Disclaimer: Due to an injury, I dictated and composed this review with the help of AI tools. Regardless, the opinions in this review are still my own.
Reviewed on: 2025/09/13
Version: 0.2
Playtime: About 2 hours for a single playthrough. Choices can skip content or love interests, so your time may vary.
TL;DR:
Dragon of Calon Valley offers an urban fantasy with mysterious women and supernatural hints, but its weak execution, odd choices, and rushed story make it feel like a shy sketch rather than a bold adventure. The dragon twist adds a spark, but it’s still a bit tame overall.
Gameplay:
The game follows Barry, a renamable man with a vague past, with players shaping his journey through choices. There are three types: path-defining (e.g., jogging with Vicky or rejecting Megan in the bathroom, which may close or open routes), score-related (e.g., compliments or gifts that build affection), and conversational (exposition). Players don’t get feedback on how choices affect the story, like missing scenes from not complimenting someone. This makes it challenging to know what matters, leaving the experience feeling shallow despite the effort put into options. Conversational choices also suffer from bugged behavior, where picking a later choice removes the ability to pick an earlier one next, risking missing crucial exposition or information.
Adult:
The game has six lewd scenes:
Visual:
Characters:
The game features a range of love interests with different looks. There's Beth with a normal build, Stacy with a fuller, mature figure, Vicky shows a fit frame with a tan, and Abigail has a striking orange pixie cut with a larger chest. A red-haired character later appears with unusually large breasts. Barry has a soft, feminine face with glossy lips and wide, staring eyes that often turn creepy in lewd settings. Supernatural traits, like Beth’s wings or Abigail’s elven ears, show up but could use visual effects during reveals. Overall, characters lean toward exaggerated features, which can feel off.
Renders:
Environments start okay, like a rundown store, but often miss details. Empty tables during lunch, or unchanged backgrounds when dialogue suggests movement. A bokeh effect in one store render washes out details, possibly hiding flaws, while home and work scenes have static lighting that ignores time shifts. The jade pendant stands out too much, worn like a child’s medal over clothes, clashing with Barry’s age. Brief shots, like the restaurant view, flash by too fast. We're shown Barry and Vicky jog in front of a fountain while the cityscape behind them changes, and the museum’s “map” painting looks nothing like a real place. Fights and visions blur with poor angles, showing weak cinematography. A certain lack of attention to detail is evident, like a left-hand shake with Vicky or a character being shown naked in one render and covered by blankets in the next. Luckily, as the game progresses, there's a noticeable improvement in the quality of renders, camera placement, and character positioning.
Animations:
There are no true animations, just sequential renders for movement. Barry’s morning routine, fingering Beth, or spanking her are all done with sequential images requiring players to imagine the in-betweens. Quality rises from the first to the last scene of the game, with the final Beth encounter showing more effort. Still, early parts lag behind, and I urge the developer to polish those weaker moments to match the strong finish, certainly with a commercial release on Steam in mind.
UI:
The main menu looks decent but has a bug: returning from the Gallery stretches the bottom menu across the screen. White flashes during background changes makes the white menu briefly unreadable. The options screen adds useful toggles like squirting, but text is too big, and button clicks lack clear feedback due to hover and active having the same color. In-game, speaker names blend into dark backgrounds, calling for outlines. Save/load works, and a gallery exists but feels empty. These issues make navigation a bit tricky but not a dealbreaker.
Sound:
Music:
A soft-synth track loops on the main menu, carrying into the game and even lewd gallery scenes until specific tracks play. The developer clearly matches music to locations, with each event or place having its own track or set. No tracks have lyrics, which I think is a very good choice to keep the focus on the story. Volumes are normalized as well.
Sound Effects:
Sound effects are rare, with thunder for Barry’s headaches being the standout, used consistently and effectively. Record scratches over Beth’s quirks feel forced, and a glass break hints at tension but stands alone. Fights, showers, or crowds lack sounds like impacts or chatter, making scenes feel empty. More effects could bring the world to life.
