- Jan 4, 2024
- 85
- 145
Hi guys,
I started working on a game in RenPy with the plan to document the whole process of how I set up and develop the game, set up the structure and make renders in DAZ. I think it's an interesting project and journey, and I need a new passion project to pour my time and effort into
So far, I have set up the project, automated deployments to itch.io, as well as the structure for the main gameplay loop (basically two menus for day and night activities that unlock new options depending on player choices). The reason I came up with this structure is so that I can work on individual scenes without them impacting the other already existing ones (apart from some backreferences and unlocking new options), as well as making sure I can always make quick bugfixes and deployments in case anyone reports any bugs.
So far, the story I came up with is that the MC is an author of erotic novels who has hit a bit of a writer's block, and decided to visit the quiet town of Bryatt Fowls to...find inspiration, so to speak. I think it'll be fun and gives me a lot of room to play with the concept and ideas, as well as dipping a little into the humor and parody side with references and whatever else comes to my mind.
I feel like this is a good option to make sure I can publish semi-frequent updates, keep the overall game interesting and dynamic to play, and player choices actually matter with this structure.
I can't post links yet, but I have the very first demo build ready (but it's literally just hundred lines of dialog right now, I spent most of the time working on the structure and initial setup). I used itch so that I can auto-deploy patches instead of having to manually upload new versions, and that is coupled with Patreon so that anyone who subscribes to the Patreon page immediately gains access to the game. I think that's a pretty cool setup that I haven't really seen utilized elsewhere, and I really like how that reduces the overhead around uploading and downloading the game for everyone involved.
I hope y'all enjoy this, I plan to give it at least a year with updates whenever I have time, and like I said I really enjoy this project and overall idea, so there's that
I started working on a game in RenPy with the plan to document the whole process of how I set up and develop the game, set up the structure and make renders in DAZ. I think it's an interesting project and journey, and I need a new passion project to pour my time and effort into
So far, I have set up the project, automated deployments to itch.io, as well as the structure for the main gameplay loop (basically two menus for day and night activities that unlock new options depending on player choices). The reason I came up with this structure is so that I can work on individual scenes without them impacting the other already existing ones (apart from some backreferences and unlocking new options), as well as making sure I can always make quick bugfixes and deployments in case anyone reports any bugs.
So far, the story I came up with is that the MC is an author of erotic novels who has hit a bit of a writer's block, and decided to visit the quiet town of Bryatt Fowls to...find inspiration, so to speak. I think it'll be fun and gives me a lot of room to play with the concept and ideas, as well as dipping a little into the humor and parody side with references and whatever else comes to my mind.
I feel like this is a good option to make sure I can publish semi-frequent updates, keep the overall game interesting and dynamic to play, and player choices actually matter with this structure.
I can't post links yet, but I have the very first demo build ready (but it's literally just hundred lines of dialog right now, I spent most of the time working on the structure and initial setup). I used itch so that I can auto-deploy patches instead of having to manually upload new versions, and that is coupled with Patreon so that anyone who subscribes to the Patreon page immediately gains access to the game. I think that's a pretty cool setup that I haven't really seen utilized elsewhere, and I really like how that reduces the overhead around uploading and downloading the game for everyone involved.
I hope y'all enjoy this, I plan to give it at least a year with updates whenever I have time, and like I said I really enjoy this project and overall idea, so there's that