I'm writing this review after finishing the game's main quest in ~15 hours. (My save says 20 hours, but I've left the game open a couple times while eating etc). While this game (I will refer to it as DOEM+) shares a lot of DNA with its predecessor (DOEM), it is a true sequel that improves on the original game in almost every way.
To start, I wanna touch on a few misconceptions I've seen in the thread/other reviews. Some of these may have been true for earlier versions, but I'm reviewing 2.10:
- "Is this a sequel or a remake/DLC?" - This is a sequel to DOEM, not a patch or DLC. It's a new story set after the original game, and features multiple dungeons instead of one deep dungeon
- "This game makes me backtrack a lot" - While there is is a fair bit of backtracking, the game uses Dark Souls-style level design where passing further into a level enables you to open up shortcuts, such as doors that circumvent most of a dungeon floor. Once cleared, most dungeon levels can be traversed with a quick trip between staircases. Also, the dungeons are shallower, only going to about 10 levels instead of the original game's 50 (I think it was 50? 100? I dunno. It was deep!)
- "I can't skip the H animations in combat" - There is an option in the settings which allows you to skip them instantly with a button press whenever you want. I would highly recommend enabling this button; enabling it doesn't mean you always have to use it.
- "I can't save the game" - Doing this is buried behind a menu button, and the non-obvious selection of "Adventure Log". I also mistook this game for an auto-saver the first time I played.
With those out of the way, let's talk about how DOEM+ improves on the original game. For one, it offers additional characters (you now have a party of 4, and the fourth member is a different person in different dungeons, meaning more H-scene variety during combat). Additionally, it has more of a plot and a better sense of direction (as long as you read the dialog). For reference, I gave up on the original DOEM pretty deep into the dungeon because I just couldn't figure out where to go to progress.
This game is also a lot more forgiving than the original DOEM, both in general design as well as the fact that the fourth player gives you a little more leniency when going down in combat. At its core though, the original DOEM's Attack/Skill/Seduce gameplay still applies.
The biggest mechanical twist is "Humiliating Defeat", which was a really good addition. If all the party members are H-attacked at the same time, they are ganged up on by the dungeon's monsters. Rather than leading to a game over however, the characters return to the same spot at 1 hp. Why is this so great? Well, if you are ambushed (ambushed = enemies get to attack first) by a group of monsters with 4+ attacks amongst them, it's possible to have your entire team get H-attacked and instantly defeated in this way. It doesn't happen a lot, but when it happened in the original game (where it would kick you back out the dungeon) was extremely annoying. Also, your healing abilities in this game are very generous, so this feels like a fun piece of H-content and a mild punishment for being unlucky rather than resetting a chunk of progression as it did in the last game.
Although I really enjoyed this game, it still definitely has some flaws:
- The structure is really weird. Mild spoilers:
- The first dungeon dive is kind of "on rails" to introduce the mechanics, but the tutorial felt annoying/confusing/like a waste of time (especially since I played the first game).
- This one is just weird, but the character pictured as the "main girl" on the cover art (Marina, the redhead in the middle) doesn't show up for the first like 4 hours. I thought I was doing something wrong. I wasn't. It's just like that.
- This game shares quite a few assets with the original title. I played the first game a few years ago so it didn't bother me too much, but I definitely wouldn't play this back-to-back with the first one. (To this game's credit though, I'd probably recommend skipping the first one. This title does have more animations, both for the new characters and the original MCs).
- I don't know why defeating enemies through seduction doesn't give XP. I guess it would be kinda OP (since seduction "kills" give 5x money), but this is an H-game and the current balance means that seduction is usually not that useful, especially later in the game. Funny enough, it's most useful to enrage certain enemies so that they don't have sex with you. Make that make sense.
- The main story final boss is way overtuned. I got to the final boss room at level 35. I then spent another 5ish hours grinding to 55 so I could actually beat it. I did run from a lot of encounters, but you kind of need to to make forward progress, especially when you're super outnumbered (which is kinda frequent). The only cool part about this was that during my grinding I discovered a kinda-hidden area with weapons specifically designed to give you a leg up on the final boss. To be fair, I probably should have just tried at level 50, cause it was fairly smooth sailing at level 55 with said gear.
Overall - why do I rate this game five stars? Two days ago, I loaded up my save, which I'd abandoned 30 minutes in, right after the (frustrating) tutorial some months ago. Since then, I have been doing nothing but playing this game for the better part of the last two days. For me at least, this game was digital crack. It's a great game regardless of its H content, and the H content is really good too, so it's a great overall package in my book.
(It's crazy that this game is rated so low when the (inferior) prequel is around 4.5 stars, and the "I just made a Patreon"/"wow this game has great potential" shlock-of-the-month is usually pushing 4+.)
