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RPGM - Elemental Awakenings [v0.5.2] [W2 Gaming]

  1. 1.00 star(s)

    recking1209

    This game masterfully wastes your time through a trifecta of poor design: endless repetitive tasks, relentless random encounters, and sprawling, hollow maps that exist only to prolong the grind. It's astounding that such a regressive, time-disrespecting formula could surface in 2025.

    The ultimate insult, however, is its crippling instability. After enduring hours of this monotonous slog, the game frequently crashes without warning. The true devastation unfolds if you haven't manually saved—your progress over the past one to two hours is instantly vaporized. This one-two punch of archaic design and fundamental technical failure doesn't just frustrate; it completely invalidates your effort and commitment. It transforms a potential pastime into a punishing test of patience, where you're left fighting the game's own broken systems more than any in-game foe. This isn't just a bad game; it's a glaring example of how to disrespect a player's time and trust in the modern era.
  2. 3.00 star(s)

    Megiddo

    This game has potential, but there are a lot of issues that need working out or improvement before this game is ready for release. I literally couldn't make it past the third quest before I ran into what I'm pretty sure was a softlock.

    The biggest issue, IMHO, is the scripting of contingent event triggers. There are a lot of things to talk about re gameplay, narrative, characters, blah blah blah, but the scripting is what causes the most actual trouble. Some people are complaining about too many rails, but frankly the game needs more rails at this stage.

    Some major examples:
    • In Branston, if you enter the library at any point before x, Allison appears behind you and starts talking about figuring out your magic. This triggers an out-of-sequence event where Harold gives instructions to go on a sales trip before the official "first encounter" outside the player's house, and a complete skip of the sheep rescue mini-quest.
    • Edgar the Horse is somehow both dead and alive; characters will talk to the player about buying a new horse at the same time as other characters tell the player to collect Edgar.
    • In Trousby mayor's house, one character keeps repeating how you're new here and should meet Savannah, but first talking to Savannah indicates she already knows you.
    • Other minor sequence breaks.
    I think this game could be pretty fun, but I think the devs should work on cleaning up what's already there and building a roadmap before adding new content. Looking forward to seeing where this goes in the future.
  3. 5.00 star(s)

    Bob Kornwise

    This game has a good start. The art is excellent which is frankly the most important aspect of a porn game. I guess this is the fourth release and there are several animations which is pretty rare is a comic art style game. The game is pretty clear about what you need to do to progress. It is a little on rails, but the story is entertaining enough. The characters seem to have actual personalities. I hope the game gets a little more open. Also, it NEEDS a gallery added. Most games don't have them and all of them need one. But overall it’s a 5 and hopefully gets better.
  4. 1.00 star(s)

    zzver

    I've played through version 1.3 completely, and the game is terrible. But let's take it step by step.

    Pros:

    1. The art and characters look pretty good.

    Disadvantages:

    1. Combat system - defeating monsters gives you nothing. This makes any combat mission incredibly boring. Even defeating bosses does not bring any reward.

    2. There are no merchants in the game. They exist in the storyline, but you can't buy anything from them. No new equipment, not even potions. For example, you have to lose one of the battles, but I didn't know that and fought to the last. As a result, I used up all my health potions, and there was nowhere to get new ones.

    3. Economy. The economy in the game is completely broken. For example, before returning to my hometown, I had to buy some alcohol. I had 125 coins left. As it turned out, the alcohol cost 175 coins. The game didn't react to this in any way and just took 125 coins from me.

    4. The task log is practically useless. It doesn't update. Even if you complete all the current tasks, they remain the same and are not replaced by the next goal. Moreover, the description of the tasks themselves gives you incredibly little information.

    5. The game is incredibly boring. Nothing interesting happens in the current version. You just walk from city to city trading goods, periodically participating in very boring clashes with monsters. Your character does not develop in any way, he practically does not grow in levels, and does not gain new abilities. You cannot upgrade their equipment or strengthen them in any way. Quests do not provide any rewards. Even the plot is boring and monotonous.
  5. 3.00 star(s)

    Zephery

    Updated (November 21, 2025):

    The developer has fixed several of the old issue, like where entering a village would instantly force time to jump to night. Now, the time shift only happens after traveling a certain number of screens, which usually means each new visit to a city. This is a big improvement across all villages, though it can still trigger if you travel too far away and then return, which makes it a little annoying.
    Combat has also seen a small improvement with occasional potion drops. However, there are still no usable resources for selling. I believe in Chapter 2, one could tan the alligator hides and then sell them, but after that chapter you can no longer tan the hides to be sold, which makes the few you get from alligator fights useless. The developer has also added a few new skills, but they are underwhelming. The most usable skill was implemented incorrectly: the double attack hits random targets, which is both unrealistic and frustrating. One isn't going to swing wildly and hit two different targets in battle. Having done dog fights myself, as a white belt meaning I was untrained, I know you can focus enough in battle to be able to hit and win against multiple opponents without randomly hitting targets, so this mechanic feels poorly thought out.
    The visuals continue to be excellent and remain the strongest part of the game. Overall, quest progression feels smoother, and the game is more stable than before, but combat and resource systems still lack depth and consistency. There is also still a lot of work needed in the logic/quest system, which the developer has admitted is buggy and difficult to manage. On top of that, the way information is communicated to the player could use improvement, as clarity and guidance are just as important as fixing the mechanics.
    The game has improved since launch, especially in quest logic and stability. While potion drops and new skills add small touches, the lack of meaningful resources, flawed skill design, and buggy quest logic keep combat and progression from feeling worthwhile. The visuals are polished and the foundation is strong — with more thoughtful design and clearer communication, this could grow into something more.

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