An extremely linear scene displaying... software.
It's hard to call this a game, because it's somehow less interactive than what I usually call a walking simulator, where you navigate a 2D world from scene to scene. Here, at ANY point in time the map has only one interactive object — your next waypoint. Yes, you read that right, you can't interact with anything out of strictly designated order.
To add insult to injury, the game does guide you through inspecting a dozen or so objects laying around as a pretext to dumping a bit of lore. Yep, this is a slave collar, yep, this is a crate of edible mushrooms. Ooooh, a mossy rock, wow! Not joking, the game does make you inspect a mossy rock. No, you can't skip this task. This is the polar opposite of an acceptable approach to lore in my opinion, as lore should be optional and exploratory.
So in essence this is a kinetic novel but with an annoying addition of walking around two small rooms. In some sense this feels like a tech demo for the content delivery system.
As for the content... well, aside that it's all quite straightforward one-tone rape, it's definitely interesting from the technical standpoint: the game has no high-res CGs. Instead, every scene is made by animating in-game sprites. So quite a bit of animation and choreography is involved, and it's done with some good attention to detals. On the flip side, resolution is not that high, the camera angle is fixed and does not allow for any variance which is artistically limiting, and finally 2D rigs don't represent anatomy very well.
Generally I give 3 stars to a good kinetic novel, and this is less than a good KN on the account of annoying walking, and almost complete lack of plot or developement. The animation system is the only thing that really stands out here, unfortunately.
It's hard to call this a game, because it's somehow less interactive than what I usually call a walking simulator, where you navigate a 2D world from scene to scene. Here, at ANY point in time the map has only one interactive object — your next waypoint. Yes, you read that right, you can't interact with anything out of strictly designated order.
To add insult to injury, the game does guide you through inspecting a dozen or so objects laying around as a pretext to dumping a bit of lore. Yep, this is a slave collar, yep, this is a crate of edible mushrooms. Ooooh, a mossy rock, wow! Not joking, the game does make you inspect a mossy rock. No, you can't skip this task. This is the polar opposite of an acceptable approach to lore in my opinion, as lore should be optional and exploratory.
So in essence this is a kinetic novel but with an annoying addition of walking around two small rooms. In some sense this feels like a tech demo for the content delivery system.
As for the content... well, aside that it's all quite straightforward one-tone rape, it's definitely interesting from the technical standpoint: the game has no high-res CGs. Instead, every scene is made by animating in-game sprites. So quite a bit of animation and choreography is involved, and it's done with some good attention to detals. On the flip side, resolution is not that high, the camera angle is fixed and does not allow for any variance which is artistically limiting, and finally 2D rigs don't represent anatomy very well.
Generally I give 3 stars to a good kinetic novel, and this is less than a good KN on the account of annoying walking, and almost complete lack of plot or developement. The animation system is the only thing that really stands out here, unfortunately.