Ambient Sounds:
Ambient sounds are almost nonexistent, not just in early scenes but throughout. Opportunities like wind, store noise, or party buzz are missed, leaving the game feeling flat. Adding these could make the setting more alive.
Novel:
Barry arrives in Calon Valley, inheriting a house and meeting caretaker Beth, who can barely keep a secret. He later meets store clerk Stacy, who stumbles into his life. Supernatural clues emerge with headache visions of wings and a glowing pendant, building intrigue. The story picks up with jogger Vicky’s friendly chat and coworker Abigail’s know-it-all vibe, leading to a party where Barry’s bathroom romp with an eager woman ends in a startling flash.
The game's writing starts strong but falters with rushed pacing and odd gaps. Barry’s unemployment and house ties don’t add up (no friends, no luggage?), and choices like complimenting or ogling feel tacked on. The pendant’s backstory, with its soul-contrivance, tries too hard, needing heavy exposition that a simpler tale could match. Humor leans cartoonish with exaggerated expressions and close-ups, and Barry’s cluelessness (e.g., insulting Debra about her son) undercuts depth, leaving the narrative more confusing than captivating despite its bold hooks.
Conclusion:
At two hours of Early Access content, Dragon of Calon Valley lays out an urban fantasy with mysterious women, dragon hints, and choice-driven paths, but struggles with pacing issues, visual stumbles, and shallow character moments. The developer’s effort shines in world-building touches like Welsh roots and a fantastical backstory, yet improved cinematography and a larger focus on sound design could lift it beyond a rough draft. It appeals to AVN fans seeking lewd scenes or supporting a growing creator, with a fair shot at improvement if updates slow the pace and sharpen details. Keep watching for its potential to mature.
Reviewed on: 2025/09/13
Version: 0.2
Playtime: About 2 hours for a single playthrough. Choices can skip content or love interests, so your time may vary.
TL;DR:
Dragon of Calon Valley offers an urban fantasy with mysterious women and supernatural hints, but its weak execution, odd choices, and rushed story make it feel like a shy sketch rather than a bold adventure. The dragon twist adds a spark, but it’s still a bit tame overall.
Gameplay:
The game follows Barry, a renamable man with a vague past, with players shaping his journey through choices. There are three types: path-defining (e.g., jogging with Vicky or rejecting Megan in the bathroom, which may close or open routes), score-related (e.g., compliments or gifts that build affection), and conversational (exposition). Players don’t get feedback on how choices affect the story, like missing scenes from not complimenting someone. This makes it challenging to know what matters, leaving the experience feeling shallow despite the effort put into options. Conversational choices also suffer from bugged behavior, where picking a later choice removes the ability to pick an earlier one next, risking missing crucial exposition or information.
Adult:
The game has six lewd scenes:
- Beth’s fingering/squirting (caressing to climax).
- Vicky’s shower oral (tongue and finger play).
- Megan’s party blowjob (quick stall encounter).
- Megan’s office oral (FemDom or MaleDom variants, or skip).
- Stacy’s solo tease (brief masturbation).
- Beth's top-score spanking session (spanking, paddling, and vaginal penetration, unavoidable and triggers by having the maximum score with her at the end of 0.2).
Visual:
Characters:
The game features a range of love interests with different looks. There's Beth with a normal build, Stacy with a fuller, mature figure, Vicky shows a fit frame with a tan, and Abigail has a striking orange pixie cut with a larger chest. A red-haired character later appears with unusually large breasts. Barry has a soft, feminine face with glossy lips and wide, staring eyes that often turn creepy in lewd settings. Supernatural traits, like Beth’s wings or Abigail’s elven ears, show up but could use visual effects during reveals. Overall, characters lean toward exaggerated features, which can feel off.
