Grimhelm's work before the day of Alien Quest: EVE. In contrast to that game, this is... actually decent. It's not the best platformer you'll ever play but it certainly isn't the worst.
-Art: much like other Grimhelm games, this game has very good art. Animations is smooth and fluid as always. Of course being a much earlier work means that this isn't as good as something like EVE. The environment is super boring, virtually no changes throughout the game and enemy design in this game despite looking good is pretty inconsistent to the "Dungeon" theme.
-Sounds: pretty tame but serviceable compared to other Grimhelm games. SFX is ok, nothing too amazing and music is still drones, but bosses do have actual battle themes to it, and I think that's not bad.
-Gameplay: unlike the two games after this, Dungeon & Maid is much better in terms of gameplay.
Enemies are strangely designed but still obeys the laws of the game, albeit they are quite boring.
Mechanics aren't anything deep, you don't have stat upgrades through menus but instead by finding treasure chests and secrets throughout the map. You have 2 weapons, and one of them is your Mega Man wannabe spells that can semi-automatically shoot fireballs, or you can charge it for either a bigger fireball or a giant piercing beam. The other one is a clear screen type bomb, a very expensive one that deals... a bit too much damage on the boss admittedly. This one is expensive, but it sure as hell makes the game much less boring. Everything except bomb is connected to a mana bar which you can regain via potions, a bit of management here and there isn't so bad.
Movement is fairly simple, a bit too simple in fact. You can walk, double jump and dash. That's it. Dash have no invincibility, and your walk speed is miserable. Despite so, I have no problems with this due to the fact that the enemies don't have anything that you can't simply double jump/dash away.
Bosses is also simple, but they works just fine. They still requires skill and planning and isn't designed to force you to cheese. Still you can just... bomb them and they die super fast.
-H-content: decent amount of scenes, and "masturbation" also gives you back mana so there's still not much but a tiny amount of sex combined with mechanics. It's not entirely one but it's better none.
-Map: the design of the map is too simple and weird. Even so it's not rage-inducing to get through most of them, and you're not easy to get lost anyways thanks to how straight-forward it is. Still, it's understandable that Grimhelm's first work has not the best map design of all.
=Conclusion: it's a basic, rudimentary platformer that's not impressive in many areas, a textbook Metroid-like game. It's fairly basic presentation is surprisingly a good thing, because Grimhelm's older works flops in the gameplay aspect very hard, this one on the other hand, works fairly fine. If you want to look at better H-scenes or presentation, play other Grimhelm games. But if you want a legit normal and not infuriating gameplay, play this game instead. 6.5/10
-Art: much like other Grimhelm games, this game has very good art. Animations is smooth and fluid as always. Of course being a much earlier work means that this isn't as good as something like EVE. The environment is super boring, virtually no changes throughout the game and enemy design in this game despite looking good is pretty inconsistent to the "Dungeon" theme.
-Sounds: pretty tame but serviceable compared to other Grimhelm games. SFX is ok, nothing too amazing and music is still drones, but bosses do have actual battle themes to it, and I think that's not bad.
-Gameplay: unlike the two games after this, Dungeon & Maid is much better in terms of gameplay.
Enemies are strangely designed but still obeys the laws of the game, albeit they are quite boring.
Mechanics aren't anything deep, you don't have stat upgrades through menus but instead by finding treasure chests and secrets throughout the map. You have 2 weapons, and one of them is your Mega Man wannabe spells that can semi-automatically shoot fireballs, or you can charge it for either a bigger fireball or a giant piercing beam. The other one is a clear screen type bomb, a very expensive one that deals... a bit too much damage on the boss admittedly. This one is expensive, but it sure as hell makes the game much less boring. Everything except bomb is connected to a mana bar which you can regain via potions, a bit of management here and there isn't so bad.
Movement is fairly simple, a bit too simple in fact. You can walk, double jump and dash. That's it. Dash have no invincibility, and your walk speed is miserable. Despite so, I have no problems with this due to the fact that the enemies don't have anything that you can't simply double jump/dash away.
Bosses is also simple, but they works just fine. They still requires skill and planning and isn't designed to force you to cheese. Still you can just... bomb them and they die super fast.
-H-content: decent amount of scenes, and "masturbation" also gives you back mana so there's still not much but a tiny amount of sex combined with mechanics. It's not entirely one but it's better none.
-Map: the design of the map is too simple and weird. Even so it's not rage-inducing to get through most of them, and you're not easy to get lost anyways thanks to how straight-forward it is. Still, it's understandable that Grimhelm's first work has not the best map design of all.
=Conclusion: it's a basic, rudimentary platformer that's not impressive in many areas, a textbook Metroid-like game. It's fairly basic presentation is surprisingly a good thing, because Grimhelm's older works flops in the gameplay aspect very hard, this one on the other hand, works fairly fine. If you want to look at better H-scenes or presentation, play other Grimhelm games. But if you want a legit normal and not infuriating gameplay, play this game instead. 6.5/10