Ultimately - yeah it's good! Give it a try if you have some time; the (main story) difficulty is a little punishing but never unfair.
To start, I wanna touch on a few misconceptions I've seen in the thread/other reviews. Some of these may have been true for earlier versions, but I'm reviewing 2.10:
- "Is this a sequel or a remake/DLC?" - This is a sequel to DOEM, not a patch or DLC. It's a new story set after the original game, and features multiple dungeons instead of one deep dungeon
- "This game makes me backtrack a lot" - While there is is a fair bit of backtracking, the game uses Dark Souls-style level design where passing further into a level enables you to open up shortcuts, such as doors that circumvent most of a dungeon floor. Once cleared, most dungeon levels can be traversed with a quick trip between staircases. Also, the dungeons are shallower, only going to about 10 levels instead of the original game's 50 (I think it was 50? 100? I dunno. It was deep!)
- "I can't skip the H animations in combat" - There is an option in the settings which allows you to skip them instantly with a button press whenever you want. I would highly recommend enabling this button; enabling it doesn't mean you always have to use it.
- "I can't save the game" - Doing this is buried behind a menu button, and the non-obvious selection of "Adventure Log". I also mistook this game for an auto-saver the first time I played.
With those out of the way, let's talk about how DOEM+ improves on the original game. For one, it offers additional characters (you now have a party of 4, and the fourth member is a different person in different dungeons, meaning more H-scene variety during combat). Additionally, it has more of a plot and a better sense of direction (as long as you read the dialog). For reference, I gave up on the original DOEM pretty deep into the dungeon because I just couldn't figure out where to go to progress.
This game is also a lot more forgiving than the original DOEM, both in general design as well as the fact that the fourth player gives you a little more leniency when going down in combat. At its core though, the original DOEM's Attack/Skill/Seduce gameplay still applies.
The biggest mechanical twist is "Humiliating Defeat", which was a really good addition. If all the party members are H-attacked at the same time, they are ganged up on by the dungeon's monsters. Rather than leading to a game over however, the characters return to the same spot at 1 hp. Why is this so great? Well, if you are ambushed (ambushed = enemies get to attack first) by a group of monsters with 4+ attacks amongst them, it's possible to have your entire team get H-attacked and instantly defeated in this way. It doesn't happen a lot, but when it happened in the original game (where it would kick you back out the dungeon) was extremely annoying. Also, your healing abilities in this game are very generous, so this feels like a fun piece of H-content and a mild punishment for being unlucky rather than resetting a chunk of progression as it did in the last game.
Although I really enjoyed this game, it still definitely has some flaws:
- The structure is really weird. Mild spoilers:
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- The first dungeon dive is kind of "on rails" to introduce the mechanics, but the tutorial felt annoying/confusing/like a waste of time (especially since I played the first game).
- This one is just weird, but the character pictured as the "main girl" on the cover art (Marina, the redhead in the middle) doesn't show up for the first like 4 hours. I thought I was doing something wrong. I wasn't. It's just like that.
- This game shares quite a few assets with the original title. I played the first game a few years ago so it didn't bother me too much, but I definitely wouldn't play this back-to-back with the first one. (To this game's credit though, I'd probably recommend skipping the first one. This title does have more animations, both for the new characters and the original MCs).
- I don't know why defeating enemies through seduction doesn't give XP. I guess it would be kinda OP (since seduction "kills" give 5x money), but this is an H-game and the current balance means that seduction is usually not that useful, especially later in the game. Funny enough, it's most useful to enrage certain enemies so that they don't have sex with you. Make that make sense.
- The main story final boss is way overtuned. I got to the final boss room at level 35. I then spent another 5ish hours grinding to 55 so I could actually beat it. I did run from a lot of encounters, but you kind of need to to make forward progress, especially when you're super outnumbered (which is kinda frequent). The only cool part about this was that during my grinding I discovered a kinda-hidden area with weapons specifically designed to give you a leg up on the final boss. To be fair, I probably should have just tried at level 50, cause it was fairly smooth sailing at level 55 with said gear.
Overall - why do I rate this game five stars? Two days ago, I loaded up my save, which I'd abandoned 30 minutes in, right after the (frustrating) tutorial some months ago. Since then, I have been doing nothing but playing this game for the better part of the last two days. For me at least, this game was digital crack. It's a great game regardless of its H content, and the H content is really good too, so it's a great overall package in my book.
(It's crazy that this game is rated so low when the (inferior) prequel is around 4.5 stars, and the "I just made a Patreon"/"wow this game has great potential" shlock-of-the-month is usually pushing 4+.)
Ultimately - yeah it's good! Give it a try if you have some time; the (main story) difficulty is a little punishing but never unfair.