So most of the story was easy to follow and didn't really get butchered by translation. I suspect it might be a good choice for people learning 日本語, but haven't seen the raws myself.
One thing that bugged me was some weird characterization quirks in lewd scenes, where the dev seemed to drop the ball on how willing the mc was or how she reacted to certain things. However, this isn't really a corruption focused game and most of the scenes handled those states appropriately.
As for the main story, it's nothing to write home about, but also much better than the average RPGM experience. The side characters seem to be more developed and take a bigger role, even in a story-only virgin run which I found to be a pleasant surprise. There's a bit of self-awareness without getting into 4th wall breaking territory which I appreciate:
"How did you know which one?" "We were prepared either way." It's a competent, cohesive adventure story which is about all I could ask for in these games. On the flip side the adventure is... kind of generic. A lot of the areas and objectives feel like JRPG tropes and there isn't much novelty here. Girl leaves home and saves the world, yaaaaay.
TL;DR - If you just want a gallery and hate reading don't bother. It's not a battlefuck game if you're into that. It's better than the average RPGM game, but doesn't particularly stand out either.