Dropout Saga comes in two separate downloads - a lengthy prologue as well as the main chapters. The prologue is flawed and plagued by many issues ranging from game mechanics, UI to story logic... especially the nonsensical WTF moment with Ava's surgery. The main part though, is way better with significant improvements on all fronts as development matures.
For full inclusion, I recommend trying both, but be patient and don't judge by its prologue. Alternatively, if you want to save yourself from a choppy 3 - 4 hour experience, skip the prologue and you can still get up to speed with a summary recap of what happened in the prologue right at the start.
Story
MC is a violent gang member suffering from dissociative identity disorder (a.k.a. split personality). He wants to leave the gang and is tasked with one last mission - take up the role of a headmaster at an elite school and dig out dirt on the students' influential parents.
At least that's how it looks like at first in the prologue, but thereafter neither MC's mental issues nor the mission features prominently in the story. The main direction is on gang wars, MC's relationship with his two lovers and his friendship / potential romance with students and colleagues.
It has a fairly balanced mix between action sequences, slice of life moments with his girlfriends Sophia and Ava as well as a somewhat social critique take on the different challenges faced by students in the school.
In addition to dialogue, inner thoughts and third-party narration, Drouput relies heavily on subtle changes in facial expressions, body language and background details to drive the story forward. That means a lot of nitty gritty is unsaid and inferred from these subtleties, so you will miss out a lot of nuances if you do speed reading.
Game Mechanic
The prologue consists of two clunky experimental sandboxes that don't serve much purpose except to add unnecessary clicks.
Thankfully these were dumped in the main game which follows a visual novel flow with choices that either add love or corruption points. Interestingly, love and corruption here does not mean romantic or abusive paths like most AVNs.
From what I can tell higher love points with a LI results in them having a more balanced relationship as equals in both non-sexual and sexual situations whereas more corruption points means the MC views the LI as a weaker sex that needs to be protected and the LI looks up to MC as a guiding source of direction and emotional comfort.
This sort of subtlety permeates the entire game.
Background / Character Renders
Rendered in HS2, but with significant mods and shader to create a unique dark and somber atmosphere and vibe. All the characters are highly distinguishable and adorable in their own ways.
Character Development
Without a doubt the strongest aspect of Dropout. Out of the two main girls Sophia is head strong, passionate and street wise whereas Ava is a little naive, empathic and collaborative. The scene where Sophia operated on the MC was intense and emotionally draining. The developer made many convincing renders that showed Sophia in a physically vulnerable and yet emotionally resilient state, a level of detail seldom seen in AVNs.
The same goes for the school girls i.e. they are not your typical bimbos, innocent virgins or tattooed slut tropes. Notable ones include Julie who acts way more mature and guarded than her age due to her background, Lila though good-natured conducts herself with grace as expected of an elite, even the "normal" Ashley has depth to her character. Then there is the complex Asuna, another elite daughter who combines poise, political acumen and decisiveness who also acts as MC's ally in some dicey situations.
Lila's mother, Grace, who is every bit the pompous but cunning politician wife is brought to life in the family dinner session with MC - it felt more intense than any gunfight scene as the developer made full use of dialogue, BGM and little subtleties to convey the underlying intellectual crossfire under a facade of polite pleasantries.
Sex Scenes
A fair warning that Dropout does not do random sex scenes unless the story calls for it. So far there are only scenes with Sophia and Eva and not even a naked scene with anyone else. The developer is in for the long haul so the game ain't for you if you are looking for a quick release.
The scenes with Sophia and Ava are generally well done with loads of custom animations. Only feedback is for some reason BGM is always not available during sex and we get only minimal banging sounds without the moans, it kind of dampens the overall mood slightly.
BGM and Sound Effects
The developer is certainly a stickler for a certain genre with most of the music going for a deep voice, rustic, impactful and country flavour which might not be everyone's cup of tea. There are also way too many scenes with radio silence so the audio experience is choppy where there are long moments of silence punctuated by short intense moments of impactful BGMs.
Maybe the idea was to accentuate the contrast, but somehow it doesn't work too well. I think having more lighter BGMs at low volumes for contrast would be better than the long silence, hight impact BGM, long silence routine now.
Conclusion
Dropout is a very unique game among AVNs - it has a story setting and a suite of characters seldom seen in adult games. The heavy emphasis on a large number of renders featuring minute changes to drive narration, set the mood and emphasize character is innovative and effective.
The prologue remains troubled though I suppose it makes sense to devote resources to move the story forward rather than waste yet more time to rework everything at the start. The only concern I have is the pace which is very slow and draws concerns on whether this project can be completed satisfactorily.