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Others - Completed - Dungeon Vixens: A Tale of Temptation [v1.1.7 Steam] [Dualarcade]

  1. 3.00 star(s)

    Squall14

    I like the retro aspect of it and reminds me of some dungeon game i played on F95.

    The H-content isn't getting on to me tho. And the game really lacks of jumpscares for its atmosphere. There are some futa and gay content for anyone who dislike those as well. The gameplay feels bland and uneventful after some time playing. The items in the shop are unnecessary except for healing items and scrolls.

    Also, the difficulty is set on easy by default and i only realized that when i cleared the game...
  2. 1.00 star(s)

    xyzaxis

    The fap material is just three frames that last for 5 seconds and disappears. of course, the gameplay loop is horrid too; just imagine a 1990 dungeon crawler, but it was made by Helen Keller and she never playtested her own game.
  3. 1.00 star(s)

    HeavyMetalSlug

    A bloody awful experience, both gameplay and hentai-wise.

    Calling this game a "rogue-like" in any way, shape, or form is blatant misadvertising on part of the developer and/or the publisher. This game is not a rogue-like; there is no leveling up, no random items drops or enemy spawns, and no changing floor layouts. All that's here is a shitty dungeon crawler that's about as fun as having keys jingled in front of your face.

    I swear, about half of my playtime was just trying to find my way through the damn place since there's no built in map. You get a compass, path markers, and a small radar to give you a general sense of direction, but it's still incredibly easy to get lost in the more complex maps and run in circles for around ten minutes before finding the exit. The game being a "dungeon crawler" is no excuse not to implement a good map functionality; others in the same genre do that perfectly fine, so why can't this one?

    Combat is a repetitive minigame of pressing a button when the slider is in the middle of the meter and sometimes using spells on tougher enemies to deal more/take less damage. New enemies bring nothing fun to the table, and the whole system gets stale after three levels. What really rakes my balls is that, while enemies grow stronger, you stay at your current state for the entire fucking game. You better pray that you've stocked up on health potions and scrolls for the final five floors, or else you're in for a one-way trip to dead-ville.

    When you do happen to kick the bucket (trust me, it will happen), you don't continue from the level you died on. Instead, you go all the way back to level 7 or 14 and replay the same maps you've slogged through just to get back to where you were. While you do get to keep your current gold and items, why couldn't you just restart at the fucking level you were on? I already lost my progress for the current level, why in God's green earth do you feel the need to send me as far back as six fucking levels for no reason? To stock up on more scrolls and health potions? Here's a thought, how about fixing the fucking leveling problem instead of forcing me to replay nearly a third of your shitty game?

    *Better idea: Once you have all the H-scenes, stock up on invisibility potions at the shop and just run through everything like you would GBC Shantae. It even works against the final boss of the game if you really want to see those different endings*

    Rage aside, another thing that irks me is the cat's-eye potion. It lets you see in the dark for a limited time, but why the fuck would I buy these things when I have a torch with unlimited duration which basically does the same thing for free. Or why do healing potions claim to heal 33% of your health when the amount healed is determined randomly like stimpaks from Fallout? Either the game wasn't play-tested well enough or the devs really treated this like a 9-5 and did the job half-heartedly.

    Okay, so the gameplay is a mess, but how are the H-scenes? Well, considering that every one of them is a two-frame animation with art that looks like it was run over by a tractor trailer, I'd say pretty fucking bad. I don't get why your character is a faceless mannequin in these scenes when the story slides show him to be a rugged looking adventurer. Perhaps it was the devs not wanting to put effort into actually making a half-way decent sex scene in a fucking hentai game of all things. Some of the monster girl models also just look plain ugly, namely the gorgon and the harpy. I don't know about you, but I sure as hell don't get turned on at the idea of banging a 70-year old looking snake chick. What the fuck were the devs thinking?

    Long story short, Dungeon Vixens is a shit game with shit fap content. Don't play it, and, on a further note, don't even mess with anything Shady Corner Games produces/publishes. They've pretty much become the LJN of the hentai game market, and it's not beyond them to blatantly lie about or sell unfinished games to make a quick buck off gullible coomers.
  4. 4.00 star(s)

    O&M's

    Fun little dungeon crawler. There's only one checkpoint, at floor 7, so it can be annoying if you slip up during one of the battles (a lot of enemies can 2 shot you if you completely fuck a block up).

