The game shines because of its absolutely S tier real art, with expressive characters drawn so well that you can tell them apart from face alone. It is fun to take choices and experience the branching story.
But, the game is greatly bogged down by its absolute lack of quality-of-life features. It is essentially the default ren'py project populated with the art and the dialogue. It doesn't have any adaptations that a highly branching story needs, like a story flowchart, or maybe a chapter select menu, or even a gallery system by default.
And the branches aren't very accommodating to the player either. Most chapters end with you having to ditch all the other girls for one, even if you took all the right choices before. At one point, the game makes you choose between two rivalling women through multiple decisions, and choosing the girl you are more familiar with leads to a dead end. What the game calls a single "ending" is sometimes a choice between up to three sex scenes, only one you can see in a single run. And despite the story being divided into chapters with finite endings, the choices do bleed over into next chapter, creating the feeling that you're always missing out on some content, further aggravated by the missing gallery.
Thus, the game, by its structure, is encouraging you to create a new save before each choice. That is made difficult too, since a lot of choice screens look identical to one another despite being worlds apart in the story.
If you have a high tolerance for things like these, you would be rewarded with some great content that is nestled within the technical problems
But, the game is greatly bogged down by its absolute lack of quality-of-life features. It is essentially the default ren'py project populated with the art and the dialogue. It doesn't have any adaptations that a highly branching story needs, like a story flowchart, or maybe a chapter select menu, or even a gallery system by default.
And the branches aren't very accommodating to the player either. Most chapters end with you having to ditch all the other girls for one, even if you took all the right choices before. At one point, the game makes you choose between two rivalling women through multiple decisions, and choosing the girl you are more familiar with leads to a dead end. What the game calls a single "ending" is sometimes a choice between up to three sex scenes, only one you can see in a single run. And despite the story being divided into chapters with finite endings, the choices do bleed over into next chapter, creating the feeling that you're always missing out on some content, further aggravated by the missing gallery.
Thus, the game, by its structure, is encouraging you to create a new save before each choice. That is made difficult too, since a lot of choice screens look identical to one another despite being worlds apart in the story.
If you have a high tolerance for things like these, you would be rewarded with some great content that is nestled within the technical problems