I thought I was going to like this game, but it ends up being screen spam with a bunch of attacks that have priority over yours and even puts the player in awkward positions sometimes. Like for example, fighting on platforms with spider webs on each side of the screen that trap you and you have to try and avoid those as well as making sure you don't fall off the platforms while dealing with a screen full of enemies. This happens pretty early on too. Like 20 mins into the game. There's also attacks that will force the player into an enemy grab. It's really the enemy screen clutter that makes all this pretty bad. If the screen wasn't so busy, then it wouldn't be this annoying.
Dealing with the enemy attack spam combined with a double (for the one character that has a dodge) tap dodge mapped to movement keys is a recipe for a really annoying gameplay loop. The least the devs could have done was make the hit boxes smaller. And to top it all off, most enemy attacks just seem to be vore, so while the animations and sprite work are amazing, there's not much for you here if you're not into vore. This could have been great if it didn't resort to such cheap difficulty.
Dealing with the enemy attack spam combined with a double (for the one character that has a dodge) tap dodge mapped to movement keys is a recipe for a really annoying gameplay loop. The least the devs could have done was make the hit boxes smaller. And to top it all off, most enemy attacks just seem to be vore, so while the animations and sprite work are amazing, there's not much for you here if you're not into vore. This could have been great if it didn't resort to such cheap difficulty.