As a rogue-lite dungeon explorer with a hot gyaru heroine, this has potential as a concept, but unfortunately makes some confusing gameplay decisions that holds it back.
For the positives: the core gameplay loop is actually rather addictive. The core gameplay loop consists of traveling from room-to-room in a dungeon, then rolling dice to decide whether you succeed or fail at events, engaging in turn-based combat, or coming across the occasional sex scene, all while trying to attain a certain level of money before the week ends to progress the story. Even after several hours, the gameplay doesn't get old due to the variety of choices and events available. It would take several hours just to find all the different scenes available in the dungeon.
The gyaru heroine is also very attractive. I mean, she's just a gyaru design with a sword and some light armor, but she still looks great. The sex scenes have a good amount of unlockable content and the game incentivizes you to have sex with her to improve her stats, so that also doesn't really get old over the course of several hours either.
Now for the negatives, which basically amounts to various bewildering design choices throughout. For one thing, the game doesn't properly signpost when the game actually ends (which is 15 days, by the way). If you reach the endpoint of the game, it just suddenly announces: "You've reached the end of the game!" and my reaction was just along the lines of "... I did?" Other bewildering decisions include an early boss you encounter in the first week which can be defeated by using specific items; if you don't use those items, then they are the hardest fight in the game. The RNG can feel frustrating rather than actually random-- over the course of a game, I've had several critical failures while also having zero critical successes. It's also so easy to level up the heroine that the difficulty curve by the mid-game becomes totally wonky with the mobs and bosses feeling too easy (other than random difficulty spikes like that early boss fight I mentioned).
Outside of the gameplay, I also have complaints regarding the sex aspect. This game features both vanilla sex and NTR and there is equally sizable content appealing to both, but why is the actual content of that sex so different? The NTR sections include all kinds of fetishes, like maid outfits, time lapse scenes, etc. while the vanilla portion is so boring by comparison. I personally don't mind NTR, but for a game which appears to appeal to fans of both, I was hoping for the actual content to not feel so lopsided. Pure-love sex can feature those above fetishes too.
A good game that I enjoyed enough to beat to completion, but unfortunately held back by some flaws here and there.
For the positives: the core gameplay loop is actually rather addictive. The core gameplay loop consists of traveling from room-to-room in a dungeon, then rolling dice to decide whether you succeed or fail at events, engaging in turn-based combat, or coming across the occasional sex scene, all while trying to attain a certain level of money before the week ends to progress the story. Even after several hours, the gameplay doesn't get old due to the variety of choices and events available. It would take several hours just to find all the different scenes available in the dungeon.
The gyaru heroine is also very attractive. I mean, she's just a gyaru design with a sword and some light armor, but she still looks great. The sex scenes have a good amount of unlockable content and the game incentivizes you to have sex with her to improve her stats, so that also doesn't really get old over the course of several hours either.
Now for the negatives, which basically amounts to various bewildering design choices throughout. For one thing, the game doesn't properly signpost when the game actually ends (which is 15 days, by the way). If you reach the endpoint of the game, it just suddenly announces: "You've reached the end of the game!" and my reaction was just along the lines of "... I did?" Other bewildering decisions include an early boss you encounter in the first week which can be defeated by using specific items; if you don't use those items, then they are the hardest fight in the game. The RNG can feel frustrating rather than actually random-- over the course of a game, I've had several critical failures while also having zero critical successes. It's also so easy to level up the heroine that the difficulty curve by the mid-game becomes totally wonky with the mobs and bosses feeling too easy (other than random difficulty spikes like that early boss fight I mentioned).
Outside of the gameplay, I also have complaints regarding the sex aspect. This game features both vanilla sex and NTR and there is equally sizable content appealing to both, but why is the actual content of that sex so different? The NTR sections include all kinds of fetishes, like maid outfits, time lapse scenes, etc. while the vanilla portion is so boring by comparison. I personally don't mind NTR, but for a game which appears to appeal to fans of both, I was hoping for the actual content to not feel so lopsided. Pure-love sex can feature those above fetishes too.
A good game that I enjoyed enough to beat to completion, but unfortunately held back by some flaws here and there.