There's some decent ideas but nothing to see here yet.
The gameplay is full of bugs, such as the Gold coins pulling towards your character without being picked up, instead colliding against each other creating a cloud of flickering gold around you. Or the resources that drop around you from time to time, witch don't react to you at all and clutter the layer above enemies. There's a camp to buy upgrades, except you can't pick up gold.
The gameplay is no challenge, all the enemies are variations of a slow melee enemy, with different speed, health and reaction time. You can complete a level without ever attacking. You can complete a level without attacking. You can't make a level faster either, you can only wait for the clock to reach the end and open the exit portal.
I hope this is a good learning experience for the developer.
The gameplay is full of bugs, such as the Gold coins pulling towards your character without being picked up, instead colliding against each other creating a cloud of flickering gold around you. Or the resources that drop around you from time to time, witch don't react to you at all and clutter the layer above enemies. There's a camp to buy upgrades, except you can't pick up gold.
The gameplay is no challenge, all the enemies are variations of a slow melee enemy, with different speed, health and reaction time. You can complete a level without ever attacking. You can complete a level without attacking. You can't make a level faster either, you can only wait for the clock to reach the end and open the exit portal.
I hope this is a good learning experience for the developer.