Elysium (v0.4)
Imagine living with your beautiful, overprotective aunt and someday being struck with a new purpose. A land of fantasy, where you are the absolute chosen one needed to stop the spread of darkness in order to save the fair maiden of the land. Welcome to Elysium!
STORY
Noah is a sporty, friendly man who lives together with his aunt Lucy in a spacious home. He works at an office, has a great relationship with his brunette co-worker Alice. One day, her housing troubles are too heavy and Noah decides to save her day. Little do both women know Noah has adventurous dreams at night, where elves and orcs speak to him. Because Noah is special and has a special story.
Elysium's story is straightforward and a little sloppy at times. The characters are set up pretty well, but the dialog often doesn't fit the setting properly. Improper grammar aside, some situations sound tone deaf because the setting didn't impact the dialog. It's not a dealbreaker, but it's something that keeps you from being fully immersed.
What definitely helps is the way Elysium's fantasy realm is set up. Noah meets fantastical creatures like Lyra and Vanya, who help shape the idea of an Elven kingdom. The orcs on their part communicate direct and confrontational. So far, we have gotten glimpses of the struggle between both races and while more explanation is in order, developer Xtudio does show care for his fantasy world.
While I do feel the game has a good foundation, the story execution could greatly benefit from more work. I am pretty sure the developer will open up the fantasy world in new updates, but the core seems shaky at times and it needs to be addressed. Framing Noah's rapid age acceleration as Progeria is a result of this, which is thankfully later explained as more of a magic mana issue.
Elysium is still in its starting chapters, but shows promise. For now, it leaves something to be desired while providing enough of a story to be a good time.
PRESENTATION
Technically, Elysium is impressive. There's a bit of doll shading to the characters, but they all look believable and as humanoid as possible. The fantasy kingdom of Elysium is an alternate reality to Earth, so you can expect things to look Earth-like. While there's little that Elysium does to stand out visually, nearly all of the scenes look good thanks to the visual fidelity.
Camera angles and poses are high quality as Xtudio employs Dutch angles and layered compositing to create cinematic shots, and it works for Elysium's style. The intimacy looks good for feeling so sudden, and special animations are sprinkled throughout the game, but mostly saved for the sexy times. Noah maintains a well-trained body, which is explained in the storyline through his trauma.
This might be a personal issue, but I have difficulty reading the dialog fonts. They look good, but don't necessarily lead to better readability. It's nowhere near the point of frustration, but it's something that also took me out of the immersion.
GAMEPLAY
Elysium is a kinetic visual novel and has as of yet, no elements of gameplay other than having Noah pick between spying on Lucy or Alice in the same frame. It's a choice, but nothing that will severely impact gameplay yet.
OVERALL
Elysium started off with a wobble, but shows enough promise to be enjoyable. The updates get better with time, but a shaky start does harm the game considerably. My advice would be to strengthen the core story of the game in dialog so the foundation is there, and then build Elysium from there. Who knows what maiden can still be saved by our hero Noah?
Rating: 6.5/10
Developer: Xtudio