Dungeon: Keep Her has the potential to be great, but...
Even as of now, in 0.17 Alpha, the game grabs attention and feels interesting. Uh and thanks for making FUTAs optional, even if all the boys are femboys.
However.. I have a few issues that bug me to no end.
1) Buttons in the shop and crafting interfaces jump all over the place which end up costing gold if you click "Buy" just once to many, you instead sell back what you already bought and have to buy it once again.
2) Item Sorting is .. yeah. Eh. Either let us do it manually or at the very least only "Auto Sort" when asked instead of it happening every time an item leaves or enters the inventory. It's annoying.
3) Center Screen Pop Ups with selections in what is essentially a clicker game is going to be the death of me, I swear to god, the number of times I accidentally turn my girls into Zombies because I want to click on a farm and she just happens to level up.. Please just give me a notification button in one of the corners that I can click instead. So much wasted time having to reload a previous save.
4) Do something, anything about the Potion Crafting Interface, please. Not being able to unselect a flower is annoying, especially for a resource that can only be purchased. I.e. only refreshes with an RNG roll once every 7 days. Why not give us a building that produces flowers?
5) The leveling & Invader system.. If you think you're gonna fight invaders you've got another thing coming. After an hour or so of game play, they are 10-20x your level. The only way to deal with them is traps, which means you don't get to interact with invaders at all. Just pretend they don't exist.
I don't know how to solve this other than potentially adding a level cap, it feels like there's already a cap on how many traits any character can gain so not sure it'd take away from the game. At the very least, make it clear what sources of Experience there are.
5) As an extension to the above point, since we're never fighting, what's the point of the Infirmary Building. Bandages can be crafted from Scraps if you need them cause you like using the paddle a little too much. The experience gain of girls working the Infirmary is abysmal too, since it only ticks once every 920s compared to the 120s of a gold mine.
6) Stuff just breaks.. Half of my saves are abandoned because something just broke. Can't use any of the tools all of a sudden in my most recent one for instance while one of the characters refuses to eat or bathe herself meaning I have to check on her constantly while the other 20 servants manage just fine.
Even as of now, in 0.17 Alpha, the game grabs attention and feels interesting. Uh and thanks for making FUTAs optional, even if all the boys are femboys.
However.. I have a few issues that bug me to no end.
1) Buttons in the shop and crafting interfaces jump all over the place which end up costing gold if you click "Buy" just once to many, you instead sell back what you already bought and have to buy it once again.
2) Item Sorting is .. yeah. Eh. Either let us do it manually or at the very least only "Auto Sort" when asked instead of it happening every time an item leaves or enters the inventory. It's annoying.
3) Center Screen Pop Ups with selections in what is essentially a clicker game is going to be the death of me, I swear to god, the number of times I accidentally turn my girls into Zombies because I want to click on a farm and she just happens to level up.. Please just give me a notification button in one of the corners that I can click instead. So much wasted time having to reload a previous save.
4) Do something, anything about the Potion Crafting Interface, please. Not being able to unselect a flower is annoying, especially for a resource that can only be purchased. I.e. only refreshes with an RNG roll once every 7 days. Why not give us a building that produces flowers?
5) The leveling & Invader system.. If you think you're gonna fight invaders you've got another thing coming. After an hour or so of game play, they are 10-20x your level. The only way to deal with them is traps, which means you don't get to interact with invaders at all. Just pretend they don't exist.
I don't know how to solve this other than potentially adding a level cap, it feels like there's already a cap on how many traits any character can gain so not sure it'd take away from the game. At the very least, make it clear what sources of Experience there are.
5) As an extension to the above point, since we're never fighting, what's the point of the Infirmary Building. Bandages can be crafted from Scraps if you need them cause you like using the paddle a little too much. The experience gain of girls working the Infirmary is abysmal too, since it only ticks once every 920s compared to the 120s of a gold mine.
6) Stuff just breaks.. Half of my saves are abandoned because something just broke. Can't use any of the tools all of a sudden in my most recent one for instance while one of the characters refuses to eat or bathe herself meaning I have to check on her constantly while the other 20 servants manage just fine.