Unity - Completed - DragonStone Revenge [Final] [Entropy Digital Entertainment]

  1. 1.00 star(s)

    Ronski2

    90% watching dialogue with terribly animated charecters. 10% watching sex cutscenes. Would be better if it was an RPG maker game instead of terribly made Unity 3d game.
    The dialogue hints about charecters moving from 1 place to another or being captured but in-game you just see the characters standing around doing nothing.
    If a character gets undressed they are just undressed forever meaning the next time you meet them they are already naked and the same dialogue scrolling commences with them standing there naked.
    Characters don't even stand straight, they just live in a constant lean of 20-30 degrees.
    Combat is useless, you can't die.
    Water is solid, you can run on it.
  2. 1.00 star(s)

    MyNameIs42

    This "game" is a joke, completed tag ? with so many bugs from second 1 ? even making a new save is bugged and load the last save, all the people in the town wants to kill me for no reason, the 1st pnj, lawrence, didn't even appear, I just wasted my time
  3. 1.00 star(s)

    Maya_Wolfe

    Everything is broken. Inventory locks into whichever slot you pick - most of the items have no texture or model - the ones that do get placed randomly - a helmet sticking sideways out of your neck. Interaction buttons do nothing. Cannot equip or use weapons....
  4. 2.00 star(s)

    CorwinFr

    This project is clearly the result of a huge amount of work, and I truly see the potential behind it. However, the current execution didn’t work for me.

    The constant camera changes during dialogues made me feel unwell, and since they aren’t skippable, the beginning feels more like a visual novel than a game. Maybe after the first minutes it becomes more engaging, but I didn’t get to that point.

    I read a comment on Steam describing it as “a collection of texture packs, bugs, and a lot of uninteresting text,” and while that might sound harsh, I partially agree. At the same time, I also share the optimism of that reviewer who said that with 5-6 months of patches and improvements, the developers could turn this into a real game—because there is something here worth building on.

    The people behind this clearly have strong technical skills, but the result, as it stands, doesn’t deliver a good experience.

    I sincerely hope to see a polished and enjoyable version in the future, but for now, I wouldn’t recommend spending time on it. Still, let’s stay hopeful rather than purely negative—there’s potential here!