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RPGM Elemental Awakenings [v0.4] [W2 Gaming]

3.00 star(s) 3 Votes

Inquirer5

Newbie
Dec 28, 2021
23
70
95
all i said was it looked like ai art? why was that deleted? I didnt say it was ai, just that it had the same look that ai art did.

p.s. the reason used was off topic. idk how talking about how the art from this game looks is off topic?
Welcome to that club, where they just toss out any rule as to why a post gets deleted regardless of how very on-topic it is.

On another note though, did not expect to see this on my feed again since I started blocking the AI art tag. Still doesn't seem like everyone can agree on an answer on the art, but it's definitely a positive to see it still actively being worked on and I'm all for projects where the dev team actually seems to give a shit.
 

SaFjoeri

Newbie
Jul 1, 2023
71
16
141
Seems I'm stuck with the into the forest quest, I already butchered the animal and is not colloring green for completed, also seems i can't water the plants. For the save i'll have to change the format right?
 

Winta Wodenson

Newbie
Game Developer
Jun 23, 2025
48
176
43
Seems I'm stuck with the into the forest quest, I already butchered the animal and is not colloring green for completed, also seems i can't water the plants. For the save i'll have to change the format right?
I think Harold says there are a couple people who need help with butchering, so more than one. I think the info in the quest log could be improved though, I've made a note. Also, the watering happens after the butchering and other favor, but I'm not sure why we made the sequencing like that so I may remove it. We needed the work around town to take all day, but I'm not sure the ordering matters. It could probably be improved.

Also, be sure to turn on dash in the options. The game was designed with dash turned on. You'll need it. One hero completed the whole chapter without dash turned on. I'm not sure how he did it. I'm going to be looking into ways to force dash to be on. The standard game system doesn't allow it so I may need to find a mod.

a post gets deleted regardless of how very on-topic it is.
I think the reason (and I personally believe) arguing over whether a game uses AI art, or even if the art is good, is not actually on topic because the art isn't going to change for any game on the site due to this feedback. The value of these forums is getting feedback to improve gameplay, at least for me. I've altered the monster system based on feedback. I've changed parts of the quest tracking system based on feedback. I've tried to improve dialogue based on feedback. If I had to change the art, the project would be essentially dead because I would have to find a new artist AND everyone would need to agree he wasn't doing anything with AI. How would that be possible?

it's definitely a positive to see it still actively being worked on and I'm all for projects where the dev team actually seems to give a shit.
Ha. Well, it is better to make something that people like than something people do not.
 

Inquirer5

Newbie
Dec 28, 2021
23
70
95
I think the reason (and I personally believe) arguing over whether a game uses AI art, or even if the art is good, is not actually on topic because the art isn't going to change for any game on the site due to this feedback. The value of these forums is getting feedback to improve gameplay, at least for me. I've altered the monster system based on feedback. I've changed parts of the quest tracking system based on feedback. I've tried to improve dialogue based on feedback. If I had to change the art, the project would be essentially dead because I would have to find a new artist AND everyone would need to agree he wasn't doing anything with AI. How would that be possible?
I wasn't actually referring to this situation, I've had issues in the past where I've caught out actual malicious developers and any post I made bringing up their suspicious actions it got taken down for personal attacks or for being off-topic. Feels like this should be one of the most open place to discuss things like that but apparently not.
 

SaFjoeri

Newbie
Jul 1, 2023
71
16
141
I think Harold says there are a couple people who need help with butchering, so more than one. I think the info in the quest log could be improved though, I've made a note. Also, the watering happens after the butchering and other favor, but I'm not sure why we made the sequencing like that so I may remove it. We needed the work around town to take all day, but I'm not sure the ordering matters. It could probably be improved.

Also, be sure to turn on dash in the options. The game was designed with dash turned on. You'll need it. One hero completed the whole chapter without dash turned on. I'm not sure how he did it. I'm going to be looking into ways to force dash to be on. The standard game system doesn't allow it so I may need to find a mod.
Thanks missed the guy outside down at the chickenfarm, looking for Edgar now. Not first rpgm game, so I'm well aware of the dash option xD, thanks tho.
 

