i really want to like playing this game.
i've never been good at "metal slug"-esque games. however, with metal slug itself, i don't have to worry about mixing up the attack, jump, and pause buttons. however, in this game, i get in the habit of mashing, and when they're all right next to each other, it isn't a fun time. doesn't help that for some reason controllers are fucked for me and straight-up do not work.
the music is good. the art is amazing. but for the life of me, a few grab windups are too short for me to notice in time to dodge. idk. maybe i just fucking suck but playing this game for an extended period bothers my autism to want to snap my keyboard over my knee
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i took a breather and stepped away before coming back. a few things haven't changed - game is still hardcore, even on the relatively "easiest" setting: poki.
HOWEVER.
i managed to get through the first and second stages without dying. and you know what? this shit is fun when you aren't getting your ass handed to you. completed the game for the first time with usaco (i think is her name? the metal slugripoff reference) and i had a good time.
the stages are always in 2 halves, which hit that sweet spot of making the level feel like it isn't dragging itself out. enemies are introduced in a controlled manner (most of the time), allowing the player to recognize attack patterns and behaviors if they slow down for a second to see them (which i did not lol).
the vore is second to the gameplay imo. it's still good, but the difficulty makes it hard to pay attention to it if you're more interested in the actual gameplay.
grabs are particularly punishing, taking a considerable chunk of your SP (which is kinda-sorta a second health bar), bosses even more so with how often they do so, often rendering your actual health something to ignore. thankfully, the first two bosses supply fodder enemies for the player to kill to return that SP. the final boss is kind of an exception, summoning projectiles that can be destroyed but honestly i think they're too punishing to rely on.
tl;dr
fun game with arcade-inspired difficulty. wouldn't recommend playing on any other setting more than "normal" unless you're a masochist
i've never been good at "metal slug"-esque games. however, with metal slug itself, i don't have to worry about mixing up the attack, jump, and pause buttons. however, in this game, i get in the habit of mashing, and when they're all right next to each other, it isn't a fun time. doesn't help that for some reason controllers are fucked for me and straight-up do not work.
the music is good. the art is amazing. but for the life of me, a few grab windups are too short for me to notice in time to dodge. idk. maybe i just fucking suck but playing this game for an extended period bothers my autism to want to snap my keyboard over my knee
-----------------------------------------------------------------------
i took a breather and stepped away before coming back. a few things haven't changed - game is still hardcore, even on the relatively "easiest" setting: poki.
HOWEVER.
i managed to get through the first and second stages without dying. and you know what? this shit is fun when you aren't getting your ass handed to you. completed the game for the first time with usaco (i think is her name? the metal slug
the stages are always in 2 halves, which hit that sweet spot of making the level feel like it isn't dragging itself out. enemies are introduced in a controlled manner (most of the time), allowing the player to recognize attack patterns and behaviors if they slow down for a second to see them (which i did not lol).
the vore is second to the gameplay imo. it's still good, but the difficulty makes it hard to pay attention to it if you're more interested in the actual gameplay.
grabs are particularly punishing, taking a considerable chunk of your SP (which is kinda-sorta a second health bar), bosses even more so with how often they do so, often rendering your actual health something to ignore. thankfully, the first two bosses supply fodder enemies for the player to kill to return that SP. the final boss is kind of an exception, summoning projectiles that can be destroyed but honestly i think they're too punishing to rely on.
tl;dr
fun game with arcade-inspired difficulty. wouldn't recommend playing on any other setting more than "normal" unless you're a masochist