What is this?
Something that tries to be a game... with a story?
It's a QTE game, you push up and down to defend or right and left to attck when prompted.
When you win a battle, you gain mithril to "upgrade" your equipment. It doesn't do anything though, it's just there to give a false sense of progression. You still attack at the same speed, and still deal the same amount of damage for weapons, or you still take the same amount of damage if you upgraded your shield.
It's just useless.
And when you beat one of the three bosses, they give you a rune, tu upgrade your character, or not, I have no idea what they do, and I didn't see any difference with or without them.
There is a... story, I guess, I got bored of it really, really quick, it's just useless filler text. And I understand why it's there, the game is 5 to 10min long. Probably 2hours if you bother reading whatever the "story" tells.
The art is really good though, but that's it.
Something that tries to be a game... with a story?
It's a QTE game, you push up and down to defend or right and left to attck when prompted.
When you win a battle, you gain mithril to "upgrade" your equipment. It doesn't do anything though, it's just there to give a false sense of progression. You still attack at the same speed, and still deal the same amount of damage for weapons, or you still take the same amount of damage if you upgraded your shield.
It's just useless.
And when you beat one of the three bosses, they give you a rune, tu upgrade your character, or not, I have no idea what they do, and I didn't see any difference with or without them.
There is a... story, I guess, I got bored of it really, really quick, it's just useless filler text. And I understand why it's there, the game is 5 to 10min long. Probably 2hours if you bother reading whatever the "story" tells.
The art is really good though, but that's it.