I really want to like this game, as the art work is really good, but this game feels like a poor man's Seeds of Chaos. The plot is kind of the same: MC is tasked by a powerful "evil" person to destroy a corrupt system of government. But unlike Seeds of Chaos, the MC's motives feel wrong.
In Seeds of Chaos, Rowan's motives are because he's wife is hostage to the evil force and/or he actually hates the nobles who rule the world because they looked down upon him despite being a literal Hero Who Saved The World. In this game, the MC starts as a guy who has lived for 1000 years after dying in a war for a god who never existed and now is just an adventurer who doesn't age. Until he dies from the dragon and meets Eris never once talks about the state of the world, those who rule it, or anything. He's just lost, living without purpose but make coin to eat. So his shift later after he dies to suddenly have an issue with the ruling class and wanting to burn society down makes no sense. And his sudden change of heart on gods also is dumb as he's spent 1000 years not believing in them or actively hating them to suddenly being willing to work with one of the "evil" gods is also a stretch. Then everyone around him is awful and annoying. Everyone's egos default to asshole, including the MC, and I would rather just kill everyone than deal with their Bullshit™, the MC included. And to be honest, once the game goes into "semi-freeroam" mode, I was done. There is no reason for it as really all you can do is do every scene that pops up and sleeps.
A small minor issue I also have is the "virgin lets you have an open relationship" trope here. Lyria tells you that Elves choose one partner for life, then chooses you but the moment your ex comes back into the picture, she's suddenly opened to you screwing around. I hate this trope in Fetish Locator, WVM, and others as it's never truly done right. It's always immediate and only is done to give the harem option without having to work for it. It's a lazy trope and I wish people would stop using it or learn how to build up to it. (Midlife Crisis kinda does this with the Wife route. It's slow, makes sense in the story, and feels more rewarding once it's played out. The MC nudges the wife towards the idea and lets her choose to experiment on this path. It's not perfect, but it's at least better done.)
The last thing that I really dislike is that choices don't feel like they got much weight to them. Maybe this will change later on, but when you talk about dealing with the village near you base, the choice is pretty much made for you to kill them, you just decide how you want to do it. Which sucks as someone does suggest talking to the leader and the MC completely dismisses it. It feels like every "choice" is less a choice and instead which mood you want to be in when you say "Yes". If that's what you are going for, I would suggest just making a Kinetic Novel instead of giving the illusion of choice.
All and all, this game really needs to be put back in the oven and let cook more. Right now, it's a concept of a story but I feel like the writer is making each chapter up as they go instead of building an outline then writing the story. The character's motives and personalities change scene to scene and choices don't feel like choices. The only good thing going for it right now is the art.
In Seeds of Chaos, Rowan's motives are because he's wife is hostage to the evil force and/or he actually hates the nobles who rule the world because they looked down upon him despite being a literal Hero Who Saved The World. In this game, the MC starts as a guy who has lived for 1000 years after dying in a war for a god who never existed and now is just an adventurer who doesn't age. Until he dies from the dragon and meets Eris never once talks about the state of the world, those who rule it, or anything. He's just lost, living without purpose but make coin to eat. So his shift later after he dies to suddenly have an issue with the ruling class and wanting to burn society down makes no sense. And his sudden change of heart on gods also is dumb as he's spent 1000 years not believing in them or actively hating them to suddenly being willing to work with one of the "evil" gods is also a stretch. Then everyone around him is awful and annoying. Everyone's egos default to asshole, including the MC, and I would rather just kill everyone than deal with their Bullshit™, the MC included. And to be honest, once the game goes into "semi-freeroam" mode, I was done. There is no reason for it as really all you can do is do every scene that pops up and sleeps.
A small minor issue I also have is the "virgin lets you have an open relationship" trope here. Lyria tells you that Elves choose one partner for life, then chooses you but the moment your ex comes back into the picture, she's suddenly opened to you screwing around. I hate this trope in Fetish Locator, WVM, and others as it's never truly done right. It's always immediate and only is done to give the harem option without having to work for it. It's a lazy trope and I wish people would stop using it or learn how to build up to it. (Midlife Crisis kinda does this with the Wife route. It's slow, makes sense in the story, and feels more rewarding once it's played out. The MC nudges the wife towards the idea and lets her choose to experiment on this path. It's not perfect, but it's at least better done.)
The last thing that I really dislike is that choices don't feel like they got much weight to them. Maybe this will change later on, but when you talk about dealing with the village near you base, the choice is pretty much made for you to kill them, you just decide how you want to do it. Which sucks as someone does suggest talking to the leader and the MC completely dismisses it. It feels like every "choice" is less a choice and instead which mood you want to be in when you say "Yes". If that's what you are going for, I would suggest just making a Kinetic Novel instead of giving the illusion of choice.
All and all, this game really needs to be put back in the oven and let cook more. Right now, it's a concept of a story but I feel like the writer is making each chapter up as they go instead of building an outline then writing the story. The character's motives and personalities change scene to scene and choices don't feel like choices. The only good thing going for it right now is the art.