Renders:
Environments start okay, like a rundown store, but often miss details. Empty tables during lunch, or unchanged backgrounds when dialogue suggests movement. A bokeh effect in one store render washes out details, possibly hiding flaws, while home and work scenes have static lighting that ignores time shifts. The jade pendant stands out too much, worn like a child’s medal over clothes, clashing with Barry’s age. Brief shots, like the restaurant view, flash by too fast. We're shown Barry and Vicky jog in front of a fountain while the cityscape behind them changes, and the museum’s “map” painting looks nothing like a real place. Fights and visions blur with poor angles, showing weak cinematography. A certain lack of attention to detail is evident, like a left-hand shake with Vicky or a character being shown naked in one render and covered by blankets in the next. Luckily, as the game progresses, there's a noticeable improvement in the quality of renders, camera placement, and character positioning.
Animations:
There are no true animations, just sequential renders for movement. Barry’s morning routine, fingering Beth, or spanking her are all done with sequential images requiring players to imagine the in-betweens. Quality rises from the first to the last scene of the game, with the final Beth encounter showing more effort. Still, early parts lag behind, and I urge the developer to polish those weaker moments to match the strong finish, certainly with a commercial release on Steam in mind.
UI:
The main menu looks decent but has a bug: returning from the Gallery stretches the bottom menu across the screen. White flashes during background changes makes the white menu briefly unreadable. The options screen adds useful toggles like squirting, but text is too big, and button clicks lack clear feedback due to hover and active having the same color. In-game, speaker names blend into dark backgrounds, calling for outlines. Save/load works, and a gallery exists but feels empty. These issues make navigation a bit tricky but not a dealbreaker.
Sound:
Music:
A soft-synth track loops on the main menu, carrying into the game and even lewd gallery scenes until specific tracks play. The developer clearly matches music to locations, with each event or place having its own track or set. No tracks have lyrics, which I think is a very good choice to keep the focus on the story. Volumes are normalized as well.
Sound Effects:
Sound effects are rare, with thunder for Barry’s headaches being the standout, used consistently and effectively. Record scratches over Beth’s quirks feel forced, and a glass break hints at tension but stands alone. Fights, showers, or crowds lack sounds like impacts or chatter, making scenes feel empty. More effects could bring the world to life.
Ambient Sounds:
Ambient sounds are almost nonexistent, not just in early scenes but throughout. Opportunities like wind, store noise, or party buzz are missed, leaving the game feeling flat. Adding these could make the setting more alive.
Novel:
Barry arrives in Calon Valley, inheriting a house and meeting caretaker Beth, who can barely keep a secret. He later meets store clerk Stacy, who stumbles into his life. Supernatural clues emerge with headache visions of wings and a glowing pendant, building intrigue. The story picks up with jogger Vicky’s friendly chat and coworker Abigail’s know-it-all vibe, leading to a party where Barry’s bathroom romp with an eager woman ends in a startling flash.
The game's writing starts strong but falters with rushed pacing and odd gaps. Barry’s unemployment and house ties don’t add up (no friends, no luggage?), and choices like complimenting or ogling feel tacked on. The pendant’s backstory, with its soul-contrivance, tries too hard, needing heavy exposition that a simpler tale could match. Humor leans cartoonish with exaggerated expressions and close-ups, and Barry’s cluelessness (e.g., insulting Debra about her son) undercuts depth, leaving the narrative more confusing than captivating despite its bold hooks.
Conclusion:
At two hours of Early Access content, Dragon of Calon Valley lays out an urban fantasy with mysterious women, dragon hints, and choice-driven paths, but struggles with pacing issues, visual stumbles, and shallow character moments. The developer’s effort shines in world-building touches like Welsh roots and a fantastical backstory, yet improved cinematography and a larger focus on sound design could lift it beyond a rough draft. It appeals to AVN fans seeking lewd scenes or supporting a growing creator, with a fair shot at improvement if updates slow the pace and sharpen details. Keep watching for its potential to mature.