    I'd suggest leaving Easy Mode ON for this one, since there's no incentive to losing, and as far as I'm aware, there's no reward for beating the game with it off.

    Gameplay 4.5/5 - It's a fairly unique type of turn-based combat, and it's fun enough.
    Story 3/5 - Story is mediocre, writing ranges from bad to okay. There's a decent amount of typos.
    Music 4/5 - Just some fun pixel music. Nothing more to say.
    Porn 2.5/5 - The artstyle is great, but there's a severe lack of details in all of the scenes. On top of this, sex scenes are exclusively rewarded to you upon defeating an enemy. The combat is not sex-based on either end, and losing a battle simply takes you back to the main menu--this feels very inconsistent with the way the enemies speak to you before combat begins.

    If you want to bust a nut, I'd pass on this one, but if you want a fun dungeon crawler that doesn't take too long to beat, this is a good game. 4/5
  5. 3.00 star(s)

    Deleted member 4771842

    Genre: turn based dungeons crawler
    Game length: 30-60 minutes (if you ignore other pointless ending)
    Difficulty: Medium
    Adult content: a bunch of simple 2D animations. One unavoidable reverse futa rape.
    Evaluation: Not bad

    Don't turn off "easy mode", unless you want your gameplay to be long and annoying.
    Overall, the game is fine, but feels a bit uncompleted, and longer than it should.
  6. 5.00 star(s)

    Arabi1

    Story: Simple, 3 pixelated pics at the beginning explaining why the protagonist going to the dungeon, and while exploring, you find some letters hanging on the walls giving you hints. Not much story but I like it this way.

    Gameplay 4.5/5 : It's a fast pacing dungeon crawler and you may not notice but there are simple puzzles to solve related to walls.

    I'm using a controller, but it is fairly easy. You need only the moving buttons and space button to interact with everything around you. But you need to pay attention, some you can interact with automatically just by moving toward it and some other you need to hit the space button or even smash it repeatedly regarding that one girl being fucked on the wall

    And I want to mention that if you went to the next level through the door you can't go back so make sure to finish your business at that floor before going forward. And how you know that? There is a map in the top right corner that shows everything if you are close enough.

    Hentai and art 4/5: I love the pixel art. And the hentai is just a moving pic after you defeat the female monster, not satisfying but cool enough for me.

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    Tl'dr: The game is fun, try it out.
  7. 5.00 star(s)

    eljuanan

    Quite fun.

    Pros:
    -Not excesively difficult: once you have unlocked all scenes with vendor, if you put all money into health potions (and ocasionally some scrolls) it is quite easy.
    -Large variety of girls
    -Nice story
    -Good graphics and style

    Contras:
    -No save option, you have to start anew to see both endings
    -Some treasures out of map bounds
    -I still don't know what the cat that fucks up you life is for


    5/5
  8. 5.00 star(s)

    PeacePeace

    lololol 'Do you wanna be faithful to your normal-ass human wife or spend forever with hot succubus and monster girl harem?'

    Great sense of humor!

    But seriously, it's a good spiritual successor to a good game. Nothing fancy, but it's got style and monster girls. Starting over when you die is a bit much, but there is an easy mode and you can BUST through the game pretty quickly anyway. Surprisingly polished for what it is, as well.
  9. 4.00 star(s)

    Vogelmannometer

    Its inspiration by Monsters Girl Labyrinth is obvious (and stated) and it is definetly a fun game. The gameplay is slightly more elaborate with a few more items and also hidden paths.

    My main gripe are the "animations". While this does have a far larger cast than MGL, the animations are literally 2 frames long. The best part about MGL were the really smooth stylized animations which are mostly lost in this tribute.

    I personally would have preferred 1/4 of the girls with 4x the frames but thats preference, not fact.

    Therefore, 4 stars. Definetly worth checking out.
  10. 4.00 star(s)

    ipottaffa

    It's a nice little dungeon crawler with good pixel art, really enjoying a hour or two of gameplay. Too bad we have to start from scratch every time. Really hope to find a similar game. Good Job Developer!