This game has so much potential. I sincerely hope this game will overcome the breeding sim curse and come to fruition.
For the review, this game is in a very rough state right now. I give it a 4 for the potential rather than what it is.
- Controls are clunky and the UI is a mess.
- The gameplay loop is barebone for now with not even 2 different moves per mons, extremely difficult and unrewarding combats on top of a tedious exploration.
- The lewd, or rather how it is access is confusing and fall into the tag of something i hate very much in H games, sex = game over (confusing because you have to lose at least once to unlock the game breeding system).
What i would love to see:
Make losing as painless as possible because right now i really think this isn't appropriate for a rogue lite experience. Like, remove all rng in fertility this way we know how many turns we have before losing and make it so lost scouts car be recruited again later when they gave birth, simply if enough time passes or with an item idk.
More move, and variety between mons, right now they all have the same stats and move, and will all improve linearly through breeding.
Waypoints, or way to move our base or build new ones at campfires.
Anyway everything written here is about the gameplay and that's because the game is HOT, love the art, the mons, the scouts, everything.
I think this game deserve 4 stars, eggomon is actually trying to create something interesting and i'm sure something great will come out. So i'll keep an eye on it and wish the dev the best of luck.
For the review, this game is in a very rough state right now. I give it a 4 for the potential rather than what it is.
- Controls are clunky and the UI is a mess.
- The gameplay loop is barebone for now with not even 2 different moves per mons, extremely difficult and unrewarding combats on top of a tedious exploration.
- The lewd, or rather how it is access is confusing and fall into the tag of something i hate very much in H games, sex = game over (confusing because you have to lose at least once to unlock the game breeding system).
What i would love to see:
Make losing as painless as possible because right now i really think this isn't appropriate for a rogue lite experience. Like, remove all rng in fertility this way we know how many turns we have before losing and make it so lost scouts car be recruited again later when they gave birth, simply if enough time passes or with an item idk.
More move, and variety between mons, right now they all have the same stats and move, and will all improve linearly through breeding.
Waypoints, or way to move our base or build new ones at campfires.
Anyway everything written here is about the gameplay and that's because the game is HOT, love the art, the mons, the scouts, everything.
I think this game deserve 4 stars, eggomon is actually trying to create something interesting and i'm sure something great will come out. So i'll keep an eye on it and wish the dev the best of luck.