Someone in the thread comments said it best: everytime an important conversation is about to happen, the dev skips it, without fail.
This is a narrative device that has to be used sparingly and in the right circumstances. Sometimes, instead of having characters discuss a plan, you will show the plan being carried out. This is fairly common for a reason, instead of telling the reader what will happen, you show them.
This dev, unfortunately, does not execute these "dialogue skips" well. In fact, every time something important to the plot of the game is about to be mentioned, SKIP.
The MC's goal, SKIP. The "inciting incident," SKIP, important information about an LI, SKIP, general plot of the game, vague hints and SKIP whenever something tangible would be mentioned.
It's not that this info is a mystery to the MC, it's only hidden for the reader.
When used correctly, concealing information from the reader can build tension and mystery. Concealing all information just means there is nothing investing me in the game. I don't know shit about what is happening or why it is happening, so I cant sympathize or take an interest in any of it.
What makes this worse is we are allegedly supposed to make choices as this MC (game is kinetic right now). How is that supposed to work when everything we need to know to make decisions has been skipped.
It's not mystery, its not even confusing, its just bad. I lasted til the end of the current game out of the hope that it wasn't a pattern (and the LI's are hot af) but man after like the 3rd or 4th time a convo was cut prematurely I checked out.
This is a narrative device that has to be used sparingly and in the right circumstances. Sometimes, instead of having characters discuss a plan, you will show the plan being carried out. This is fairly common for a reason, instead of telling the reader what will happen, you show them.
This dev, unfortunately, does not execute these "dialogue skips" well. In fact, every time something important to the plot of the game is about to be mentioned, SKIP.
The MC's goal, SKIP. The "inciting incident," SKIP, important information about an LI, SKIP, general plot of the game, vague hints and SKIP whenever something tangible would be mentioned.
It's not that this info is a mystery to the MC, it's only hidden for the reader.
When used correctly, concealing information from the reader can build tension and mystery. Concealing all information just means there is nothing investing me in the game. I don't know shit about what is happening or why it is happening, so I cant sympathize or take an interest in any of it.
What makes this worse is we are allegedly supposed to make choices as this MC (game is kinetic right now). How is that supposed to work when everything we need to know to make decisions has been skipped.
It's not mystery, its not even confusing, its just bad. I lasted til the end of the current game out of the hope that it wasn't a pattern (and the LI's are hot af) but man after like the 3rd or 4th time a convo was cut prematurely I checked out.