For Version 0.2
<--- Graphics --->
More than enough to tell the story. Somewhat simple, but, still good quality and good lighting. The posing and the planes for the stills are decent, but, not brilliant. While they don't have to be astounding to fully illustrate the story, there's a simplicity about them. Not that that simplicity is in any way undesirable, it creates a feeling of some monotony.
An example of this is the camera at the back of the carriage. I can completely understand that it is extremely pragmatic to use the same the same camera for all the shots, it is however a bit monotonous. If you pardon me, I would suggest 2 or 3 more cameras, one from the front and one from each side. Some alternation of them to reduce the sense of monotony.
The angles are all frontal and static (I don't mean to make them animations, I mean the posing) as in the poses are not dynamic or expressive. I read your objections to unneeded rendering, agree with it, but a standing pose doesn't mean stay there with arms along the body in a rigid position. I would suggest you to try some observation of people in relaxed poses both solo or in group. This isn't a MAJOR problem, but it is something that would improve your rendering and visual story telling.
The usage of Depth of Field was nice, but, I'm sorry, it was a bit over used. This is a personal preference, but, maybe use it more sparsely.
<--- GUI and Gameplay --->
I found the GUI excellent. The choice of fonts and colors was quite good. During the game the selection boxes were quite legible.
There is however an issue with the choices in dialogue. Sometimes the choices are indistinguishable one from the other in terms of results. To the point that the choice is irrelevant, or, at the very least, seems to be. They simply say the same but with different words but the same tone. If this is a relevant choice that leads to different results, it MUST be made to give that impression. Let me tell you right now, if any of those choices leads to content being blocked, I will instantly block this game and most certainly all others from you. Choices should only be made to relevant content and must be made clear. If the point is to promote save scumming, forget it. Zero relevancy "choices" and hiding content under choices that look exactly alike, are extremely bad form. Remember, a large majority of the people playing these games, even if somewhat proficient in English, are not Native English speakers, as so, a difference that seems obvious to a native speaker, feels and looks the same for a non-native. Needs serious work on this.
<--- Writing --->
I mean the writing technique, not the story.
There's too many errors. Both grammatical and typos. Some sentences are simply overly complicated, or completely indecisive, or unneeded.
I recommend the usage of a writing tool like (but not exclusively)
Grammarly.
Apparently someone already is doing the corrections, I'll leave it to them.
<--- Story --->
I find the story absolutely interesting. All characters so far are well developed and interesting.
It is still early to have a full comprehension of the plot, from what it seems to lead, it is quite interesting. If you change it or twist it, we'll have to adjust I guess.
So far, it looks like a bit of a romantic triangle for the personal drama, and the specter of war for the world drama. Both are quite a bit "abused" but, they are so, because they are effective. So, for now, the story is quite interesting and I do want to know more of it.
<--- Conclusion --->
A very interesting project with much room to grow. Not a graphics oriented project, but decently illustrated.
A story that leaves us wanting more, without the use of cliffhangers, I hope this practice is kept.
There's a terrible amount of grammar errors and typos that break the flow of the reading, making us focus on finding them instead of enjoying the story. Needs correction.
The choices are many but several are either for flavor or look so. Not easy to decipher for non-native speakers.
<--- Rating --->
So far a solid 4. Only thing detracting from a 5 is the choices and the grammar.