Vealis

Member
Aug 14, 2016
207
75
284
I am stuck in Apvale, she says I can get the cider from the orchard to the south of town, there is no south exit, just north (says you have business left) and you go west and then south, but there is no one there.
 

greenarrow25

Newbie
Nov 25, 2018
86
53
226
I'm stuck at i forgot to get perry for harold on mission trading in wrencaster and objective is take everyone home.
Any clue on what to do there
 

greenarrow25

Newbie
Nov 25, 2018
86
53
226
I am stuck in Apvale, she says I can get the cider from the orchard to the south of town, there is no south exit, just north (says you have business left) and you go west and then south, but there is no one there.
needs to not be night and you gotta take the inn girl with you
 
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Winta Wodenson

Newbie
Game Developer
Jun 23, 2025
48
176
43
I'm stuck at i forgot to get perry for harold on mission trading in wrencaster and objective is take everyone home.
Any clue on what to do there
The objectives are more sign posts in case someone doesn't play for a month. If you just head to the cider press south of Apvale, that should do it. You won't even need to enter Apvale.
 

papel

Active Member
Game Developer
Sep 2, 2018
553
743
152
Well, as far as monster girls are concerned, there are two minotaur style girls, but the characters cannot get too far from human before I dislike it. To each there own. We are thinking about adding a mermaid style character, but I'm not sure. But yeah, currently just human, elves and minotaur styles.

Also, there is a character who is meant to have a more east Asian phenotype. But I understand the point. It feels weird to have too much more than that since this is meant to be a high medieval fantasy in a north European style. It seems hard to narratively justify a modern London style ethnicity mix. It would be easier with a modern or sci-fi theme.
In a fantasy setting, anything is valid. Depending on how mundane magic is, transportation stops being much of a problem. Even if only normal transportation is available, envoys, slaves, mercenaries, scholars, cartographers, monks, mystics, fugitives and merchants exist, not every character needs to be "a citizen born and raised where the game takes place". Embassies can also exist. Nomads have always been a thing in history, as are raiding parties that manage to settle in small areas. The only real question is whether the place "has any value" for people from outside, as in, "why would they even want to get there in the first place".

If you don't want darker skinned ladies in your game, that's ok. Saying it is "hard to narratively justify" is a skill issue, whether for their presence or absence. The easiest justification is "they visited a few times a decade or two ago, but saw nothing remarkable and moved on". A very similar one: "they don't even know this place exists". A third, semi related: "The place is far from the main trade routes and even merchants only visit to rest and resupply".
To make it simpler: "They're not there (in the game land) because they don't have a reason to", they fail to answer the question of "why be there in the first place". Bam, suddenly you have enough of an in-world explanation to only have white people instead of the lazy "fantasy north yurop"
 

Winta Wodenson

Newbie
Game Developer
Jun 23, 2025
48
176
43
In a fantasy setting, anything is valid. As are raiding parties that manage to settle in small areas. Saying it is "hard to narratively justify" is a skill issue, whether for their presence or absence.
I appreciate the feedback, but I am a little confused about the assumptions. Do you think that medieval English peasants were talking to each other about why more of them weren't black? I mean, today a lot of people in England talk about how much immigration there has been and yet most of the counties, like Devon or Lincolnshire, are still like 96%-97% white British, which is close to my numbers. 1000 years ago there would be some Normans, Norse or Cornish people in Devon, but phenotypically there was about as much visual diversity as exists in my game.

When the east Asian phenotype girl is added, there will be an in game explanation since it seems weird to not. I also don't know what you think this game is. This isn't a game where the MC travels across the world. He is limited to any area relatively about the size of Yorkshire if even that big. And if we were to travel to a neighboring country why would the inhabitants look much different than a Scot or Welshman look to a Saxon? I don't understand how someone deciding to set their world in a Wallonia style setting would be invalid and bad.

I don't want to fall down a rabbit hole on this topic because this has little to do with the actual game. This seems pretty off topic and a little political. But in summation, I feel it would be more weird for characters to explain in game why the world is not a different setting than to talk to each other about the actual setting of the game.
 
3.00 star(s) 3 Votes