Captive Alstroemeria / Succubus Prison if it was made by 62 studio. Which basically means more lore heavy and wholesome. not that Captive Alstroemeria is a bad game (it's barely all that good either) but Dreamin' Wisteria is very much whatever in comparison. I love it's time based approach as it encourages making every moment count but Steria herself is not all that interesting nor all that hot to carry a 3 hour game all by herself. Captive Alstroemeria at least has a decent trio of characters who have their fair share of moments that allows them to both be endearing and sexy. Whereas Succubus prison while the 3 succubi are all generic evil succubi have their focus on select fetishes while maintaining the game's horror tone and atmosphere. 62 studio's other game We're HOP has a leg up because at least HOP was an entertaining organization on top of Bell being gem in and of herself. Dreamin Wisteria in comparison has one character, half of a character, and whatever super boobs is (she definitely isn't a character). while weirdly sticking to the 62 studio style which works against this game specifically due to being uber centered around one character who isn't all that deep to begin with.
The only real sore spot I have is that upon beating the game yu do the loop all over again but to no gain instead of giving the player the option to do the loop again or pause a day.
I'd honestly recommend Succubus Prison, Circle tekua's Captive Alstroemeria or if you really want to play a 62 studio game play We're HOP instead of Dreamin' Wisteria.
The only real sore spot I have is that upon beating the game yu do the loop all over again but to no gain instead of giving the player the option to do the loop again or pause a day.
I'd honestly recommend Succubus Prison, Circle tekua's Captive Alstroemeria or if you really want to play a 62 studio game play We're HOP instead of Dreamin' Wisteria.