Dungeon: Raid Her [v0.2.1a]
As always with projects of this type, it looks VERY promising, but as usual, there are only two questions remaining: will the project be brought to its final conclusion, and how many years will it take
A lot of races - There are indeed a lot of them, I can't even remember the last time I saw such a wide variety. The question is how much they will differ closer to release, because so far all races are just humanoids with their own unique traits. Creating perks for each race is not such a big task in principle, but how much of an impact this will actually have remains to be seen.
Roguelike - Replayability allows projects to have a long life and not lose interest when replayed, but only if it is done well, and it is still too early to say here because there is simply no content yet, but at first glance everything seems to be moving in the right direction
Gameplay - Unfortunately, this is what really needs to be worked on first. I can judge this based on the first alpha demos that were released earlier, and the gameplay has indeed become more meaningful than before, but so far it's still a very jerky brawl. there is no balance, and for some reason, you can't die and lose. The inventory is still inconvenient, but before, it was simply impossible to use because you only had 2-3 slots and you had to level them up
In any case, this is one of those games that I have always liked very much in terms of its concept, and I will eagerly follow its further development, because there aren't that many games like this