Review of Eldoria 0.1, aka I grab a bunch of scenes and characters from various Japanese anime franchises, throw them all into a blender, make something out of whatever comes out, and call it a "game."
Graphics – 4/5
An “HS2 virtuoso” in action. The visual quality is very high. I’m not giving it a 5 because many characters’ hair—especially the protagonist’s—is low quality. Surprising that an HS2 virtuoso doesn’t know how to properly render hair. Or maybe, if a wig gives you trouble, just replace it with one that looks good. Beyond some hair issues, the graphics are excellent—with a few big BUTs I’ll mention later.
Animations – 5/5
Excellent. Both sexual and non-sexual animations are plentiful, varied, and well-crafted, with tons of camera effects, shadows, lighting, and movement, among others effects.
Music and Audio – N/A
I usually mute the sound when playing. From what little I did hear, it was good. But others should judge this category.
Gameplay – 1/5
It’s a kinetic novel where the only choices are entering your name (and getting killed by a character no matter what you pick) and deciding whether or not to watch a character get raped, then killed right after, and how do you want to fuck Asuka. The UI is simple but has some work behind it and, like the novel, it’s bug-free.
The big problem with almost all HS2 virtuosos (and this one is no exception) is that they use the excuse of creating a visual or kinetic novel just to show the world the amazing renders they can do with HS2. They get lost in their graphical virtuosity and build everything around it. It feels like the scenes aren’t there to show characters, plots, or subplots—they exist so the developer can admire his own rendering skills. Worse still, many scenes (graphically) are based on public HS2 scenes made by others. At least half of the scenes in the intro video (probably all of them) were created using scenes created by others. Not just the videos—the protagonist’s apartment is actually a demo scene made by a well-known modder, to whom all HS2 virtuosos owe their virtuosity. So, is the game’s high graphic quality due to the developer’s work or someone else’s? I’d say it’s half and half.
There’s also a lot of text that feels pompous and superfluous—filler meant to give a sense of literary depth, but in reality, it’s just empty words.
Let’s not even talk about the developer’s obsession with well-developed asses.
Plot – 1/5
A reverse isekai. The MC is half-human, half-demon, son of the demon king. There’s a rebellion in the demon world that ends with the death of the protagonist’s father and a brutal invasion of other races’ realms. Before dying, the father sends the MC to Earth and closes the portals. Now, the protagonist tries to live a normal life, ignoring what’s happening in his old world, while both humans and demons try to find him and bring him back.
The story isn’t very original, but it’s not overused either. However, originality is totally lacking for several reasons.
First, as I said in the gameplay section: the developer prefers to render excellent images rather than tell a story. Many scenes are unnecessary: the forest intro, the protagonist’s apartment, etc. They exist only to showcase the developer’s HS2 skills—or someone else’s.
Some scenes do serve a narrative purpose, but most don’t, weakening the storytelling.
Second major reason: characters (see below).
Characters – 0 and a bit more / 5
Strange way to rate, I know. Why a zero? Because not a single character—except maybe the protagonist—is original to this story.
The first one you meet is the friend of the MC of a famous visual novel. So forgettable he gets in a car crash and is never mentioned again. Why is he even here? Again, because the developer is an HS2 virtuoso, and everything revolves around that.
The rest of the cast is a meaningless collection of characters from well-known anime franchises.
Half of them are just there to show up—totally pointless. Instead of making a random NPC with original name and appearance, the developer just inserts characters from his favorite anime.
The other half are important characters in the game… but they’re only important in other franchises.
If we see Asuna from Sword Art Online, we expect to see Sword Art Online’s Asuna—not a random version of her in a mashup story with other out-of-place characters. And it’s not even her personality—it just looks like her. Will she use a rapier like in SAO? Who knows—IT DOESN’T MATTER. BECAUSE THIS ISN’T THE REAL ASUNA. Personalities are completely different.
Huge mistake by the developer. That’s why it deserves a zero: no originality, and even worse—it destroys the originals.
They are well modeled, though… or rather, others modeled them well. Just like with the scenes, these characters are taken from various popular free sites for Illusion games. Hence the “and a bit more” in the score—still not enough for a full point.
Returning to the story, the use of famous characters with mismatched personalities is a good metaphor for the plot itself: after all the drama and filler scenes, my impression is… there is no plot.
To me, this first chapter feels more like a prolonged prologue than the beginning of a novel.
Final Thoughts
Another HS2 virtuoso who’s forgotten what matters most in a novel. Doesn’t matter if it’s a visual novel, kinetic novel, or text novel—A NOVEL MUST TELL A STORY. Graphics are important, but they’re secondary. In this work, I see no storytelling, no narrative, no meaningful scenes. Only beautiful renders. A shame. While many may not care, to me, this is the reason why I can’t give the game a good rating.
If the developer focused on telling a good story, instead of just rendering or writing pompous filler scenes, this could be a good project—maybe even more than good.
As it stands today, it’s just a collection of renders and characters from countless franchises.